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Thread: how should I calculate thieves to send?

  1. #1
    Newbie
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    how should I calculate thieves to send?

    As title says.
    For all op.

  2. #2
    Sir Postalot
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    start with 1 tpa for NS/kidnap
    2 for riots

    then go up/down a bit, and see if the number returned/killed etc changes

    am sure there is an exact science, but i start with ~1tpa, and then go up in ~0.2 tpa increments until the number stops getting bigger
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  3. #3
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    Send 1 thief per 760 gc the target has.
    Send 1 thief per 75 runes the target has.
    Send 1 thief per 300 food the target has.
    Send 1 thief per 6 of the biggest troop stack the target has.
    Send 1 thief per 1 warhorse the target has.
    Send 2 thieves per 1 wizzard the target has.

    Those are pretty good approximates, as the relative networth cancels itself out so those numbers remain valid for all nw ranges. Obviously they are rounded and not perfectly accurate as presented here.
    That nerdy guy that obsesses with game mechanics.

  4. #4
    Post Fiend
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    *bows down at clampy's feet.*
    Thank you! that sure beats sending everything and hoping the gains are more than the losses! lol

  5. #5
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    Its really nice.

  6. #6
    Newbie
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    Thanks, it's great.
    I usually send 1 for survey and 10 for infiltrate, som and sos. Is it right?
    How about arson, riots, bribe generals, bribe thieves and propaganda?
    I think bribe thieves and propaganda will apply with 1:6.
    And also how does bribe generals work? Can it be used as pitfall prior to attack?

  7. #7
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    if you send 8 for som and sos you will lose 0 and still get exact info

  8. #8
    Post Fiend
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    Quote Originally Posted by Clampy View Post
    Send 1 thief per 760 gc the target has.
    Send 1 thief per 75 runes the target has.
    Send 1 thief per 300 food the target has.
    Send 1 thief per 6 of the biggest troop stack the target has.
    Send 1 thief per 1 warhorse the target has.
    Send 2 thieves per 1 wizzard the target has.

    Those are pretty good approximates, as the relative networth cancels itself out so those numbers remain valid for all nw ranges. Obviously they are rounded and not perfectly accurate as presented here.
    Thank you Clampy :)
    Also thanks to Greenie. I will try both ideas out and see how it works.

    Calimar get off your knees and hold onto the last of the dignity you have left. You lost most of it doing the other acts you perform whilst on your knees.

  9. #9
    Post Demon Bijo's Avatar
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    ok i wanted to add a few things so ppl will use it right
    ofc what Clampy wrote should be the right info and if not it should be close to it
    but...
    there are also other factors like nw and relations that can affect

    and as for the som you should not send 8 its really pointless ...
    the minimum should be 10 for som meaning

    if you send 10 for som you will lose 0 but for som you will get exact info also with 1 thief because of elites/sols out

    i just wanted to clear that point for you guys ;)

    btw if you want calc it the right way (if its still working the way it was on the old code)
    you can use the calc i put on ultima to get the real values

  10. #10
    Member Lady StarWars's Avatar
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    Those thief numbers more or less worked for me when I played thief. I remember one of my kingdom mates developed this list some 4-6 ages ago? I think he was the first to use it to my knowledge. It was some time ago I don't remember much. First time I've seen anyone else use it.

  11. #11
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    Quote Originally Posted by Bijo View Post

    and as for the som you should not send 8 its really pointless ...
    the minimum should be 10 for som meaning

    if you send 10 for som you will lose 0 but for som you will get exact info also with 1 thief because of elites/sols out

    i just wanted to clear that point for you guys ;)
    ummm, sending 1-10 thieves yields the same exact info, so no, you should not send 10 min, since it doesn't matter.......

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