As we mentioned in the game changes thread: http://forums.joltonline.com/showthr...2#post14866352 we have been asked to collect opinion on prospective changes to attacks. Please supply your vote and leave any relevant feedback. Thank you.
Raze destroys acres in war.
Raze destroys acres in war, stopping at 200 acres.
Raze only destroys buildings in war.
As we mentioned in the game changes thread: http://forums.joltonline.com/showthr...2#post14866352 we have been asked to collect opinion on prospective changes to attacks. Please supply your vote and leave any relevant feedback. Thank you.
Last edited by Thundergore; 31-07-2009 at 14:25. Reason: Link added
Judging from your awesomeness so far, I'm going to be so very surprised if you stick with the most popular option from above.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
bring back real raze - raze destroying buildings is fts
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
I've told you all why raze destroying acres is bad already, and I'm not going to do it again.
Keep it, and I'm only going for razes the coming age - as is everyone else.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
If you want the top to nap everybody and just go bottomfeeding all age, here is the way to do it.
Raze in wars destroys the reason to war, to try and gain something. You don't even get honor for razes.
If you want people to war, get rid of raze destroying land.
Dolgil Rosethorn
If it's broke, fix it.
If it's not, don't.
If you do not like the results, change your methods.
Quit making the same old mistakes. Make new ones.
This is not true.
In the past, Raze was used as a method to prevent the enemy from gaining your land so that you can in turn better gain theirs.
The word phrase of choice is:
Destruction leads to a very rough road but it also breads creation.
A more proper solution would be to have half the amount of acres razed from a province automatically return to the province at the wars end, be it in full force acres or explore credits. I'd prefer the full force acres ofc. For a few reasons. One, even if you come out fat after 48h of having a chance to recover, and get hit a couple times. You still come out bigger and in better shape than you would have otherwise, with a better chance of recovery etc.
This decision, btw, is rather superfluous. After this age (unless they mess up again terribly) it will go back to option 3.
It makes honor whoring harder :p
OLDSCHOOL
Inferno of AbsalomThe Gay
razes have their place. Perhaps an option to do either.
If 'Raze destroys acres in war', reduce current power to 50%.
Else, destroys buildings. And lots of them, cause massacre seems better overall.
Discord: Hex | IRC: Hextor / Avenger
I have a real problem with this. Again we are using bandaids in the wrong place.
How about they do something to bring back the T/M and get this option for crippling provinces in war so they can be taken out of action to work instead?
Don't like the road we keep heading down...
Why are people voting for #1 instead of #2? That would make it way too easy for big provinces to keep tiny provinces down...
Because that's what they want.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
...Ugh. Are any of the people voting for #1 even playing in war-oriented KDs? :(
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