Firstly, well done to Brian and Sean, these changes appear to be a step in the right direction, however still a long ways to go, imo, before game could be considered 'fun'.
Next, you've killed T/Ms :( My kd ran some powerful t/ms this age, and they were vital in our wars. IMO, the t/m should always be a critical and central part of the racial setup in Utopia. By giving delf an offencive elite, you've forced any delf to play either a/t or a/m, no longer the high def 6 raw tpa and 6 raw wpa t/m that is just so devastating, and can cripple the defences of enemy provinces, opening them up for triples and quads. Id prefer to see D/elf with a 4/7 elite, or something of that sort, even 1/8 works.
Every race atm seems to have very strong, offencive elites, and whilst that works in general, you'll end up creating a situation where offence rules all, and eventually, running defences wont matter. Anyone who knows my play knows that's how i normally run my own prov, but it doesn't work as a server wide strat, since it takes a lot of strategy out of the game. If you already run low defence to take advantage of an offencive elite, then it simply comes down to who has the best econ or attack time, etc. Id much rather see the scenario where one kd with a solid off/def setup gains incredible advantages by strategic use of thier t/ms in disabling 2-3 provinces, rather than some horrid server wide orgy of offence and multi tap trading that comes about thru no effort or reward, only game dynamics.
So whilst its fine to have strong offence on attackers, give the delf, at least, the strong defencive elite. Also, consider beefing up Rogue and Mystic. Perhaps give rogue a 50% less thief losses bonus, and Mystic some magic efficiency bonus, around 20-30%, so they are better able to cast spells on non mages. Another possible avenue is to reduce the fail rate of spells caused by relative WPA, so mages don't require something like 7-8 raw wpa just to put MS on provs with 3-4 wpa in under 3 spells. Yes i know MS should be difficult to cast, but we all know that there is something ****e going on when you cant even succeed LL over 30% of the time with 2x the WPA, modded or raw.
Anyhow, that covers the main things. I'm sure the rest of the posting community can come up with other, viable, solutions to the above issue, and hopefully some good suggestions wont be lost in the avalanche of stupidity that unfortunately frequents most threads here.