Age 48 - The Age of Peril

--- RACES ---

@Avian
Attack time: -20% (was -25%)
Gains on Attacks: +20% (was +30%)
No Stables
Immunity to Ambush
Specific Spellbook: Clearsight, Townwatch
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 8/3 $800 6.5nw

@Elf
Mana Recovery per tick: +1
Spell success: +30%
Sabotage gains: -15%
No Dungeons
Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $800 6.0nw

@DarkElf
Spell potency (efficacy & duration): +30%
Spells don't consume runes
Specific Spellbook: Invisibility, Fool’s Gold(UF, was Normal), Nightmares, Tree of Gold
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/4 $650 5.0nw

@Dwarf
Free Building Construction
Building Efficiency : +20% (was +30%)
Offensive Specialist Strength : +1
No Accelerated Construction
Immunity to Fog
Specific Spellbook: Fog, Animate Dead
Inf: 1/1
Def: 0/5
Off: 6/0
Eli: 7/4 $800 6.0nw

@Gnome
Espionage success:: +40%
Spell success: +15%
100% Accurate Espionage Intel
Cost of Thieves: -50%
No Hospitals
Specific Spellbook: Town Watch, Vermin, Chastity(UF, was Normal)
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 5/5 $300 4.0nw (was $400)

@Halfling
Sabotage success:: +40%
Sabotage gains: +40%
Stealth recovery per tick: +1
Immune to Clear Sight
Specific Spellbook: Quick Feet, War Spoils
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/5 $550 5.0nw

@Human
Income: +25%
Spell success: -25%
Defensive Specialist Strength : +1
Offensive Specialist Strength : -1
Specific Spellbook: Greater Protection, Aggression
Inf: 1/1
Def: 0/6
Off: 4/0
Eli: 8/3 $800 6.5nw

@Orc
Gains on Attacks: +50%
Train Elites with Specialist credits
Defensive Specialist Strength: -1
Spreads and is immune to the Plague
Honor: -50%
Specific Spellbook: Fanaticism, Aggression
Inf: 1/1
Def: 0/4
Off: 5/0
Eli: 9/2 $850 6.75nw

--- PERSONALITIES ---

@Merchant
Income: +25%
Immunity to all Income Penalties (Riots, Plagues, etc.)
Money Losses on Plunder Attacks: -25%

@Shepherd
Land generates 4 bushels of food per acre daily
Immunity to food penalties from Drought & Storms
Immune to Plague
Explore time: -30%
Explore costs: (men & gold): -30%
Population Limit: +10%
Birth Rates: +15%

@Sage
Learn time: -20% (was -30%)
Losses on learn attacks: -50%
Science Effectiveness: +20% (was +30%)
Every 2 Acres of land produces 1 Science Book per Hour
Book costs: -20% (was -30%)

@Rogue
Stealth recovery per tick: +1
Access to all thievery operations, including three unique to Rogues

@Mystic
Access to Meteor Shower spell
All Guilds are twice as effective

@Tactician (Replaces War Hero)
Access to enhanced Conquest Attack at all times
Gain 50% more Specialist and Building Credits
Military training time: -30%
Military Wages: -30%
Draft Cost: -30%

@Warrior
Opponent Casualties (when attacking or defending): +15%
Own Casualties (when attacking or defending): -15%
Land Losses when Ambushed: -50%
Attack time: -15%

@Artisan
Building construction time: -30%
All Capacity and Flat Rate Buildings are 25% more Effective
50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks
These changes are not yet finalised. There will be time for further modifications before the new age starts, so feedback is invited in this thread.