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Thread: Help for mini-guides please

  1. #1
    Veteran
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    Help for mini-guides please

    I'm feeling pretty helpful atm so was planning on doing a sort of teaching tool for newer players (and to some extent older players too). I was thinking of having for each topic (eg. Attacking, Magic, Theivery etc.) having a basic, intermediate and advanced section which is like a mini-guide to help teach people in a way that's available to everyone.

    What I'm after atm is a list of sub-topics to go into each section for attacking only now. I'll aim to expand later, but would like to just focus on attacking for now.

    What I've got so far:

    Attacking:

    Basic
    - Explain Soldiers, OSpecs, DSpecs and Elites and their values
    - How to read a targets Def
    - How to calc your Off (only raw numbers, generals and OME)

    Intermediate
    - The effects of different buildings (TG's, Forts, Stables, GS etc.)
    - Target finding for land hits
    - Basic overview of the different attack types
    - Stances and Wages and how to use them

    Advanced
    - Utilising the gains formula
    - Building optimisation (TGs/Stables, Forts vs. GS etc.)
    - Target finding (learns, plunders etc.)
    - War strategies (chains/semi-chains and how/why they work)

    I'm sure there are plenty of other things to include, so please suggest things, I don't want to leave anything out that's important.

    I was thinking of setting it up in a describe the situation (eg. sols are 1/1, offspecs are 5/0, so give 5x the off each), then giving examples (eg. if I have 100 sols and 20 offspecs, I have 200 off points [insert calc here] ), then finally explaining why that is the case and/or why it is important (eg. chaining works cause of overpop blah blah blah).

    What else should I include?

    How do you think I should set it up?

    P.S. I'll keep you updated as I try this out and see how my plans are working.
    That nerdy guy that obsesses with game mechanics.

  2. #2
    Regular Givenchy's Avatar
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    I think itd be good to include something about the beginning of the age and protection..

  3. #3
    Game Support Bishop's Avatar
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    the importance of kd-wide strategies, and explanations of staple buildings, off modifiers etc

  4. #4
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    Protection Strategies

  5. #5
    Regular Givenchy's Avatar
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    Something about ambushing in the basic part, i think

  6. #6
    Post Fiend bowman's Avatar
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    Overview of OPA, DPA, OPNW, DPNW, etc. and their importance.

  7. #7
    Game Support Bishop's Avatar
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    Quote Originally Posted by bowman View Post
    Overview of OPA, DPA, OPNW, DPNW, etc. and their importance.
    or lack thereof ;)

  8. #8
    Sir Postalot
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    - Building optimisation (TGs/Stables, Forts vs. GS etc.)
    whenever i see that word, optimisation it makes me cringe...

    and +1 to bishop's post about lack of importance
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  9. #9
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    these should be in the basic instead of intermediate :
    - The effects of different buildings (TG's, Forts, Stables, GS etc.) + talk about BE(and homes)
    - Basic overview of the different attack types

  10. #10
    Post Fiend bowman's Avatar
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    Quote Originally Posted by Bishop View Post
    or lack thereof ;)
    Exactly.

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