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Thread: Elf/Warrior Build Strat

  1. #1
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    Elf/Warrior Build Strat

    Hey I'm an Elf Warrior in a kd that actually wars a decent amount. Just asking for some feedback on my build strat:

    Homes 10%
    TG - 26%
    Guilds - 12%
    Stables 14%
    Farms - 6%
    Banks - 16%
    Forts - 10%
    Towers 6%

    Should I be adding barracks to my build strat? and if so how much?

  2. #2
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    reduce TGs to 20%, stables to 11%, banks to 10%. this will give you 15% buildings to work with. add in some rax, min of 10%, but 15% wont be that bad either.
    you could keep your stables at 14%, which will give you 12% buildings to work with, all into rax.
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  3. #3
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    Will you be going full attacker or attacker/mage? Either way I would put in Rax because attack time and attack power are key to helping your kingdom in war. I'd add at least 15% rax, but this is assuming you will be able to access the game to have army-in, army-out during war. Rax become worth less (not worthless) if you are unable to utilize them to attack more.

  4. #4
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    I'm going to be starting the same thing: Elf/Warrior, im new to the game and i wana know what i need to be doing aswell.. so im gusseing this would be good:

    Homes 10%
    TG - 20%
    Guilds - 12%
    Stables 14%
    Farms - 6%
    Banks - 10%
    Forts - 10%
    Towers - 6%
    Barracks - 12%

    Will you be going full attacker or attacker/mage?
    What would be best for me to go for as im starting out?

    Also what should i do with Military, how much defence and offence?

    Also were is a good place to start puting my Science points?

    Any other tips on playing Elf/Warrior would be great, im still tryin to learn the game, but wana start out with a nice strat so i dont get totaly owned haha.
    Thanks!

  5. #5
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    Population, tools and income is where I always start putting my science. Small amounts in others to start is good also though because the first points/books in esach science give the highest bonus so you can get a decent bonus from a smallish number of points.

    I don't like Training Grounds personally, but I am in a minority of 1 on that one so you can ignore me there :-)

  6. #6
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    Asschopa if you are looking for a kingdom let me know. We have a couple invites open and are happy to teach new players. All of your questions depend on a lot of things, most notably what strat your kingdom is running.

    If you are going full attacker I would run the following build as Elf Warrior.
    Homes 10%
    TG - 20%
    Guilds - 10%
    Stables 10%
    Farms - 7%
    Banks - 10%
    Forts or Guard Stations: 10%
    Towers - 3%
    Barracks - 20%

    Quote Originally Posted by Asschopa View Post
    were is a good place to start puting my Science points?
    As far as science I would listen to what pmyraje said. Putting science points into pop, tools, and income first will boost your econ and help you to have the money to boost your sciences further. After that you will want to boost gains science so you get higher gains on your attacks, and if you choose to go attacker/mage you will also want to boost channeling.

    Quote Originally Posted by Asschopa View Post
    Also what should i do with Military, how much defence and offence?
    Go with whatever defense your kingdom is running. If you do not have your kingdom to support you I would go 45 dpa worth of defensive specialists then pump as much elites for offense if you can. Your offense will need to be lower if you are running attacker/mage as you will need room for at least 3 wizards per acre.

    Quote Originally Posted by Asschopa View Post
    What would be best for me to go for as im starting out?
    Since the age is almost over I would go full attacker. Pumping wizards takes time so isn't as feasible with the age ending soon. Full attacker is also crazy fun. :)

  7. #7
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    actually, put some into food science first. not much but enough to get +10-20%. won't be a whole lot of books needed to get there. Also, without a minor investment of books/points into food sci, 7% farms will not be enough to feed your province. (+50% food with 6% farms is enough to break even with 75% BE and fertile lands running)

    After a few points into food sci, then you can focus on alchemy, tools, housing. basically in that order. You can mix and match your investment around those 3 if you want to.

    Unless you plan on being able to log in and attack every 10.5 hours, 20% rax is too many when combined with quick feet. I would suggest 10 to 15% at most, and since your warrior. i wouldnt go over 10%.. unless you plan on logging in quite frequently in order to utilize that attack time.. warrior + QF + 20% rax makes and elf sub 10h times. if your ok with that, then fine.. good.. great. but if thats pushing it for yourself, then reduce your barracks down to a lower percentage.

    Since the age is near over, your best bet is to run attacker, with minors in thievery. so try to get to around 2.5-3 raw TPA.
    I suggest setting draft rate to 66%, and training 3:2 offensive to defensive troops. (say something like 1 OSpec:1 Dspec: 1 Elite. this will not give you the most offense, but it will help to keep your over-all NW slightly lower.
    to figure out the amount of base defense you might need. something like 47DPA with 0 elites is a decent mark to aim for. It will not make you un-touchable when your troops are out, but it will prevent all but suiciders from double tapping you.
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  8. #8
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    40 dpa is adequate

  9. #9
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    too much offense, train mass def and just explore. get more mills to aid in this endeavour and some banks as you need it.

  10. #10
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    whats this, realest you looking for peeps to make explorer targets for you ? ;>
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  11. #11
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    Well, this is all i can share on this thread... its effective if you have more of your kind in you KD though and you all running this strat...

    Elf/Warrior as an A/T...

    20% TGs
    20% Forts
    20% TDs
    the rest is up to you...:)

    Elf/Warrior as a Pure A

    20% TGs
    20% GS
    15% WTs
    the rest is up to you...:)

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