Here is a reply to some questions people have been asking
Sabotage gains: -15%
This means the gains from sabotage operations, like Night Strike, are reduced by 15%. This applies to ops you do.
Sabotage gains: +40%/+15%
This means the gains from sabotage operations, like Night Strike, are increased by 15%. This applies to ops you do.
Sabotage success:: +40%
This is a tpa boost, but both the attacker and the defender are eligible to receive it. If both the attacker and defender are halfers they would both get the tpa*1.4 bonus.
Spell success: +30%/+15%
Increases the likelyhood a spell will succeed (a straight wpa mod) - 1 wpa becomes 1.3 for calcs
As with "Sabotage Success" both attacker and defender are eligible for the bonus.
Spell success: -25%
This decreases the likelyhood a spell will succeed (a straight wpa mod) 1 wpa becomes .75 for calcs - this is on offense and defense of spells?
As with "Sabotage Success" both attacker and defender are eligible for the bonus.
Spell potency (efficacy & duration): +30%
Increases the effect of a spell or the duration.
Timed spells (like Minor Protection) get a duration bonus only.
Spells that have a delayed effect (doesn't 'happen' until the next attack) are not affected by the bonus (like quickfeet).
Other spells get an efficacy bonus (like Fools Gold).
There are three exceptions though. Mystic Vortex, Paradise and Tree of Gold are not affected by the Spell Potency bonus.
The only change is paradise, which was previously affected by it.
Espionage success:: +40%
This is a tpa mod, but it can effect both the attacker and the defender. As with "Sabotage Success" both attacker and defender are eligible for the bonus.
TDs- do they apply defensively?
Yes, an attacker's buildings mod the attacker's tpa while the defender's buildings mod the defender's tpa.