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Thread: Elf/Shep War Build Help

  1. #1
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    Elf/Shep War Build Help

    We are rolling out to war, and i am playing A/T, please help me with my build :)

    7% Farms
    20% TG
    15% Rax
    15% GS
    11% Guilds
    5% Towers
    17% TD
    10% Stables

    I am running about 3 tpa raw + 65% crime sci at about 950 acres, this is my first age as elf/shep, so if i run low on resources, i expect to be able to steal! If there are some possible tweaks i can make to this build to take better advantage of my race/pers, please let me no!

  2. #2
    Sir Postalot
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    will 5% towers be enough to cast all those spells?
    would expect constant CB's + ToG/CS from you... is 5% enough for that?
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  3. #3
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    maybe i lower my rax & GS from 15% apiece to 13%?

    Add the additional 4% cleared space into towers? or maybe set guilds + towers to 12% and 8%, respectively?

  4. #4
    Regular Floaters's Avatar
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    You might fail your self spells and totally run out of runes. Unless you steal runes. If tt's wat you plan then just keep 10 percent guilds and 8 percent towers.

  5. #5
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    Quote Originally Posted by Floaters View Post
    You might fail your self spells and totally run out of runes. Unless you steal runes. If tt's wat you plan then just keep 10 percent guilds and 8 percent towers.
    well yea planning on stealing some, but also relying on the elf ability of 30% stronger spells, so the longer duration would help me in not having to constantly recast! Also, all i really need on are MP, Magic shield, FoK...maybe CS if i think i think its doable

    In terms of wpa, i run 40% guilds until 24-hour notice of war, which is kinda risky if WE get waved..but its something i do so i can at least cast basic spells in-war and get CBs without much trouble

  6. #6
    Game Support Bishop's Avatar
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    just stock up on runes before war

  7. #7
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    You make me hot

  8. #8
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    1st mistake was going Elf/shep... it goes downhill from there

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