Trying to figure out a kd strat this age has been a horrible experience for me. For example
- How many provinces would it take to NS x% of a targets army? Unknown as no where in the wiki numbers related to NS are posted
- How many to NM then, well, the wiki says 1.5% per cast, sadly when experimenting we only get to 0.7% per cast
In both cases it would also be great to know what tpa/wpa ratios (opper vs target) are needed to have a reasonable success rate. This info can't be found for any spell or op.
During this age, it became obvious SoS and Survey are simply 100% accurate, but troop numbers in SoT are not guaranteed to be within 3% of the orgdinal values, even when sending 20% thieves.
Mostly, I enjoy this game, but the inconclusive and often lacking information on game mechanics in a strategy game frustrates me to no end.
I half understand the original reason for these oblique mechanics, players have to find out themselves, that was cool in the Mehul days where you were playing against equally uniformed players. But nowadays, with half the kds existing of old-school players that gather all these tiny bits of info, and genesis non existent to test for yourself, it can't seriously be thought to be good to have kingdoms first play an age to experiment (this age would suck), get the formulas the game uses and then play another age using a strat build on he newly discovered mechanics?!