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Thread: Age 49 Suggestions

  1. #31
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    ohhh boy, this is gonna be a ***** for me. lol

  2. #32
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    Change back Fool's Gold. With the way it is now, a TM has nothing to retaliate with when gold is stolen. If they are going to be able to steal it, we should be able to turn it to lead.
    Mage mana should replenish faster by at LEAST +1.
    MS is a great spell and should be left along.
    I would like to see Undead eventually make a comeback.

  3. #33
    I like to post Landro's Avatar
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    Quote Originally Posted by Xanadude View Post
    Change back Fool's Gold. With the way it is now, a TM has nothing to retaliate with when gold is stolen. If they are going to be able to steal it, we should be able to turn it to lead.
    Mage mana should replenish faster by at LEAST +1.
    MS is a great spell and should be left along.
    I would like to see Undead eventually make a comeback.
    Play (hybrid)attacker if you want to be able to retaliate or spend cash before you build up so much that people get tempted to steal it. Both would require a minimum level of activity though.

    The repeated cry to bring back Undead might actually have some effect if people start telling why they want Undead back.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  4. #34
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    Lol stop with the monster idea it's ridiculous and it's just not how this game is played. Good luck killing that monster when your island has nothing but gethos and your kd has to kill it by yourself. Losing a war straight away during war rofl ???? can this suggestion be any more ridiculous ????

    I love the Detect spell idea and wizards spells its really what the game is missing.
    One good idea about the dragons was to have a way to see how much hitpoints it has. I would not suggest a spell or op for this but rather just have hitpoint display in the dragons section. Here is another twist that i would not mind see done to dragons which would work in addition with the display idea and only with that idea being implemented. That twist being after paying for your initial dragon with initial hitpoints the kd can pay to revive its hit-points as time elapses and the other kd attacks it. So instead of funding dragons over and over you can just keep that dragon alive. Just cap the revival option to cap at its intial stenght so you dont get super unkillable dragons.

    Also make all intel ops take 1% stealth not just sot's. It way to expensive on stealth to look for learns and stuff also making getting full intel rather unworth getting considering the amount of stealth you gotta burn to get it. Meaning all 4 reports and infils.

    Orc's offense is fine give it back a normal spec really its phatetic how weak the orc is only thing keeping it alive is the gains and leet credits.

    Dont nerf anything rather increase boost bonuses on other weaker races.

    About the explore cost idea being implanted. That is crap it is already very expensive to explore when your very big do not tweak anything. If anything make it cheaper to make warring kds rather then the explore whores on top have an incentive to get bigger and give the so called top a run for its position and giving them more warring option as well.

    I would like the sage to get more free books this age was horrile. Hardly any free books the only bonus was the Effiecinecy boost and the cost of books i basically paid for 99% of my science ??????????????????? perhaps a 1 book per 2 acres ?

    Gnome needs a military boost its just not competitive with other races. Anyone who argues different doesnt understand that the gnome that are doing well are doing so because they have been ignored by that kds opposition as they are basically an Intel slave for the most part :)

    Also remove honor decay in postwar CF it basically makes the 3% withdrawal bonus that you get for a war win get taken away its not liked and just why punish a kd for winning a war ???? make the postwar cf option optional altogether and so that you can come out of it at anytime.

    Make the overpopulation limit before you can use thieves and armies 120% instead of 115%.

    In addition, somehow give warring a new tweak and make it even more beneficial :) perhaps more acre out of the explore pools per hit during war and bigger explore pools gains ??? Perhaps have the explore pool get more per tick added to it during war.

    Find a way to prevent Fake Wars perhaps when kds go inactive vs each other inside a war and no successful attacks are made take them out of it automatically and penalize both kds severely. perhaps lose 15% of everything. There is currently to much Fake wars going on to avoid an opponent or to stock up resources with the war protection from outsiders. TO make this unredundant the amount of succesfull attacks should be considerable to make fake wars unworthy to go into.
    Last edited by dusk; 30-11-2010 at 16:50. Reason: new idea

  5. #35
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    dusk there is nothing wrong with orcs... if you give orcs normal d-specs they will dominate the server... they are perfectly fine the way they are... if you dont think so you didnt or dont know how to play one..

    giving elf the cast spells on kingdom mates would be awesome to have back. of course no dice or anything could be allowed. would be a nice bonus and level out give kingdoms incentive to run a few elfs.

    i agree with dusk on gnomers they need a bit of military boost the are nothing but intel whores.. they are very easy to feed on as a attacker because they just dont match up at all.

    dragons maybe something like this...

    ruby -8% ME

    Emerald- 15% Higher military losses in combat and 15% lower attack gains

    Sapphire- 20% Failure of magic & thievery ops 1% extra stealth mana used per op

    Gold- Reduce building efficiency by 20% and science efficiency by 20%

    something along those lines... as it is now no one really uses anything else besides ruby... with this u can pick a drake based on your opponents kingdom setup... or anyother kind of suggestions to go with this to make them worth using instead of only ruby

  6. #36
    Member Criticalmaster's Avatar
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    bring back undeads,make war meter like it was long time ago...

  7. #37
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    races:

    Gnomes
    Benefits

    * no random factory in attacks. 1 point over targets defense breaks. (take away +15% magic junk)
    * +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
    * 100% Accurate "Espionage-Type" Intel
    * -50% Cost of Training Thieves
    * Offensive Specialist Strength +1


    Limitations

    * No Access to Hospitals


    Specific Spellbook

    * Chastity
    * Vermin
    * Town Watch


    Units

    * Offensive Specialist – Quickblades
    * Defensive Specialist – Pikeman
    * Elite Unit – Golem (5/5, $300, 4.0 nw)
    ```````````````````````````````````````````````
    Avians
    Benefits

    * -30% attack times (up from 20% avian isnt bad just needs a bit more incentive to play)
    * Immunity to Ambush


    Limitations

    * No Access to Stables


    Specific Spellbook

    * Clear Sight
    * Town Watch


    Units

    * Offensive Specialist – Griffin
    * Defensive Specialist – Harpie
    * Elite Unit - Drake (8/3, $800, 6.5 nw)
    ````````````````````````````````````````
    dwarfs need a little boost make it where they can use accelerated construction for free. or with building credits (1 building credit 1 accelerated building)
    ``````````````````````````````````````````````
    elfs- cast self spells on others (no paradise)
    ``````````````````````````````````````````````
    i think orcs, humans, halflings, de's are fine... boost up those races not played as much make kingdoms be able to go for different strategies....
    ````````````````````````````````````````````````
    The Artisan- needs a boost not really sure what maybe 10% ops fail???
    sage- every 4 acres produces 1 science book

  8. #38
    Member Criticalmaster's Avatar
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    undeads,,yea,,i want them back too

    no offense losses

    some % regular specs turn into elites

    elites 9/5

    spreads and immune to the plague

    tree of gold spell
    Last edited by Criticalmaster; 01-12-2010 at 04:15. Reason: more info

  9. #39
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    Quote Originally Posted by dusk View Post

    Gnome needs a military boost its just not competitive with other races. Anyone who argues different doesnt understand that the gnome that are doing well are doing so because they have been ignored by that kds opposition as they are basically an Intel slave for the most part :)
    +1000

  10. #40
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    thief ops to lure this monster to a specific kd

  11. #41
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    Quote Originally Posted by dusk View Post
    About the explore cost idea being implanted. That is crap it is already very expensive to explore when your very big do not tweak anything. If anything make it cheaper to make warring kds rather then the explore whores on top have an incentive to get bigger and give the so called top a run for its position and giving them more warring option as well.
    Huh? What does "If anything make it cheaper to make warring kds rather then the explore whores on top have an incentive to get bigger and give the so called top a run for its position and giving them more warring option as well." even mean? I know, I probably shouldn't even waste the effort of engaging you in conversation, but I have no idea what point you are even trying to make here.

    My goal is just to seriously cripple this entire "bankers and killers" game everyone has been playing for the last....who knows how many ages....ever since mehul stopped caring about the game. And, if you think exploration costs are expensive then you are out of your mind. Back in the day 9000 acres was about as big as you could get exploring the entire round. The exploration costs just became too expensive, and attacking became too rewarding somewhere around the 4000 acre mark. Granted, the game has changed. 9000 acres then isn't the same as 9000 acres now considering we start the rounds with a lot more land these days. The real problem is that kingdoms have 1 bank if that, so banks only need to worry about a handful of enemies. Lets say theres 10-15 banks per round? And someone might be allied with half of those or more. This allows them to run a microscopic draft rate, maximizing income and exploring the maximum allowed acres per hour.

    Now that I think about it though, in addition to manipulating explore values you could change the way the aid system works. A while back a change was put in place where people below the kingdom average net worth receive taxation only once they surpass 4 times the value of the kingdoms average net worth. Why not extend that to all provinces in the kingdom? This limits the aid the big banker/killer provinces can receive oop.

  12. #42
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    Some of these have been commented on before .

    1. Infiltrate Wizzies - Like Infiltrate Thieves
    2. When casting sabotage wizzard or expose thieve give % that has been removed due to the op .
    3. Dragons - maybe add a 2% loss of military Efficiency ( Ruby has - 8% ) to the other 3 dragons as Rubys are the only offensive atm .
    4. All new joining members go to existing kds . Set the kd size from 15 to say 20-22 provinces . ( 15 is where new kds stop before creating another )
    5. Bring back Crystal Ball and Crystal Eye , but also keep Spy on Throne and Snatch News .
    6. Exploring costs raised , its a war game , you should be attacking not being a chicken .
    7. i like the idea of bringing elf self kd cast spells , but like Jay1 stated , not allow dice spell .

    Elfs and avians need a econ boost , shepards 10% pop bonus reduced to 5% , give gnomes a 5% pop bonus .

  13. #43
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    5. Bring back Crystal Ball and Crystal Eye , but also keep Spy on Throne and Snatch News
    + 1

  14. #44
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    there needs to be a legal way to merge kingdoms at end of an age to fill kingdoms up. u can leave your invite system in placve to replace people throughout the ages... but a kingdom with lets say 18 or less provinces should be able to merge another small kingdom if they wish.. we need some way of fill kingdoms so we can all compete on same level... my kingdom this age we are 40th in ranks land and nw and we have 17 people.... if we had the ability to fill these other 8 spots we could compete with these other kingdoms that are full. as it stands now we have to pick our battles... having 17 good players sucks when you are the size of kingdoms with 25 good players.

  15. #45
    dingy
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    I think I'd like to see war wins mean something besides bragging rights. Even as simple as "the notorious kingdom of ..." or whatever, is good. Apparently uTools inserts it, but that's not Utopia. Something tangible would be cool too, but as war wins = honor usually, that's probably enough incentive without creating a new thing people could exploit...
    Also remove the decay 1% per day after war, it's stupid. If we're going to lose 1% per day, make withdrawal cost 5%. Or remove the honor gains entirely, and make the bonus separate entirely. It's just silly to have war win bonus be something that just goes away, or even turns into net loss, in our most recent case.
    Last edited by dingy; 30-11-2010 at 17:37.

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