Can you all rate my strat, and give some recommendations? I think I have everything, except more science (Which is really a given).
Just put 200% Wage rate on, so military numbers should go up, still got some troops in training, and just finished my build strat for war.
My main question is should I drop my 1 Off spec per acre for more elites? I have them in purely to increase my ambush defence a bit.
Would I need more rax for 2 attacks a day?
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The Province of XXXX XXX XXXXX (##:##)
[http://www.utopiatemple.com Angel v2.00 Beta 2]
Server: World of Legends (Age 45)
Utopian Date: June 13th, YR5 (55% in the day)
RL Date: December 17th, 2009 (16:33 GMT)
Ruler Name: The Wise Lord XXXX
Personality & Race: The Sage, Human
Land: 1,362 Acres
Money: 165,701gc (34,235gc daily income)
Food: 33,219 bushels
Runes: 31,031 runes
Population: 39,868 citizens (29.27 per Acre)
Peasants: 11,871 (93% Building Efficiency)
Trade Balance: 215,440gc (0% tax rate)
ME+Stance (no spells): 119.76% off. / 111.97% def.
Soldiers: 0 (63.9% estimated draft rate)
Swordsmen: 1,400 (8,383 offense)
Archers: 9,037 (60,715 defense)
Knights: 10,250 (73,653 offense / 34,432 defense)
War-Horses: 0
Prisoners: 361 (1,297 offense)
Total Modified Offense: 83,333 (61.18 per Acre)
Practical (100% elites): 83,333 (61.18 per Acre)
Total Modified Defense: 95,147 (69.86 per Acre)
Practical (0% elites): 60,715 (44.58 per Acre)
Thieves: 4,800 (3.52 per Acre / 100% Stealth)
Wizards: 2,510 (1.84 per Acre / 85% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 10,750 (7.89 / Acre)
Estimated Thieves Number: 4,300 (3.16 per Acre)
Estimated Wizards Number: 1,613 (1.18 per Acre)
** Networth Table: **
Total Networth: 238,134gc (174.84 per Acre)
Land (90% built): 69,462gc (29%) - [15+40gc]
Archers: 54,222gc (23%) - [6gc]
Knights: 53,812gc (23%) - [5.25gc]
Thieves: 19,200gc (8%) - [4gc]
Science (estimated): 13,761gc (6%) - [1/92gc]
Peasants: 11,871gc (5%) - [1gc]
Wizards: 10,040gc (4%) - [4gc]
Swordsmen: 5,600gc (2%) - [4gc]
Money: 166gc (0%) - [1/1000gc]
Buildings: 1,100gc to build, 690gc to raze
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Military Intelligence on XXXX XXX XXXXX (##:##)
[http://www.utopiatemple.com Angel v2.00 Beta 2]
Server: World of Legends (Age 45)
Ruler Name: The Wise Lord XXXX
Personality & Race: The Sage, Human
** Summary **
Non-Peasants: 70.6%
Efficiency (SoM): 119.8% off., 112% def., 100% raw
Net Offense at Home (from Utopia): 82,036
Net Defense at Home (from Utopia): 95,147
Modified Attack points (calculated): 82,063
Modified Defense points (calculated): 95,169
** Standing Army (At Home) **
Swordsmen: 1,400 (8,386 offense)
Archers: 9,037 (60,729 defense)
Knights: 10,250 (73,677 offense / 34,440 defense)
Total Attack points: 82,063
Total Defense points: 95,169
** Troops in Training **
Archers: 363 (2,439 defense)
Next 12 hours: 21 22 21 21 22 21 13 13 13 13 13 13...
Knights: 355 (2,552 offense / 1,193 defense)
Next 12 hours: 22 21 22 21 22 21 13 12 13 12 13 12...
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Science Intelligence on XXXX XXX XXXXX (##:##)
[http://www.utopiatemple.com Angel v2.00 Beta 2]
Server: World of Legends (Age 45)
Land: 1,362 Acres
Books to Allocate: 0 books
** Effects Summary (Known Science Only) **
24.5% Income (206,152 points)
17.5% Building Effectiveness (205,864 points)
13.5% Population Limits (288,373 points)
75.4% Food Production (59,726 points)
14.4% Gains in Combat (71,351 points)
92.1% Thievery Effectiveness (158,335 points)
73% Magic Effectiveness & Rune Production (99,478 points)
** Science Points in Progress **
Alchemy: 10,000 points in progress
Tools: 10,000 points in progress
Housing: 4,410 points in progress
Military: 4,496 points in progress
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Survey / Buildings Report Information
[http://www.utopiatemple.com Angel v2.00 Beta 2]
Server: World of Legends (Age 45)
Building Efficiency: 93.4%
Kingdom Stance: Normal
1. Homes: 136 (10%)
2. Farms: 90 (6.6%)
3. Training Grounds: 203 (14.9%) + 1 in progress (+0.1%)
4. Military Barracks: 0 (0%) + 68 in progress (+5%)
5. Forts: 68 (5%)
6. Hospitals: 202 (14.8%) + 2 in progress (+0.1%)
7. Guilds: 169 (12.4%)
8. Towers: 55 (4%)
9. Thieves' Dens: 202 (14.8%) + 2 in progress (+0.1%)
10. Libraries: 68 (5%) + 68 in progress (+5%)
11. Dungeons: 28 (2.1%)
Total Land: 1,362 Acres (89.6% built)
In Progress: 141 Acres (10.4%)
** Effects Summary (Available Buildings Only) **
1. +1,088 maximum population, +33.58% birth rate
2. Produce 5,884 bushels (7,355 with FL)
3. +17.77% offense bonus
4. -0% attack time
5. +6.65% defense bonus
6. 23.6% cure plague, -35.39% military losses
7. Training about 3.16 wizards per hour
8. Produce 616 runes per hour
9. -47.19% losses, +35.39% effectiveness
10. +9.49% science effects (not affected by BE)
11. 560 prisoners (1,680 offense, 280gc, 280 jobs)
** Effects Summary (Including Future Buildings) **
3. +17.84% offense bonus
4. -6.65% attack time
6. 23.79% cure plague, -35.68% military losses
9. -47.58% losses, +35.68% effectiveness
10. +17.98% science effects (not affected by BE)
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Thanks for all the input in advance.