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Thread: Age 46 - The Age of Distinction

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    Development Team
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    Age 46 - The Age of Distinction

    Hi All,

    Firstly, I'd like to introduce you to our new member of the team "spiritcreeper". You'll see spiritcreeper on the forums and he's also going to help Sean and I on the development team.

    Now, onto the serious business of Age 46 changes. We've made a lot of changes for Age 46. Not so much by tweaking numbers, but by moving bonuses/weaknesses around. The new bonus configuration should reflect that Races are inherently stronger in some areas than others. Personality bonuses have also moved around so that for example Science bonuses apply to Sages and building bonuses go to the Artisans.

    War Hero has changed name to Tactician. Both Tacticians and Warriors provide military strength, but they do so in different ways. Tacticians have better training (lower cost & time), access to the enhanced conquest, and gain more specialist credits whereas Warriors have faster attack times, are more likely to kill and less likely to be killed.

    Cheers,
    Brian

    -----------------------------------------------------------

    Age 46 - The age of Distinction

    Freeze Period Starts: Thursday 28th January 6pm GMT
    Ticking Starts: Sunday 31st January 6pm GMT
    OOP Starts: Wednesday February 3rd 6pm GMT

    --- RACES ---

    @Avian
    Attack time: -25%
    Thievery gains (NEW): +15%
    No Stables
    Immunity to Ambush
    Specific Spellbook: Clearsight, Townwatch
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 8/3 $800 6.5nw

    @Elf
    Mana Recovery per tick: +1
    Spell success: +30%
    Thievery gains (NEW): -15%
    No Dungeons
    Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 7/4 $800 6.0nw

    @DarkElf
    Spell potentency (efficacy & duration): +30%
    Spells don't consume runes
    Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/4 $650 5.0nw

    @Dwarf
    Free Building Construction
    Building Efficiency : +30%
    Offensive Specialist Strength : +1
    No Accelerated Construction
    Immunity to Fog
    Specific Spellbook: Fog, Animate Dead
    Inf: 1/1
    Def: 0/5
    Off: 6/0
    Eli: 7/4 $800 6.0nw

    @Gnome
    Stealth recovery per tick: +1
    Thievery Effectiveness: +40%
    Cost of Thieves: -50%
    No Hospitals
    Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 5/5 $400 4.0nw

    @Human
    Income: +15%
    Spell success: -25%
    Thievery Effectiveness: +15%
    Defensive Specialist Strength : +1
    Offensive Specialist Strength : -1
    Specific Spellbook: Greater Protection, Aggression
    Inf: 1/1
    Def: 0/6
    Off: 4/0
    Eli: 8/3 $800 6.5nw

    @Orc
    Gains on Attacks: +30%
    Train Elites with Specialist credits
    Defensive Specialist Strength: -1
    Spreads and is immune to the Plague
    Honor: -50%
    Specific Spellbook: Fanaticism, Aggression
    Inf: 1/1
    Def: 0/4
    Off: 5/0
    Eli: 9/2 $850 6.75nw

    --- PERSONALITIES ---

    @Merchant
    Income: +25%
    Immunity to all Income Penalties (Riots, Plagues, etc.)
    Money Losses on Plunder Attacks: -25%

    @Shepherd
    Land generates 4 bushels of food per acre daily
    Immunity to food penalties from Drought & Storms
    Immune to Plague
    Explore time: -30%
    Explore costs: (men & gold): -30%
    Population Limit: +10%
    Birth Rates: +15%

    @Sage
    Learn time: -30%
    Losses on learn attacks: -50%
    Science Effectiveness: +30%
    Every 2 Acres of land produces 1 Science Book per Hour
    Book costs: -30%

    @Rogue
    Stealth recovery per tick: +1
    Access to all thievery operations, including three unique to Rogues

    @Mystic
    Access to Meteor Shower spell
    All Guilds are twice as effective

    @Tactician (Replaces War Hero)
    Access to enhanced Conquest Attack at all times
    Gain 50% more Specialist and Building Credits
    Military training time: -30%
    Military Wages: -30%
    Draft Cost: -30%

    @Warrior
    Opponent Casualties (when attacking or defending): +15%
    Own Casualties (when attacking or defending): -15%
    Land Losses when Ambushed: -50%
    Attack time: -15%

    @Artisan
    Building construction time: -30%
    Building Efficiency : +20%
    All Capacity and Flat Rate Buildings are 25% more Effective
    50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks
    Last edited by Brian_; 24-01-2010 at 22:14.

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