Anyone think this will be as good as I think it will be, or, at least, as fun? I was thinking of Faery Rogue because I am viewing Faery's magic strength as a defensive boost and economic boost. In short, a faery can run .67 WPA raw (1 WPA mod without science) and still get excellent protection from mages using
Mystic Aura, Magic Shield, Reflect Magic (~ 33% failure rate guaranteed overall)
So, use faeries that run a bunch of self spells permanently and then ToG for an economic boost, while running high TD's and thieves to support their economy further while leaning on enemy economies.
Theoretical build:
30% homes
5% farms
10% Towers
10% Guilds
10% stables + dungeons
15% TD's
10% forts
10% TG's
Running this yields: 24.66 PPA
Assume 0.67 WPA (1 mod)
7 EPA
3 TPA (+63% from the TD's above due to Rogue and BE) --> 4.89 mod
5 O spec
9 peasants
89% BE
This assume no science. 64% non-peasant pop
DPA raw: 49
OPA raw: 30 (O specs only)
Income: 24.75 per acre
With 107% ME due to payrate, Greater protection, fanaticism, forts, TG's
121% Def ME
127% Off ME
DPA (Elites): 59.3
OPA (All Gens + Ospecs): 44
This military is good enough to be a minor attacker and not get stomped. Furthermore, replacing the army is cheap. Better yet, you get Fog and Quickfeet so there is a 5 hr difference in time between you and most attackers. Also, as a rogue we get +2 stealth and have very few thief losses and sufficient TPA to break attackers and take their gold, runes, foods, peasants, etc. Also, chastity is a nasty spells that we can keep up 24/7.
So, in short, toss in some science, and the faery can be a genuinely solid Attacker Thief, with a dispensable attacking army, and a VERY robust economy due to excellent self spells, thievery, ToG.
Anyone else agree?