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Thread: dwarf a/m strat

  1. #16
    Sir Postalot
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    Quote Originally Posted by teks View Post
    Ok i've been playing dwarf for a while now, and it's a blast. I can run 65% draft with 110% effeciency and 2 wpa without sciences. My goal is 3 wpa. I run 1/3 def specs, and 2/3 elites. People can't break me unless they suicide. which someone actually did, and their whole KD was in arms just because i hit him back 3 times :-P.
    3wpa is working just fine for me at 1000 acers. but theives eat me up.
    I heard some different ideas. should i run 2 tpa, and get rid of the watchtowers, or should I replace them with theives dens? should i look into running more then 2 tpa even??

    Also dwarves get fog. you all punch your numbers. Fog ftw.
    nah, 1.5-2 raw tpa + WT's is all you can do...
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  2. #17
    Post Fiend
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    The Province of ME (##:##)
    Server: World of Legends (Age 45)
    Utopian Date: January 12th, YR8 (95% in the day)
    RL Date: January 2nd, 2010 (15:57 GMT)

    Ruler Name: Baron Great the Craftsman
    Personality & Race: The Artisan, Dwarf
    Land: 2,225 Acres
    Money: 3,747,689gc (60,620gc daily income)
    Food: 208,424 bushels
    Runes: 129,730 runes
    Population: 63,106 citizens (28.36 per Acre)
    Peasants: 25,906 (131% Building Efficiency)
    Trade Balance: 529,781gc (0% tax rate)

    Military Eff. with Stance: 111.57% off. / 107.57% def.
    Soldiers: 6,776 (50.9% estimated draft rate)
    Warriors: 0
    Axemen: 8,000 (43,027 defense)
    Berserkers: 15,982 (124,816 offense / 68,766 def.)
    War-Horses: 2 (up to 2 additional offense)
    Prisoners: 0

    Total Modified Offense: 132,378 (59.50 per Acre)
    Practical (100% elites): 132,378 (59.50 per Acre)
    Total Modified Defense: 119,082 (53.52 per Acre)
    Practical (0% elites): 50,316 (22.61 per Acre)

    Thieves: 1,366 (0.61 per Acre / 100% Stealth)
    Wizards: 5,076 (2.28 per Acre / 100% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 9,282 (4.17 / Acre)
    Estimated Thieves Number: 3,713 (1.67 per Acre)
    Estimated Wizards Number: 1,392 (0.63 per Acre)

    Province is at WAR! (-75% gains and effectiveness)

    ** Networth Table: **
    Total Networth: 338,300gc (152.04 per Acre)
    Land (90% built): 113,475gc (34%) - [15+40gc]
    Berserkers: 107,878gc (32%) - [6.75gc]
    Axemen: 40,000gc (12%) - [5gc]
    Peasants: 25,906gc (8%) - [1gc]
    Wizards: 20,304gc (6%) - [4gc]
    Science (estimated): 11,360gc (3%) - [1/92gc]
    Soldiers: 10,164gc (3%) - [1.5gc]
    Thieves: 5,464gc (2%) - [4gc]
    Money: 3,748gc (1%) - [1/1000gc]
    War Horses: 1gc (0%) - [0.6gc]

    Buildings: 0gc to build, 906gc to raze


    Ive got no problem with dwarfs :)

    as you can tell im not in a ghetto and obviosly a FW pumping but i heard so much about artison i thought i would give it a try and dwarf was the only logical choice i seen to go with it

    my prov is 23 days old so goodluck

    ontop of that i dont recomend artison like all the noobs in this forum claim but it is a playable strat and interesting also
    Last edited by Bonesplitter; 02-01-2010 at 18:02.

  3. #18
    Enthusiast ThZ's Avatar
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    .6 TPA... i need money, whats your loc?

    prov looks alright, except for the way too low TPA, you are atm in a build build i assume?

    tip: dont go for 100% elite army, too high nw, you'll loose alot of them and wont be able to replace them in war anyway, and get 40 DPA w/o elites ^

  4. #19
    Post Fiend
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    im attacker slight mage 3.5 wpa 2.5tpa when we get outa FW and im on 24/7 so if you started stealing my gc i would jest pump those thieves i need anyway :)

    ofcourse dont run 100% elites thats all the elites ill be training the rest of my solders go into defspecs/thieves then in war i train nothing but offence specs :) anyway thx for the vote of confidence im out im off subject anyway jest thought i would put all the rumars as dwarfs sucking to rest

    they are a good jest slow and expensive but if played right you can keep up to most
    Last edited by Bonesplitter; 02-01-2010 at 18:09.

  5. #20
    Enthusiast ThZ's Avatar
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    dwarfs need quick brutal wars, especially with these die-hard MS (depends ofc on how active the enemies mages are) dwarfs have a hard time in long wars.

    im running 70% draft, 40 dpa (w/o leets) 80+ OPA, with 105 BE, so all the hosps TG's and Rax are running high efficiency (you might wanna go like 20% rax, to compensate for your slightly bad choice of personality, dwarfs will have high BE with high draft so they can afford to build tgs/rax/hosps, artisan is better on Gnome... but thats just my opinion...)

    and you'll really need the 2.5 TPa (or 2 TPA with decent sci) or you'll be #1 target for kidnaps if they need pop... :(

  6. #21
    Post Fiend
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    well im able to keep 120% BE with a 70% draft and artison is nice makes wizzies easy lotsa runes horses higher pop banks are nice cuzz of the BE and the fact that we run low pes well anyway it was an experement

  7. #22
    Enthusiast ThZ's Avatar
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    ah, and i dont use horses ^ :P im warrior, so we will prolly have a whole different approach to our war builds...

  8. #23
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    i use horses we entered a 5 day FW so i got ridda them for 65% guilds so i can pump wizzies i only had 900 wizzies 3 days ago

  9. #24
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    Quote Originally Posted by ThZ View Post
    you've made your point, hint, you cant play dwarf, but dont blame it on the race...
    My point was about midage dwarf a/m hybrid in a kd where u cant do any cool fw pumps and run very loose heavy econ strats. Dwarf is good as pure attacker tank prov, but in such scenario as an HYBRID it sucks. For me its all about balance between economy, offense and TIME, and if u are talking about 70% draft rate filled with elites costing 1000 each...not very balanced imo.

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