I'm going to repost the age 49 changes since we lost them in the forum backup issue. Please let me know if anything is incorrect.

--- RACES ---
@Avian
Attack time: -25%(was -20%)
No Stables
Immunity to Ambush
Specific Spellbook: Clearsight, Townwatch
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 8/3 $700(was $800) 6.5nw

@Elf
Mana Recovery per tick: +2 in WAR (was +1)
Spell success: +40% (up from 30%)
Sabotage gains: -15%
No Dungeons
Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $700 6.0nw

@DarkElf
Spells don't consume runes
Sabotage gains: +15%
Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold, Mage's Fury(NEW, normal relations)
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/4 $650 5.0nw

@Dwarf
Free Building Construction
Building Efficiency : +25% (was +20%)
No Accelerated Construction
Immunity to Fog
Specific Spellbook: Fog, Animate Dead
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $800 6.0nw

@Gnome
Espionage success:: +40%
Offensive Specialist Strength : +1
Spell success: +15%
100% Accurate Espionage Intel
Cost of Thieves: -50%
No Hospitals
Specific Spellbook: Town Watch, Vermin, Chastity
Inf: 1/1
Def: 0/5
Off: 6/0
Eli: 5/5 $300 4.0nw

@Halfling
Sabotage success:: +40%
Sabotage gains: +40%
Stealth recovery per tick: +1
Immune to Clear Sight
Specific Spellbook: Quick Feet, War Spoils
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/5 $550 5.0nw

@Human
Income: +20%(was +25%)
Spell success: -20%(was -25%)
Defensive Specialist Strength : +1
Offensive Specialist Strength : -1
Specific Spellbook: Greater Protection, Aggression
Inf: 1/1
Def: 0/6
Off: 4/0
Eli: 8/3 $800 6.5nw

@Orc
Gains on Attacks: +40%(was +50%)
Train Elites with Specialist credits
Defensive Specialist Strength: -1
Spreads and is immune to the Plague
Honor: -50% effects
Specific Spellbook: Fanaticism, Aggression, Bloodlust(NEW, normal relations)
Inf: 1/1
Def: 0/4
Off: 5/0
Eli: 9/2 $900(was $850) 6.75nw

--- PERSONALITIES ---

@Merchant
Income: +30%
Immunity to all Income Penalties (Riots, Plagues, etc.)
Money Losses on Plunder Attacks: -25%

@Shepherd
Land generates 4 bushels of food per acre daily
Immunity to Drought & Storms
Immune to Plague
Explore time: -30%
Explore costs: (men & gold): -30%
Population Limit: +10%
Birth Rates: +15%

@Sage
Learn time: -25%
Losses on learn attacks: -50%
Science Effectiveness: +30%(was +25%)
Every 5 Acres of land produces 1 Science Book per Hour
Book costs: -25%

@Rogue
Stealth recovery per tick: +1
Access to all thievery operations, including three unique to Rogues

@Mystic
Spell potency (efficacy & duration): +30%
Access to Meteor Shower spell
All Guilds are twice as effective

@Tactician
Access to enhanced Conquest Attack at all times
Gain 30%(was 50%) more Specialist and Building Credits
Military training time: -30%
Military Wages: -50%
Draft Cost: -30%

@Warrior
Opponent Casualties (when attacking or defending): +15%
Own Casualties (when attacking or defending): -15%
Land Losses when Ambushed: -50%
Attack time: -15%

@Artisan
Building construction time: -30%
All Capacity and Flat Rate Buildings are 40%(was 25%) more Effective
50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks

--- NEW SPELLS ---
Bloodlust. Type: Self spell. Cost: 2000 runes. Difficulty: Similar to shadowlight and animate dead.
Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% more kills on their next attack.

Mage's Fury. Type: Duration self-spell. Cost: 1400 runes. Difficulty: Similar to Fanaticism. Duration: Max 12 days.
Effect: This spell increases the province's WPA by 10% for offensive purposes while decreasing it by 10% for defensive purposes. No effect on self-spells.

--- STANCES ---
"Peaceful" stance has been removed. Its effects have been moved into "Fortified". Fortified effects have been modified to the following values:

@Fortified
-15% Offensive points
+15%(was +10%) Defensive points
-25%(was -20%) Construction time
+15% Attack time
-15% Thievery & Magic Effectiveness on enemies (merged from Peaceful)
+100%(was +30%) Births (merged from Peaceful)
+20%(was +5%) Building efficiency (merged from Peaceful)
-50%(was -15%) Attack gains hitting out(merged from Peaceful)
+30% troops losses hitting in (NEW)
+100% Explore costs (NEW)
No Paradise spell available while Fortified.

--- DRAGONS ---
@Ruby
-8% from Military Efficiency

@Gold
-25%(was -15%) from Building Efficiency

@Sapphire
-30%(was -20%) Thievery & Magic Effectiveness

@Emerald
+15%(was +10%) Combat Losses -15%(was -10%) Gains

All dragons result in 10% lower income and the loss of 20% of new draftees.

--- New Featres ---
We've added in-game Kingdom chat. Accessible via the link in the navigation tab (pressing Ctrl+~ / Alt+~ or something like that may work too), this chat is visible to provinces in your Kingdom only.

This is an experimental feature: we'll give it a week or two and then decide if it should be left in.