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Thread: guild effect on duration offensive spells

  1. #31
    Newbie
    Join Date
    Dec 2013
    Posts
    6
    I hate to revive this dead thread, but I want an answer.

    I know that your %guilds will increase your offensive spell duration, and capped at 20%, but you are a mystic does "guilds are twice as effective" mean that it both produces double wizards per hour AND it counts double guilds for spell duration? Or only for wizards trained per hour?

  2. #32
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    If you're a mystic and you have 10% guilds, as far as any calculations go, you've got 20% guilds.

  3. #33
    Newbie
    Join Date
    Dec 2013
    Posts
    6
    Thank you.

  4. #34
    Enthusiast
    Join Date
    Jul 2013
    Posts
    353
    Actually dont forget to consider BE. Go to 12-13% to be sure you get max durations

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