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Thread: Age 47 Changes (confirmed)

  1. #1
    Former Community Manager Thundergore's Avatar
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    Age 47 Changes (confirmed)

    The most significant changes for the new age will be in Thievery.

    Halflings will be returning to Utopia as a strong thief race.

    Thievery operations will be split into two categories - Espionage and Sabotage.
    Espionage will consist of information gathering operations and Sabotage will involve destructive operations.

    There are already plenty of destructive thief operations, but not so many espionage operations.

    In order to increase the importance of thievery, Crystal Ball and Crystal Eye shall be removed from spells and added as espionage thievery operations.

    Clearly Crystal Ball and Crystal Eye are not very thief-like names and need to be changed. Add your suggestions for new names in the comments section found here.

    An effort will be made to ensure that Crystal Ball and Crystal Eye are not significantly more difficult to successfully obtain than previously.

    There will be some changes to bonuses and race mods, but not as many as in the last age. Mainly tweaking. We'll get more information on these latter changes in the next few days.
    Last edited by Brian_; 24-05-2010 at 09:51.

  2. #2
    Former Community Manager Thundergore's Avatar
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    --- Confirmed by Brian 23/May/2010 ---

    Hi folks,

    I've chased up the race and personality changes this evening.

    Here they are:

    Age 47 - The Age of Justice

    --- RACES ---
    @Avian
    Attack time: -25%
    Gains on Attacks (NEW): +30%
    No Stables
    Immunity to Ambush
    Specific Spellbook: Clearsight, Townwatch
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 8/3 $800 6.5nw

    @Elf
    Mana Recovery per tick: +1
    Spell success: +30%
    Sabotage gains: -15%
    No Dungeons
    Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 7/4 $800 6.0nw

    @DarkElf
    Spell potency (efficacy & duration): +30%
    Spells don't consume runes
    Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/4 $650 5.0nw

    @Dwarf
    Free Building Construction
    Building Efficiency : +30%
    Offensive Specialist Strength : +1
    No Accelerated Construction
    Immunity to Fog
    Specific Spellbook: Fog, Animate Dead
    Inf: 1/1
    Def: 0/5
    Off: 6/0
    Eli: 7/4 $800 6.0nw

    @Gnome
    Espionage success:: +40%
    Spell success: +15%
    100% Accurate Espionage Intel
    Cost of Thieves: -50%
    No Hospitals
    Specific Spellbook: Town Watch, Vermin, Chastity
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 5/5 $400 4.0nw

    @Halfling
    Sabotage success:: +40%
    Sabotage gains: +40%
    Stealth recovery per tick: +1
    Immune to Clear Sight
    Specific Spellbook: Quick Feet, War Spoils
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/5 $550 5.0nw

    @Human
    Income: +25%
    Spell success: -25%
    Defensive Specialist Strength : +1
    Offensive Specialist Strength : -1
    Specific Spellbook: Greater Protection, Aggression
    Inf: 1/1
    Def: 0/6
    Off: 4/0
    Eli: 8/3 $800 6.5nw

    @Orc
    Gains on Attacks: +50%
    Train Elites with Specialist credits
    Defensive Specialist Strength: -1
    Spreads and is immune to the Plague
    Honor: -50%
    Specific Spellbook: Fanaticism, Aggression
    Inf: 1/1
    Def: 0/4
    Off: 5/0
    Eli: 9/2 $850 6.75nw

    --- PERSONALITIES ---

    @Merchant
    Income: +25%
    Immunity to all Income Penalties (Riots, Plagues, etc.)
    Money Losses on Plunder Attacks: -25%

    @Shepherd
    Land generates 4 bushels of food per acre daily
    Immunity to food penalties from Drought & Storms
    Immune to Plague
    Explore time: -30%
    Explore costs: (men & gold): -30%
    Population Limit: +10%
    Birth Rates: +15%

    @Sage
    Learn time: -30%
    Losses on learn attacks: -50%
    Science Effectiveness: +30%
    Every 2 Acres of land produces 1 Science Book per Hour
    Book costs: -30%

    @Rogue
    Stealth recovery per tick: +1
    Access to all thievery operations, including three unique to Rogues

    @Mystic
    Access to Meteor Shower spell
    All Guilds are twice as effective

    @Tactician (Replaces War Hero)
    Access to enhanced Conquest Attack at all times
    Gain 50% more Specialist and Building Credits
    Military training time: -30%
    Military Wages: -30%
    Draft Cost: -30%

    @Warrior
    Opponent Casualties (when attacking or defending): +15%
    Own Casualties (when attacking or defending): -15%
    Land Losses when Ambushed: -50%
    Attack time: -15%

    @Artisan
    Building construction time: -30%
    All Capacity and Flat Rate Buildings are 25% more Effective
    50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks


    Keep the comments in the thread linked in the post above. We'll peruse the thread and try to get any final clarifications tomorrow.
    Last edited by Brian_; 23-05-2010 at 14:02. Reason: Correcting

  3. #3
    Former Community Manager Thundergore's Avatar
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    Based on some questions posted in the comments threads we've chased up some answers with the developers in a short Q&A:

    Q) Will CB be random?
    A) Yes, it definitely will be random, unless you are Gnome

    Q) IF CB (SoT) is random, then how random?
    A) It depends on the ratio of thieves you send to the thieves you have.

    Q) Will SoT be easy?
    A) Yes, difficulty has been tweaked - its is significantly easier to perform than SoM (about 4 times easier). In addition SoT will consume 1 stealth.

    Q) What is Chastity?
    A) A spell that suspends Births

    Q) Is it offensive or self spell, is it available in normal relations, unfriendly or hostile/war only?
    A) Offensive spell. Normal relations.

    Q) What is Sabotage?
    A) Any damaging operation

    Q) What is Espionage?
    A) Any intelligence operation

    Q) What is weight!
    A) Weight increases your chance of success.

    Q) Any other changes?
    A) We may tweak some spells potency

  4. #4
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    Clarification on Spy on Throne randomization...

    Quote Originally Posted by Brian_
    For this coming age, Crystal Ball and Crystall Eye will not be randomized
    I had said this previously, but it has changed now. Spy on Throne will be randomized in the same manner as other Espionage operations. The amount of randomization is determined by the same formula that has always been used for thievery ops. This means the following:

    The amount of randomization is determined the the fraction of your own thieves that you send.
    If you send 50% or more or your thieves you reduce the randomization factor to 3%.
    If you send a small fraction of your thieves (say 1%) you will suffer from about 25% randomization.

    Gnomes always get accurate intel (no randomization).
    Snatch News (formerly Crystal Eye) is not randomized - it would require significant work to randomize it.

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