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Thread: War strategy..

  1. #1
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    War strategy..

    I was looking for a website or a good site that has some guide to warring(ghetto warring/ average kingdom)

  2. #2
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    Every war is different. Tough to make a guide on it...

  3. #3
    Veteran gojete's Avatar
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    warring in a ghetto is different than good kds.

    One of the main differences is the acre size, in the ghetto you have people from 700 to 1300 acres maybe 2,000 max
    But usually 1000
    So trying to disable someone in war by doing trad marches is pretty much useless, you can bring them down to 500 acres but they will keep hitting anyway

    What ive seen from own experience, is that is very important to kill the enemy kingdom morale.
    Thats usually done by trashing the most active provinces, because it will create conflict inside the kingdom.

    In the ghetto is common to havec 5 very active provinces, which are the ones that you should hit, and once they are trashed they will complain in their forums about the rest of the kd not attacking and so on, and eventually it leads to mass defections.

    Its also important to have your mages fireballing a different target than what the attackers are hitting.

    A very good combo is to get the TM to fireball and NS 1 or two provinces in one day, and in the next day you use the attackers to do massacre attacks on those provinces.

    When they are fireballed, then massacres do very heavy damage killing wizards and mages, which whill increase the NS success ratio.

    Another combo is tornadoe raze .

    Trad marches should be reserved for when one of your provinces is getting hit, whoever doesnt get hit should aim for massacre or raze attacks.

    If the enemy has a couple of big provinces that no one can break, ask your mages to fireball them and try to nightstrike, nightmare them , keeping the attackers trashing the most active provines, and eventually breaking into the bigger ones with trad marches.


    It really comes down to being effective in chain attacking single targets and bringing the enemy morale down, since in the ghetto most provinces will keep hitting even after receiving 50 hits, trashing down the most active provinces so they start defecting is always a winners strat.
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  4. #4
    Post Fiend DjTeddySpin's Avatar
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    Raze in war? Are you sure?

    Besides there are mid-tiered ghettos that have more than 5 active provinces.

  5. #5
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    Mid tier kingdom:

    Activity and moral is still usually the deciding factor. If you've got 80%, fairly motivated, and they've got 90% very motivated, they can simply grind you down. AIAO is the goal, but stuff happens and you aren't at the level of phone calls (or x-log) for the hit, so some hits get dropped.

    Strat:
    If you can pull off a deep chain for truly disabling a prov - do it. Your opponent might surrender immediately. But be warned you'll have to take them to <400 acres due to incoming land (smaller if they weren't one of the biggest), and maybe do a second containment wave on them with small guys. Most kingdoms at this level, despite knowing and trying chains, can't execute a deep chain, and will often immediately admit they are outclassed if you can. That said... if you can do it, you are fighting under-weight, go take on bigger fish.

    Aid coordination is a lot bigger than most people realize - gc aid can let someone soak a "semi-chain", or even a dedicated chain (without the good execution of a deep chain) and keep fighting.
    Spell coverage is another big one, aided by (rune) aid. Keeping MS up, and chastity on anyone who isn't being chained, can do a world of hurt over a few days. Don't chain the FB target - if you chain a "fresh" target, all those pes displace some of the defense, and will leave anyway.

    You probably can't knock anyone completely out of the war, but your goal is to get enough of them so weak they can't hit good targets (or double+ for similar gains) and so can't keep pace with your kingdom. Once you are there, you can go max gains, and outgrow them, at which point your econ should rebound and your kingdom will have lots of semi-unbreakables pounding down on their top guys. Then take what you like, and move on if they are trying to spite you.
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  6. #6
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    Quote Originally Posted by gojete View Post
    A very good combo is to get the TM to fireball and NS 1 or two provinces in one day, and in the next day you use the attackers to do massacre attacks on those provinces.

    When they are fireballed, then massacres do very heavy damage killing wizards and mages, which whill increase the NS success ratio.
    ...I dunno, usually it's the other way around, and err, killing wizards and mages?

    Besides, I'm pretty sure if you FB someone, massacring then isn't going to kill more wizards, just less peasants. You'll kill more wizards proportionally, but that's cuz your total numbers will drop.

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