There has been some discussion on the effect of dens on rogues. For background information read http://forums.joltonline.com/showthr...-not-100/page3 and http://forums.joltonline.com/showthr...-dropped/page5. Note that the 95% resp 75% cap are still in place
I suddenly realized I didn't need to build dens to check this out, the 1% more land build value does enough. Now just hope the Building advisor is correct.
My building advisor (a rogue):
Building Efficiency 100.0%
Thieves' Dens 0 0.0%
higher thievery effectiveness (5.94%) (When 1 additional percentage build)
lower losses in thievery operations (7.92%) (When 1 additional percentage build)
So, now let's calculate the effect of an additional percentage:
Doubling effect: (0.01 - 0.01^2) * 2
effectiveness: 5.94% (3 * (0.01 - 0.01^2) * 2)
losses: 7.92% (4 * (0.01 - 0.01^2) * 2)
Doubling land percentage: (0.02 - 0.02^2)
effectiveness: 5.88% (3 * (0.02 - 0.02^2))
losses: 7.84% (4 * (0.02 - 0.02^2))
So, when assuming the building advisor is correct (and it should), the effect of dens are doubled, not the the virtual percentage of acres, thus not "dens act like you build 2 times that many"
Bishop, Palem, Thundergore or devs can we get a confirmation that the building advisor is correct and the rogue bonus (and merchant bonus) really doubles the effect?