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Thread: human sage strat advice

  1. #1
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    human sage strat advice

    hello, can i have help make a strat for human sage? heavy attacker with minor tm


    questions:human sage
    1. is it advisable to invest in science even on protection? if so how much?
    2. i was to pump strong sciences early in the game, if so, what science should i concentrate first? is it advisable?


    need build strat for 600 acre OOP
    need build strat 800 to 1000 acres attacker.


    thank you so much

  2. #2
    Forum Fanatic gergnub's Avatar
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    1. yes, use sustained sci. id go mainly alch in prot, some on be + pop. tho dunno if usufull for human to go higher than sustained, might be.
    2. main categories are alch + pop + be. a little in food, thievery + magic as needed. concentrate on getting the three categories good before really concentrating on the others.

    me no do build strats. me wing it.

  3. #3
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    sustained science in protection? woundt i lose too much GC to train troops?

    how bout building strat?

    VT2 i need your help :)
    Last edited by Bishop; 27-10-2009 at 13:14. Reason: merged

  4. #4
    Needs to get out more VT2's Avatar
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    You'll end up with excess money once all your stuff's been trained, anyway.
    Run sustained or active.

    Income is the main science.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  5. #5
    I like to post KuhaN's Avatar
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    oh hear ye hear ye VT2, where art thou?

  6. #6
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    can you advice me on a building strat?


    need build strat for 600 acre OOP
    need build strat 800 to 1000 acres attacker.

    hello :) really need your advice.


    i plan to have

    homes 5
    farms 5
    barracks 20
    tg 20
    banks 20
    guilds 7
    towers 5
    stables 8
    hospitals 5
    libraries 5

    this is for 1000 acres. heavy atacker with minor tm

    can you advice me for OOP?
    600 acres OOP what is the optimal biult? you said sustained or active science for income? not channeling?



    need build strat for 600 acre OOP
    need build strat 800 to 1000 acres attacker.

    thanks so much!
    Last edited by Bishop; 27-10-2009 at 13:15. Reason: merged

  7. #7
    Needs to get out more VT2's Avatar
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    'Heavy attacker' is weak, and new players don't understand the concept, so go with no T, no M, a lower draft than the rest of the server, and just build army.
    5% homes won't do anything.
    5% libraries won't do anything, especially not when you have low or no science.
    5% farms won't be enough this early.
    5% hospitals won't do anything.
    7% guilds won't let you cast self-spells, or even increase your WPA at a sufficient rate.

    I don't do 'strats' - I run what's effective at any given point in time. Until you've trained a satisfying amount of units, run 30% banks, and 30% armories.
    Everything else is of little concern the first week.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  8. #8
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    Day1 Build:

    30% banks
    20%arms <--- optional some people prefer no arms
    20%guilds
    10%towers
    10%farms
    10%homes<-- try to get rid of these no need once pop is max

    moving to, for OOP:

    1. 7% Farms<--get some food sci in to help here
    2. 30% Banks
    3. 10% Arms
    4. 15% Guilds
    5. 10% Towers
    6. 10% Stables
    7. 10% TG
    8. 8% rax

    This is a very rough template of what you could do. I have a far more in depth guide but cbf finding it.

    Remember this. Humans suck at magic so dont bother trying to get magic up much, just do guilds for self spells. No need for TG/Rax/Hosps/Dung/Stables/GS/Forts and to a lessor extent Homes during protection as they dont serve any real purpose in growing your province.

    Invest sci into income first then look at BE and pop their your 3 primaries.

    Aiming for 1k acres is a bit too much if you havnt played Human Sage before. I would recommend you aim for 600 maybe max 700 so itll allow you to grow into your strat instead of needing to raze acres.

  9. #9
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    ahh ok so:

    1. sustained or active science
    2. banks and armories only matter for protection sage human


    what else do i need to keep in mind?



    also, question,
    what is the accepted DPA levels at oop? how much def should i be aiming for? and if i play A/T how much tpa do i need oop?
    Last edited by desert_foxams; 27-10-2009 at 02:02.

  10. #10
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    1. Sustained UNTIL your lands are built so you have the additional income to cover active sci.
    2. This is optional. Alot of ppl dont like arms, i do:D

    3. In terms of the defence coming oop it really depends on your kingdom and what you plan on doing. Best defence = good offence. You could come out with 20k MO and 2k def and go untouched because ppl are afraid of retals, if your kd is hitting also it helps to cover yourself if you wanna come out firing. Set yourself some goals. e.g. 2tpa raw OOP and then go for army after that or 3k O specs~. Coming out with offence allows you to plunder inactives or hit others for land(but remember you can be hit back)

    If you want to play it safe like REAL safe just train pure defence. But there will always be suiciders who can break you. Most will leave you alone thought particularly as there are always low def provs OOP that can be hit up easier.

  11. #11
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    Quote Originally Posted by swanorcolt1 View Post
    1. Sustained UNTIL your lands are built so you have the additional income to cover active sci.
    2. This is optional. Alot of ppl dont like arms, i do:D

    3. In terms of the defence coming oop it really depends on your kingdom and what you plan on doing. Best defence = good offence. You could come out with 20k MO and 2k def and go untouched because ppl are afraid of retals, if your kd is hitting also it helps to cover yourself if you wanna come out firing. Set yourself some goals. e.g. 2tpa raw OOP and then go for army after that or 3k O specs~. Coming out with offence allows you to plunder inactives or hit others for land(but remember you can be hit back)

    If you want to play it safe like REAL safe just train pure defence. But there will always be suiciders who can break you. Most will leave you alone thought particularly as there are always low def provs OOP that can be hit up easier.

    i think kingdom strat will be def for 7 day before attack. so i have more than enough time to biuld up defs

    after my lands are biult i can make move active science from sustained?

  12. #12
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    Well you will notice right now if you go sustained its 1800gc/h out of 11820gc
    active would be 3640gc/h which would be ~ 1/4 of your daily gc intake taken this early.

    You don't wanna sacrifice too much gc this early particularly as it is only 40 more books per hour extra that you will get from active. But once your land(280a) is built up you should have ALOT more gc per hr because your peasantry would have filled up.

    It shouldn't take a week to get def up. By 1 day RL OOP you should have more than enough defense. But if your doing a sci pump/elites then it may take a bit longer

  13. #13
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    Quote Originally Posted by swanorcolt1 View Post
    Well you will notice right now if you go sustained its 1800gc/h out of 11820gc
    active would be 3640gc/h which would be ~ 1/4 of your daily gc intake taken this early.

    You don't wanna sacrifice too much gc this early particularly as it is only 40 more books per hour extra that you will get from active. But once your land(280a) is built up you should have ALOT more gc per hr because your peasantry would have filled up.

    It shouldn't take a week to get def up. By 1 day RL OOP you should have more than enough defense. But if your doing a sci pump/elites then it may take a bit longer

    what do you mean by #By 1 day RL OOP#?

    also, u think i can switch to active once my acres is biult up?

  14. #14
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    RL=real life. So 24hours OOP you should have decent defences by then.

    Yes 24 hours into your protection phase you should be able to switch to active science drafting

  15. #15
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    im going to follow this strat as well

    was going to go human/artisan but im done with that idea

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