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Thread: Age 48 Changes

  1. #1
    Former Community Manager Thundergore's Avatar
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    Age 48 Changes

    Age 48 - The Age of Peril

    --- RACES ---

    @Avian
    Attack time: -20% (was -25%)
    Gains on Attacks: +20% (was +30%)
    No Stables
    Immunity to Ambush
    Specific Spellbook: Clearsight, Townwatch
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 8/3 $800 6.5nw

    @Elf
    Mana Recovery per tick: +1
    Spell success: +30%
    Sabotage gains: -15%
    No Dungeons
    Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 7/4 $800 6.0nw

    @DarkElf
    Spell potency (efficacy & duration): +30%
    Spells don't consume runes
    Specific Spellbook: Invisibility, Fool’s Gold(UF, was Normal), Nightmares, Tree of Gold
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/4 $650 5.0nw

    @Dwarf
    Free Building Construction
    Building Efficiency : +20% (was +30%)
    Offensive Specialist Strength : +1
    No Accelerated Construction
    Immunity to Fog
    Specific Spellbook: Fog, Animate Dead
    Inf: 1/1
    Def: 0/5
    Off: 6/0
    Eli: 7/4 $800 6.0nw

    @Gnome
    Espionage success:: +40%
    Spell success: +15%
    100% Accurate Espionage Intel
    Cost of Thieves: -50%
    No Hospitals
    Specific Spellbook: Town Watch, Vermin, Chastity(UF, was Normal)
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 5/5 $300 4.0nw (was $400)

    @Halfling
    Sabotage success:: +40%
    Sabotage gains: +40%
    Stealth recovery per tick: +1
    Immune to Clear Sight
    Specific Spellbook: Quick Feet, War Spoils
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/5 $550 5.0nw

    @Human
    Income: +25%
    Spell success: -25%
    Defensive Specialist Strength : +1
    Offensive Specialist Strength : -1
    Specific Spellbook: Greater Protection, Aggression
    Inf: 1/1
    Def: 0/6
    Off: 4/0
    Eli: 8/3 $800 6.5nw

    @Orc
    Gains on Attacks: +50%
    Train Elites with Specialist credits
    Defensive Specialist Strength: -1
    Spreads and is immune to the Plague
    Honor: -50%
    Specific Spellbook: Fanaticism, Aggression
    Inf: 1/1
    Def: 0/4
    Off: 5/0
    Eli: 9/2 $850 6.75nw

    --- PERSONALITIES ---

    @Merchant
    Income: +25%
    Immunity to all Income Penalties (Riots, Plagues, etc.)
    Money Losses on Plunder Attacks: -25%

    @Shepherd
    Land generates 4 bushels of food per acre daily
    Immunity to food penalties from Drought & Storms
    Immune to Plague
    Explore time: -30%
    Explore costs: (men & gold): -30%
    Population Limit: +10%
    Birth Rates: +15%

    @Sage
    Learn time: -20% (was -30%)
    Losses on learn attacks: -50%
    Science Effectiveness: +20% (was +30%)
    Every 2 Acres of land produces 1 Science Book per Hour
    Book costs: -20% (was -30%)

    @Rogue
    Stealth recovery per tick: +1
    Access to all thievery operations, including three unique to Rogues

    @Mystic
    Access to Meteor Shower spell
    All Guilds are twice as effective

    @Tactician (Replaces War Hero)
    Access to enhanced Conquest Attack at all times
    Gain 50% more Specialist and Building Credits
    Military training time: -30%
    Military Wages: -30%
    Draft Cost: -30%

    @Warrior
    Opponent Casualties (when attacking or defending): +15%
    Own Casualties (when attacking or defending): -15%
    Land Losses when Ambushed: -50%
    Attack time: -15%

    @Artisan
    Building construction time: -30%
    All Capacity and Flat Rate Buildings are 25% more Effective
    50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks
    These changes are not yet finalised. There will be time for further modifications before the new age starts, so feedback is invited in this thread.

  2. #2
    Game Support Bishop's Avatar
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    21,332
    Hi, these changes are intended to be the final changes. I have attempted to highlight the differences between this and last age, if i missed something please let me know. You can use the the thread Thundergore created to comment on them, please be respectful to others and polite when commenting.


    Age 48 - The Age of Peril

    --- RACES ---
    @Avian
    Attack time: -20% (was -25%)
    Gains on Attacks: removed (was +30%)

    No Stables
    Immunity to Ambush
    Specific Spellbook: Clearsight, Townwatch
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 8/3 $800 6.5nw

    @Elf
    Mana Recovery per tick: +1
    Spell success: +30%
    Sabotage gains: -15%
    No Dungeons
    Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 7/4 $700 6.0nw (was $800)

    @DarkElf
    Spell potency (efficacy & duration): moved to Mystic (was +30%)
    Spells don't consume runes
    Sabotage gains: +15% (New)
    Specific Spellbook: Invisibility, Fool’s Gold(UF, was Normal), Nightmares, Tree of Gold
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/4 $650 5.0nw

    @Dwarf
    Free Building Construction
    Building Efficiency : +20% (was +30%)
    Offensive Specialist Strength : removed (was +1))
    No Accelerated Construction
    Immunity to Fog
    Specific Spellbook: Fog, Animate Dead
    Inf: 1/1
    Def: 0/5
    Off: 5/0 (was 6/0, see above)
    Eli: 7/4 $800 6.0nw

    @Gnome
    Espionage success:: +40%
    Offensive Specialist Strength : +1 (new)
    Spell success: +15%
    100% Accurate Espionage Intel
    Cost of Thieves: -50%
    No Hospitals
    Specific Spellbook: Town Watch, Vermin, Chastity(UF, was Normal)
    Inf: 1/1
    Def: 0/5
    Off: 6/0 (was 5/0, see above)
    Eli: 5/5 $300 4.0nw (was $400)

    @Halfling
    Sabotage success:: +40%
    Sabotage gains: +40%
    Stealth recovery per tick: +1
    Immune to Clear Sight
    Specific Spellbook: Quick Feet, War Spoils
    Inf: 1/1
    Def: 0/5
    Off: 5/0
    Eli: 6/5 $550 5.0nw

    @Human
    Income: +25%
    Spell success: -25%
    Defensive Specialist Strength : +1
    Offensive Specialist Strength : -1
    Specific Spellbook: Greater Protection, Aggression
    Inf: 1/1
    Def: 0/6
    Off: 4/0
    Eli: 8/3 $800 6.5nw

    @Orc
    Gains on Attacks: +50%
    Train Elites with Specialist credits
    Defensive Specialist Strength: -1
    Spreads and is immune to the Plague
    Honor: -50% effects
    Specific Spellbook: Fanaticism, Aggression
    Inf: 1/1
    Def: 0/4
    Off: 5/0
    Eli: 9/2 $850 6.75nw

    --- PERSONALITIES ---

    @Merchant
    Income: +30% (was +25%)
    Immunity to all Income Penalties (Riots, Plagues, etc.)
    Money Losses on Plunder Attacks: -25%

    @Shepherd
    Land generates 4 bushels of food per acre daily
    Immunity to Drought & Storms
    Immune to Plague
    Explore time: -30%
    Explore costs: (men & gold): -30%
    Population Limit: +10%
    Birth Rates: +15%

    @Sage
    Learn time: -25% (was -30%)
    Losses on learn attacks: -50%
    Science Effectiveness: +25% (was +30%)
    Every 5 (was 2) Acres of land produces 1 Science Book per Hour
    Book costs: -25% (was -30%)


    @Rogue
    Stealth recovery per tick: +1
    Access to all thievery operations, including three unique to Rogues

    @Mystic
    Spell potency (efficacy & duration): +30% (moved from DarkElf)
    Access to Meteor Shower spell
    All Guilds are twice as effective

    @Tactician
    Access to enhanced Conquest Attack at all times
    Gain 50% more Specialist and Building Credits
    Military training time: -30%
    Military Wages: -50% (was -30%)
    Draft Cost: -30%

    @Warrior
    Opponent Casualties (when attacking or defending): +15%
    Own Casualties (when attacking or defending): -15%
    Land Losses when Ambushed: -50%
    Attack time: -15%

    @Artisan
    Building construction time: -30%
    All Capacity and Flat Rate Buildings are 25% more Effective
    50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks


    Paradise:
    Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds.Mystics Spell Potency bonus does NOT apply.

    Espionage:
    Only need to send 20% thieves for best accuracy.
    Espionage accuracy no longer affected by target Watch Towers.



    Explanation of some mechanics and terms can be seen here
    Last edited by Bishop; 23-09-2010 at 11:52. Reason: clarity
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  3. #3
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Confirmed as final changes
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

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