Results 1 to 3 of 3

Thread: Helpful Suggestions for smooth OOPs

  1. #1
    Post Fiend
    Join Date
    Nov 2008
    Posts
    241

    Helpful Suggestions for smooth OOPs

    Omac's OOPs are terrible.They have changed start strategies for the game.Attacking/warring OOP are a thing of the past due to incompetence.You would be best off to explore/dice till the cow's come home with no defense because of the net difference factor.

    I would suggest a one week downtime between ages.That way you can have a test THE start at a faster tick,either ever 15 minutes or every 1/2 hr to see the bugs and fix them as you go.

    Now if you find the "Oops something went wrong" error when you start the real OOP/start after fixing "BUGS"you then obviously know by the process of elimination that the server/code is a piece of dung (which it is btw)

  2. #2
    Forum Addict
    Join Date
    Oct 2009
    Posts
    1,228
    - Schedule end of freeze time on date when someone is there to handle problems when they occur
    - Same for end of protection
    Quote Originally Posted by :p
    The chance of needing 20 NBs to cure the plague is c. 1/470 trillion.
    Your logic is non existent, You should read more than one post.

  3. #3
    Enthusiast Osiris's Avatar
    Join Date
    Nov 2008
    Location
    UK
    Posts
    349
    - Data validation.
    - Data validation.
    - Set each new age up on a separate server before it begins and test it with fast ticks.
    - Data validation.
    You see, there's two kinds of people in this world, my friend. Those with loaded guns... and those who dig.
    You dig.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •