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Thread: Avain Sages Where do I stand

  1. #1
    Post Fiend
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    Avain Sages Where do I stand

    Ok first age playing a sage and I am curious where I stand as far as stats. I am playing as ATm.
    How is everyone else doing, I think I may be down on sciences as I never did a science pump but I have done many learn attacks. I also do not have a pump build except switch the Arm for GS when war is looming.

    Personality & Race: The Sage, Avian
    Land: 2,040 Acres
    Money: 168gc (37,417gc daily income)
    Food: 322,671 bushels
    Runes: 73,414 runes
    Population: 57,895 citizens (28.38 per Acre)
    Peasants: 16,483 (94% Building Efficiency)
    Trade Balance: 286,642gc (0% tax rate)

    ME+Stance (no spells): 132.35% off. / 113.79% def.
    Soldiers: 1,419 (65.2% estimated draft rate)
    Griffins: 502 (3,322 offense)
    Harpies: 14,665 (83,434 defense)
    Drakes: 14,632 (154,920 offense / 49,948 defense)
    War-Horses: 0
    Prisoners: 660 (2,620 offense)

    Total Modified Offense: 162,740 (79.77 per Acre)
    Practical (100% elites): 162,740 (79.77 per Acre)
    Total Modified Defense: 139,685 (68.47 per Acre)
    Practical (0% elites): 85,049 (41.69 per Acre)

    Thieves: 6,505 (3.19 per Acre / 39% Stealth)
    Wizards: 3,689 (1.81 per Acre / 44% Mana)

    Spy on Throne on your province will show:
    Max. Possible Thieves/Wizards: 22,102 (10.83 / Acre)
    Estimated Thieves Number: 8,841 (4.33 per Acre)
    Estimated Wizards Number: 3,315 (1.63 per Acre)

    ** Networth Table: **
    Total Networth: 381,503gc (187.01 per Acre)
    Land (90% built): 104,040gc (27%) - [15+40gc]
    Drakes: 95,108gc (25%) - [6.5gc]
    Harpies: 73,325gc (19%) - [5gc]
    Science (estimated): 47,634gc (12%) - [1/92gc]
    Thieves: 26,020gc (7%) - [4gc]
    Peasants: 16,483gc (4%) - [1gc]
    Wizards: 14,756gc (4%) - [4gc]
    Soldiers: 2,128gc (1%) - [1.5gc]
    Griffins: 2,008gc (1%) - [4gc]

    ___

    ** Effects Summary (Known Science Only) **
    26.9% Income (445,251 books)
    20.7% Building Effectiveness (518,347 books)
    18.9% Population Limits (1,025,337 books)
    137.6% Food Production (356,954 books)
    26.9% Gains in Combat (447,186 books)
    123.9% Thievery Effectiveness (514,981 books)
    98.3% Magic Effectiveness & Rune Production (323,728 books)
    ___
    Building Efficiency: 93.6%
    Kingdom Stance: Normal

    1. Farms: 97 (4.8%)
    2. Training Grounds: 446 (21.9%)
    3. Armouries: 142 (7%)
    4. Guard Stations: 379 (18.6%)
    5. Hospitals: 351 (17.2%)
    6. Guilds: 271 (13.3%)
    7. Towers: 50 (2.5%)
    8. Thieves' Dens: 271 (13.3%)
    9. Dungeons: 33 (1.6%)

  2. #2
    Enthusiast Doom Scythe's Avatar
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    Your province is doing fine. However, you are just a plain A/t, not an ATm. 1.8 raw wpa as a mage would be a joke. I suggest scrape your Armouries and lower your TGs in favour of some libraries. Your science is high enough to warrant about 10% Libraries. Other than that, decent province I'd say. No major flaw.

    Also, just a note, 3 raw tpa might be a little low for a A/T. Your mod tpa translates to ~8.8. Depending on the type of kingdom you are warring, that might be more than sufficient to walk over your opponents, or just enough to do minor contributions in terms of thievery ops. Of course, it all depends on what kind of kingdoms you war.

    As a comparison, I run at least 4 tpa raw, which means at least 11.5 mod tpa, and 3 wpa raw (about 6 mod wpa). Last war, I ran 4.5 raw tpa (15 mod) and 4.8 wpa raw (10 mod). Even with these, I consider myself a A/T/m, as I sometimes have trouble opping some DEs on their side.

  3. #3
    Game Support Bishop's Avatar
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    you need more tpa to combat thief losses in war so you can continue to op. You also need libs and barracks, and get those solds trained ;) solid prov though, but i dont think you'll be doing more than greeds with that wpa.
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  4. #4
    Post Fiend
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    Thanks for the replies. I came out pretty good in the last war so I just added the Arm in to help build up. I have thought about going with Lib but I am in a warring kingdom and during war I am usually hit alot. I want my sciences to get better when I lose acres not worse. I had barracks but without them I can still do 2 learns or pillages an day. The advantage to them, was that during a 48 hour war you are able to do 1 more unique. For me the tradeoff was fine.

    I wil up my tpa, too late in the age to up my wpa though. I am aiming for 11 mod tpa. Thanks for the info. Next age I will spend more acres on guild to up my wpa.

  5. #5
    Postaholic
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    get 20 more opa and 2 more raw tpa and you be fine.

  6. #6
    Regular
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    I would say it is pretty good. I have seen better but I would recommend that you get libs as well. I have 10% libs and the bonuses to sci are just extremely nice. You said you dont normally ahve the arms so you know that thsoe need to be gone and also I would think that your banks are a little high for a war build. You could lower banks to 15 then put the extra and the arms into libs.

  7. #7
    Post Demon
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    I suspect your economy is not ideal if you have so many soldiers piled up. Looks solid all round, although I wouldn't have spread my science points that widely personally (and didn't) - over 500k points in food science seems excessive when all it really saves is a few percent acres (if that) of farms compared to a far smaller number of points. An extra 400k points from there into pop and/or income/tools would give a far nicer bonus, esp. with libs as others suggest.

  8. #8
    Enthusiast
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    You have a decent province but no where near great. You are lacking in several areas. I will explain the reason for the suggestions below.


    Min Buildings Pre War:
    14% Homes - Short
    10% GS - Good
    10% TD - Good
    10% Hospitals - Good

    Min Sciences:
    18% Pop - Good
    30% Gains - Short
    125% Thievery - Short

    Min Military Setup:
    70% Draft Rate - Short
    200% Wages - Unsure
    70 OPA Sendable - Short
    4.5 Raw TPA - Short


    In your case I would trade off 12% TG's for 12% Homes, and drop 2% GS's for 2% Homes. The reason for this is to increase your size of your military. Remember, your an Avian. It is WAY TO HARD to try and train/retrain your military during war. It is better to start war with MORE military and as you attack and gain land, that is when you add in your TG's. It's a lot cheaper to build TG's during war than to retrain elites. You'll be surprised by how effective it is.

    Increase your sciences up a little in the key areas I suggested. You are pretty close on them.

    Your Military setup is too small. You need to bump up to 70% draft. This again increases the size of your military, so you don't need to try and train as much during war. Your BE will initially suck, but as you gain land during war, it will increase pretty quickly.

    You do not have enough thieves as well. You should get 4.5 Raw TPA. If you follow my suggestions step by step you will end up with an avian that looks something like this on 2k Acres.

    I didn't crunch the numbers, I am just going off of experience here but I'd say 170k Mod Off Sendable. 100k Mod Def with armies away. 14 Mod TPA.

    Some of those in my kingdom that used this as a guide and did even more than I suggested ended up hitting 100 OPA sendable. 50 DPA at home with armies away, and over 20 Mod TPA. I have no reason to believe you couldn't hit those numbers as well.

  9. #9
    Game Support Bishop's Avatar
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    homes are of very little use - libraries would be far better.
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  10. #10
    Post Demon
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    Why do people love homes so much? I'll never understand it

  11. #11
    Post Demon
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    I like my people to have somewhere to live!

    Extra population is extremely useful. Boosting BE as a side-effect of that is also useful (and means the effective % of land given to homes is less than the actual %). In war the birth rate bonus can be extremely useful if you are gaining land.

    If you have 70% draft plus a load of wizards and no homes your BE is going to be so small that those percentages of all those other buildings people are mentioning will be a lot less effective.

  12. #12
    Game Support Bishop's Avatar
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    not if you use 10% libs instead of 10% homes.
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  13. #13
    Post Demon
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    The libs will only have a small effect on your BE through boosting tools science and pop science.

  14. #14
    Game Support Bishop's Avatar
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    they would increase his pop by roughly 3.4% and his BE by 3.7% - that is ignoring the increases to his other sci categories. Homes wont do that much.
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  15. #15
    Veteran Lucky75's Avatar
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    Here's mine. I'm running semi-suicide though.


    Personality & Race: The Sage, Avian
    Land: 1,503 Acres

    Population: 47,482 citizens (31.22 per Acre)
    Peasants: 12,418 (102% Building Efficiency)


    ME+Stance (no spells): 133.94% off. / 110.19% def.
    Soldiers: 0 (69.8% estimated draft rate)
    Griffins: 0
    Harpies: 15,578 (85,831 defense)
    Drakes: 15,536 (166,472 offense / 51,360 defense)
    War-Horses: 0
    Prisoners: 1,401 (5,630 offense)

    Total Modified Offense: 172,102 (113.15 per Acre)
    Practical (100% elites): 172,102 (113.15 per Acre)
    Total Modified Defense: 140,611 (92.45 per Acre)
    Practical (0% elites): 85,831 (56.43 per Acre)

    Thieves: 2,033 (1.34 per Acre / 100% Stealth)
    Wizards: 1,917 (1.26 per Acre / 54% Mana)

    *********************


    ** Effects Summary (Known Science Only) **
    44.9% Income (531,999 books)
    29.7% Building Effectiveness (456,879 books)
    19.9% Population Limits (485,298 books)
    140.9% Food Production (160,734 books)
    59.9% Gains in Combat (948,896 books)
    163.9% Thievery Effectiveness (386,316 books)
    121.9% Magic Effectiveness & Rune Production (213,841 books)

    ** Science Books in Progress **
    Military: 5,636 books in progress

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