As we mentioned in the game changes thread: http://forums.joltonline.com/showthr...2#post14866352 we have been asked to collect opinion on prospective changes to attacks. Please supply your vote and leave any relevant feedback. Thank you.
Raze destroys acres in war.
Raze destroys acres in war, stopping at 200 acres.
Raze only destroys buildings in war.
As we mentioned in the game changes thread: http://forums.joltonline.com/showthr...2#post14866352 we have been asked to collect opinion on prospective changes to attacks. Please supply your vote and leave any relevant feedback. Thank you.
Last edited by Thundergore; 31-07-2009 at 14:25. Reason: Link added
Judging from your awesomeness so far, I'm going to be so very surprised if you stick with the most popular option from above.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
bring back real raze - raze destroying buildings is fts
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
I've told you all why raze destroying acres is bad already, and I'm not going to do it again.
Keep it, and I'm only going for razes the coming age - as is everyone else.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
If you want the top to nap everybody and just go bottomfeeding all age, here is the way to do it.
Raze in wars destroys the reason to war, to try and gain something. You don't even get honor for razes.
If you want people to war, get rid of raze destroying land.
Dolgil Rosethorn
If it's broke, fix it.
If it's not, don't.
If you do not like the results, change your methods.
Quit making the same old mistakes. Make new ones.
It makes honor whoring harder :p
OLDSCHOOL
Inferno of AbsalomThe Gay
If 'Raze destroys acres in war', reduce current power to 50%.
Else, destroys buildings. And lots of them, cause massacre seems better overall.
Discord: Hex | IRC: Hextor / Avenger
razes have their place. Perhaps an option to do either.
I have a real problem with this. Again we are using bandaids in the wrong place.
How about they do something to bring back the T/M and get this option for crippling provinces in war so they can be taken out of action to work instead?
Don't like the road we keep heading down...
Why are people voting for #1 instead of #2? That would make it way too easy for big provinces to keep tiny provinces down...
Because that's what they want.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
...Ugh. Are any of the people voting for #1 even playing in war-oriented KDs? :(
Not really.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
I'd like to see raze capped at 200 acres, but have it destroy buildings after the 200 acre threshold.
Otherwise new players are going to quit when they get reset a couple times because they lack a kingdom who can back them up.
The diehards like me are going to play no matter what but the game should still be relatively friendly so that someone doesn't lose all their science and wizards half way through the age and just flat out give up.
There are currently 1 users browsing this thread. (0 members and 1 guests)