--- RACES ---
@Avian
Attack time: -20% (was -25%)
Gains on Attacks: +20% (was +30%)
No Stables
Immunity to Ambush
Specific Spellbook: Clearsight, Townwatch
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 8/3 $800 6.5nw
@Elf
Mana Recovery per tick: +1
Spell success: +30%
Sabotage gains: -15%
No Dungeons
Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $800 6.0nw
@DarkElf
Spell potency (efficacy & duration): +30%
Spells don't consume runes
Specific Spellbook: Invisibility, Fool’s Gold(UF, was Normal), Nightmares, Tree of Gold
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/4 $650 5.0nw
@Dwarf
Free Building Construction
Building Efficiency : +20% (was +30%)
Offensive Specialist Strength : +1
No Accelerated Construction
Immunity to Fog
Specific Spellbook: Fog, Animate Dead
Inf: 1/1
Def: 0/5
Off: 6/0
Eli: 7/4 $800 6.0nw
@Gnome
Espionage success:: +40%
Spell success: +15%
100% Accurate Espionage Intel
Cost of Thieves: -50%
No Hospitals
Specific Spellbook: Town Watch, Vermin, Chastity(UF, was Normal)
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 5/5 $300 4.0nw (was $400)
@Halfling
Sabotage success:: +40%
Sabotage gains: +40%
Stealth recovery per tick: +1
Immune to Clear Sight
Specific Spellbook: Quick Feet, War Spoils
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/5 $550 5.0nw
@Human
Income: +25%
Spell success: -25%
Defensive Specialist Strength : +1
Offensive Specialist Strength : -1
Specific Spellbook: Greater Protection, Aggression
Inf: 1/1
Def: 0/6
Off: 4/0
Eli: 8/3 $800 6.5nw
@Orc
Gains on Attacks: +50%
Train Elites with Specialist credits
Defensive Specialist Strength: -1
Spreads and is immune to the Plague
Honor: -50%
Specific Spellbook: Fanaticism, Aggression
Inf: 1/1
Def: 0/4
Off: 5/0
Eli: 9/2 $850 6.75nw
--- PERSONALITIES ---
@Merchant
Income: +25%
Immunity to all Income Penalties (Riots, Plagues, etc.)
Money Losses on Plunder Attacks: -25%
@Shepherd
Land generates 4 bushels of food per acre daily
Immunity to food penalties from Drought & Storms
Immune to Plague
Explore time: -30%
Explore costs: (men & gold): -30%
Population Limit: +10%
Birth Rates: +15%
@Sage
Learn time: -20% (was -30%)
Losses on learn attacks: -50%
Science Effectiveness: +20% (was +30%)
Every 2 Acres of land produces 1 Science Book per Hour
Book costs: -20% (was -30%)
@Rogue
Stealth recovery per tick: +1
Access to all thievery operations, including three unique to Rogues
@Mystic
Access to Meteor Shower spell
All Guilds are twice as effective
@Tactician (Replaces War Hero)
Access to enhanced Conquest Attack at all times
Gain 50% more Specialist and Building Credits
Military training time: -30%
Military Wages: -30%
Draft Cost: -30%
@Warrior
Opponent Casualties (when attacking or defending): +15%
Own Casualties (when attacking or defending): -15%
Land Losses when Ambushed: -50%
Attack time: -15%
@Artisan
Building construction time: -30%
All Capacity and Flat Rate Buildings are 25% more Effective
50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks