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Thread: Homes for Undead Warrior

  1. #1
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    Homes for Undead Warrior

    I have read a lot of threads in which homes are mentioned but i would like to specifically hear about the pros and cons about running them as an undead warrior. Bishop mentioned that for undeads No homes are numerically better, but whenever i see my BE begin to plummet i panic and build a bunch. detailed info would be very much appreciated i am not a number cruncher myself but have no trouble understanding a sound math argument so feel free to throw them in.

  2. #2
    Post Demon
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    I avoid running a lot of homes on attackers because:
    1. BE is overrated
    2. Homes do nothing for me in war, because I'm pretty much never at max pop and the birth rate bonus alone does not justify spending land on homes
    3. Homes do not give any immediate effects when built, so building them in war makes little sense

    If you're an a/m and/or never get depopulated at all, I guess homes could be a little useful, but in general they're only good for pumping up the province before the war, and they should not be built before it's over again. You can achieve very similar results without running any homes at all.

  3. #3
    Game Support Bishop's Avatar
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    Whats your BE at? anything in the mid 80's is fine, if its a lot lower you may just be overdrafted.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  4. #4
    Veteran gojete's Avatar
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    Ive been experimenting a lot with homes , i recommend you running 60% homes , 30% barracks and 10% watchtowers as a warrior, with 10% building efficency science then thievery science
    Or you could do 70% homes and 30% barracks to start with, then when you drafted all you need switch to something like 8% guilds, 10% watchtowers, 30% barracks rest homes.
    The guilds are because magic shield seems to be worth it for just the 8% guilds it costs and
    10% wt is said by many to be op, barracks for fastest attack times

    This strat will enable the most fun you can have , especially if your kd is kinda boring and stagnant, with this strat you will see that you can have a lot of fun, double tapping ppl out of war just for fun and so on, pick on enemies that will be scared of retaling etc.

    If you are not in a ghetto this strat might upset a lot of ppl but i would try it anyway and not tell anyone im doing it.

    This is the long explanation, a lot of people might flame me for this, but you should try it by yourself i can guarantee you will be amazed with the results, keep in mind that this is a ghetto strat , and it works in the ghetto where kds are from 0 gc to 5 millions . This strat works youll have a lot of fun, the main thing about high homes is that you can draft a lot of soldiers and have more defense and offense than with any other strat, you can have a very high tpa too so that attackers dont get your som. If you hada 4 or 5 raw tpa plus modded 50% with science thats 7.5 tpa attackers could not get your intel, and you would be safe outof war,
    in war of course, the enemy tm will provide your intel to their own attackers, so you are better off usingthe extra soldiers that this strat will give you maybe into defense to raise your dpa or offense.

    I find that a modded 4 tpa coupled with 10% watchtowers working at 100% BE or 110% BE makes you pretty much inmune to ops, the only weakness is the wpa, you will get fireballed, you could get nightmared for impressive damages since you have a lot of army.

    But since you have very few peasants and very few peasants are needed for you tu run 100% BE with 4 mod tpa you can find a soft target and kidnapp your people back, also since you have low peasants, mages wont be seen much damage in their fireballs, and will probably move on to other targets.
    Since you are a warrior, you might consider using 8% guilds to cast anonimity , because if you use this strat you will be hitting 3 times a day out of war. undead dont lose offense so its a perfect strat for undead.

    To convert elites this strat allows you trad march times of 10 hours i think with your warrior, so you can hit twice a day.



    .
    I was testing numbers with and undead, and since i needed to ocnvert a lot of specs into elites as fast as possible , i came to the conclusion that the more off specs i had the more i would convert, of course. But then as undead , with no warrior personality , doing several attacks came down to having 106% building efficency.

    Id like to point out that Building efficency is not overrated when you are aiming for particular porpouses, such as running as few buildings of a certain type, with its max effects.

    Having 80% to 110% building efficency makes an extreme ubber huge difference in the particular case of barracks

    So i had this undead for a while and ran some tests

    At 80% building efficency=
    44.4% homes plus 4496 pop 78.98% birth rate
    6.9% training grounds 7.67%% offense bonus
    32.8 barracks 26.43% attack time
    10.3 watch towers thieves 14.83% catch -22.25% damage
    5.6 stables produce 57 horses hold 4260 horses

    with 110% BE


    44.4% homes plus 4496 pop 100% birth rate
    6.9% training grounds 10.55% offense bonus
    32.8 barracks 36.34% attack time
    10.3 watch towers thieves 20.39% catch -30.50% damage
    5.6 stables produce 78 horses hold 4260 horses

    you can see that the attack times change incredibly . But in the end sometimes even if my army came back home, i was drunk in the bar and came 2 hours late back home, so its the same as if i had not had homes.

    If you play in a ghetto from 0 gc to 5 million gc networth or so, id recommend you to try high homes
    i was on my way to destroy the training grounds and the stables

    Lets say the province had 1000 acres

    thats 56 stables and 69 training grounds =138 buildings
    in order to keep them at 100% 138 buildings is 3450 jobs and peasants (138 times 25)

    the minimum number of workers needed to have 100% BE is 2311 that leaves you 1139 peasants free to draft which lets say get converted to off specs its 5695 offense and if elites 10251

    Lets say you have 90,000 ofense at 1000 acres which is 90 opa

    10% from training grounds gives you 99,000 offense plus the 4260 horses = 103260

    so running those training grounds and stables switches my offense from 90,000 to 103260
    EDIT plus the 1139 peasants converted into elites 10251 so its around 113,511 offense
    it stil lpays off to have homes instead of traning grounds and stables in this particular case

    Now if i switch those buildings into homes remember it was 138 buildints times 33 = 4554 peasants free to be drafted
    if converted to offense specs =22770 offense if elites = 40986 more offense
    so from 90,000 i could have 130986 more offense if elites or
    112770 of offense specs

    You can see from this numbers where im getting to. This numbers apply to forts too, you can have forts to increase your defense by 20% or 10% it doesnt matter, using homes ins infinitely better than using forts, training grounds, stables, dungeons, whatever.

    Now you are an undead warrior, with will further decrease your attack times

    Lets say you are 1000 acres right
    We can say you have a 10% increased building efficency from science

    if you do not use homes and have some trainning grounds, forts, watch towers, a normal strat per se, with no homes

    1000 acres times 25= 25,000 pop
    with 25,000 jobs you need to have 16746 peasants to run 100% building efficency.
    I do not know the formula someone could fill this up maybe it takes 10,000 peasants if you ran 80% building efficency
    thats 15 thousand peasants free to draft
    for 2 raw tpa you need 2,000 lets say 1 wpa 1,000
    so you have 12,000 soldiers left
    remmeber the numbers are raw
    45 dpa army out is 9000 def specs

    that leaves you with 3000 soldiers to be converted into off specs or elites

    At 1000 acres you normaly see 8000 def specs , 4000 off specs and 4000 elites . with 8 or 9,000 def specs , i scanned a lot of provinces undead and not undead which means that at1,000 acres people tend to draft 16,000 troops just for army, then take 2000 for thieves and some 1,000 mages
    people have 19,000 pop allocated to non-peasant roles. from 25,000 base, lets say they have 6% science that is 26,500 pop

    Anyway you can see that your attack times are crap running 80% BE and your opa and defense can be ok 80 to 90 dpa with 45 dpa, 2 raw tpa and 1 raw 1 wpa is what you can expect from a normal strat with your undead warrior, with attack times out of war of maybe 14 hours right?
    So you can only attack once a day out of war, and twice a day in war.

    So basically you will spend your time getting ready to war, so that in war you can trad march non stop and convert a lot of elites.

    Because the fact that your attack times are slow out of war, maybe you do some learn attacks , or a plunder, or hit for land, but 1 attack a day? come on dammit, this seems outmust boring.


    Now check this out bro

    @ 1000 acres with 10% Building efficency science

    600 homes =19800 pop free to draft
    300 barracks @ 110 Building efficency = -34.65% reducced attack times , 7500 peasants of whom 5024 are needed for 100% BE which leaves you with 2475 left to draft
    and 100 watch towers because you never know and better safe than sorry

    You can also run 8% guilds to use magic shield which everyone now seems to say its op

    anyway if you run 60% homes and the rest buildings
    to run the rest 40% buildings at 100 Building efficency you need 6698 peasants

    So in total you would have
    19800 free pop from homes, plus 3302 from the other buildings
    23102 pop at 1,000 acres

    again 2000 thieves for 2 raw tpa, and 1000 for 1 raw wpa
    so you now have 20,102 soldiers, for 45 dpa 9,000 def specs
    and then you have 11,102 off specs = 55510 offense
    if all were elites its 99918 raw offense

    If you draft some 2000 more pesants you can get more defense , tpa or wpa or whatever.

    If you ran a theoretical 100% homes
    that would be 33,000 pop
    2000 thieves and 1000 wizards and 1,000 peasants for safekeeping
    29,000 pop left to do whatever
    maybe you want 50 dpa now, thats 10,000 def specs
    so you have 19,000 to be trained into off specs
    19,000 elites is 171,000 offense, at 1000 acres thats 171 opa
    if you send all 4 generals and double wages angel military calculator says that you would have 203, 426 mod offense

    I myself ran an avian with 250 mod opa with 100% homes in the begining of the age. Unfortunately it got killed!!!!! basterds

    If you ran 60% or 70% homes your pop is very high , and income is not a problem you can draft all the soldiers you need, being a warrior with the barracks reducing times by 35% you can easily do 3 plunders a day to get money, or learn attacks .

    ITs very hard to find people with money though , you need to scan the world all over, its easier to plunder science ,

    You can see that its a full time job, the age ends in july 18 or something?

    lol imagine running 150 opa , and most province have 40 dpa with army out, even without barracks, you can 4ple tap them in a wave

    high homes rules
    Last edited by gojete; 09-06-2011 at 12:32.
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

  5. #5
    Veteran gojete's Avatar
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    Im going to post example of ghetto provinces around 1,000 acres so you see what ppl have, i wonder whats your size
    Whatever province you attack, youll kick their butts with high homes due to fast attack times and your opa which will allow you to double tap them all the time,
    The Province of land of Marc
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Utopian Date: March 18th, YR9 (98% in the day)
    RL Date: June 9th, 2011 (11:59 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Knight Marc the gr8 the Warrior
    Personality & Race: The Warrior, Orc
    Land: 1,098 Acres
    Money: 474gc (25,874gc daily income)
    Food: 82,578 bushels
    Runes: 9 runes
    Population: 27,590 citizens (25.13 per Acre)
    Peasants: 9,345 (80% Building Efficiency)
    Trade Balance: -54,046gc

    ME+Stance (spells*): 96.03% off. / 114.94% def.
    Soldiers: 19 (66.1% estimated draft rate)
    Goblins: 1,423 (6,833 offense)
    Trolls: 9,310 (53,506 defense)
    Ogres: 7,493 (64,762 offense / 17,225 defense)
    War-Horses: 2,787 (up to 2,676 additional offense)
    Prisoners: 351 (1,011 offense)

    Total Modified Offense: 75,301 (68.58 per Acre)
    Practical (100% elites): 75,301 (68.58 per Acre)
    Total Modified Defense: 70,753 (64.44 per Acre)
    Practical (0% elites): 53,528 (48.75 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the Throne.

    (*) Active Spells explained: http://spells.cuts.name
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

  6. #6
    Veteran gojete's Avatar
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    this dude has 180 nwpa
    The Province of Pink Panther

    Server: World of Legends (Age 50)
    Utopian Date: March 19th, YR9 (10% in the day)
    RL Date: June 9th, 2011 (12:06 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Knight Pink Panther the Warrior
    Personality & Race: The Warrior, Human
    Land: 1,007 Acres
    Money: 3,197gc (8,501gc daily income)
    Food: 100,492 bushels
    Runes: 1,116 runes
    Population: 28,669 citizens (28.47 per Acre)
    Peasants: 2,576 (69% Building Efficiency)
    Trade Balance: 0gc

    ME+Stance (spells*): 102.32% off. / 96.59% def.
    Soldiers: 5,208 (91% estimated draft rate)
    Swordsmen: 1,752 (7,170 offense)
    Archers: 12,627 (60,984 defense)
    Knights: 6,506 (53,255 offense / 18,853 defense)
    War-Horses: 0
    Prisoners: 0

    Total Modified Offense: 65,754 (65.30 per Acre)
    Practical (100% elites): 65,754 (65.30 per Acre)
    Total Modified Defense: 84,868 (84.28 per Acre)
    Practical (0% elites): 66,015 (65.56 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the Throne.

    (*) Active Spells explained: http://spells.cuts.name


    This other guy is from a ghetto warrying kingdom they stand 2/4 kraken people
    this is around the best you find in the ghetto and still look at the crappy opa hes 1140 acres
    with high homes at 1000 acres you kick his butt


    The Province of 02- Kraken Crown- E
    Server: World of Legends (Age 50)
    Utopian Date: March 19th, YR9 (15% in the day)
    RL Date: June 9th, 2011 (12:09 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: The Conniving Knight REBU
    Personality & Race: The Tactician, Undead
    Land: 1,133 Acres
    Money: 749,683gc (17,870gc daily income)
    Food: 8,038 bushels (no food needed)
    Runes: 83,817 runes
    Population: 25,373 citizens (22.39 per Acre)
    Peasants: 6,498 (72% Building Efficiency)
    Trade Balance: 224,513gc

    Military Eff. with Stance: 115.15% off. / 115.51% def.
    Soldiers: 0 (74.4% estimated draft rate)
    Skeletons: 5,123 (29,496 offense)
    Zombies: 8,882 (51,299 defense)
    Ghouls: 4,870 (50,471 offense / 16,877 defense)
    War-Horses: 3,383 (up to 3,896 additional offense)
    Prisoners: 0

    Total Modified Offense: 83,863 (74.02 per Acre)
    Practical (100% elites): 83,863 (74.02 per Acre)
    Total Modified Defense: 68,176 (60.17 per Acre)
    Practical (0% elites): 51,299 (45.28 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the Throne.

    this is his survey


    Buildings Report of 02- Kraken Crown-
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Building Efficiency: 72.6%
    Kingdom Stance: Normal

    1. Banks: 80 (7%)
    2. Training Grounds: 140 (12.3%)
    3. Military Barracks: 147 (12.9%)
    4. Forts: 107 (9.4%)
    5. Guard Stations: 106 (9.3%)
    6. Guilds: 109 (9.6%)
    7. Towers: 126 (11.1%)
    8. Watch Towers: 264 (23.2%)
    9. Stables: 57 (5%)

    Total Land: 1,136 Acres (100% built)

    ** Effects Summary (Available Buildings Only) **
    1. 1,452gc, +5.94% income
    2. +11.77% offense bonus
    3. -12.27% attack time
    4. +9.29% defense bonus
    5. -12.28% losses when attacked
    6. Training about 1.58 wizards per hour
    7. Produce 1,098 runes per hour
    8. Thieves: 25.9% catch, -38.85% damage
    9. Produce 41 horses/hour, hold 3,420 horses




    NOW IF YOU WANT AN UBBER BARON FROM FRATZIA



    The Province of l__But we______________
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Utopian Date: March 19th, YR9 (22% in the day)
    RL Date: June 9th, 2011 (12:13 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Baron yeah the Rogue
    Personality & Race: The Rogue, Undead
    Land: 6,340 Acres
    Money: 10,507,006gc (143,832gc daily income)
    Food: 5,010 bushels (no food needed)
    Runes: 66,753 runes
    Population: 158,392 citizens (24.98 per Acre)
    Peasants: 50,208 (82% Building Efficiency)
    Trade Balance: -837,508gc

    Military Eff. with Stance: 119.92% off. / 99.53% def.
    Soldiers: 0 (68.3% estimated draft rate)
    Skeletons: 25,441 (152,544 offense)
    Zombies: 48,426 (240,997 defense)
    Ghouls: 34,317 (370,377 offense / 102,469 defense)
    War-Horses: 33,966 (up to 40,732 additional offense)
    Prisoners: 474 (1,705 offense)

    Total Modified Offense: 565,358 (89.17 per Acre)
    Practical (100% elites): 565,358 (89.17 per Acre)
    Total Modified Defense: 343,466 (54.17 per Acre)
    Practical (0% elites): 240,997 (38.01 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the Throne.



    Lol 17.4% homes it was a nice surprise. Now this is a l33t right here but if i was his size, my 60% homes, 30% barracks, 10% wt strat would kick his ass, because id with all of his army out he has 38 dpa, lets say 40, that means that my 120 opa would tripple tapp him ,while with all my army out i have 45 dpa so he could at most double tap me. See and my attack times would kick his butt too.
    Like i said, high homes strat pure attacker beats the crap out of any province in a 1v1 at any lvl be it the ghetto or the super kingdoms like fratzia, now lets go spy on someone else.

    Buildings Report of l__But we______________ (
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Building Efficiency: 83.7%
    Kingdom Stance: Normal

    1. Homes: 1,134 (17.4%)
    2. Banks: 469 (7.2%)
    3. Training Grounds: 779 (11.9%)
    4. Military Barracks: 786 (12.1%)
    5. Guard Stations: 1,201 (18.4%)
    6. Guilds: 512 (7.9%)
    7. Towers: 146 (2.2%)
    8. Thieves' Dens: 466 (7.1%)
    9. Watch Towers: 324 (5%)
    10. Stables: 571 (8.8%)
    11. Dungeons: 127 (1.9%)

    Total Land: 6,520 Acres (99.9% built)

    ** Effects Summary (Available Buildings Only) **
    1. +9,072 maximum population, +48.1% birth rate
    2. 9,814gc, +6.98% income
    3. +13.21% offense bonus
    4. -13.31% attack time
    5. -25.16% losses when attacked
    6. Training about 8.57 wizards per hour
    7. Produce 1,466 runes per hour
    8. -22.22% losses, +16.66% effectiveness
    9. Thieves: 7.91% catch, -11.86% damage
    10. Produce 478 horses/hour, hold 34,260 horses
    11. 2,540 prisoners (7,620 offense, 1,270gc, 1,270 jobs)


    ** Export Line [ver 14] -- Surv





    This is an undead from flufillicious whom is very fat, it took many tries to get his info cause hes at war, my stealth is running down freaking fratzia ppl nw size difference my tpa went from raw 7 to raw 6 after all this intel gathering i wont try to get his intel



    The Province of _-E-_ at _-M-_ y _-P-_ ants
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Utopian Date: March 19th, YR9 (32% in the day)
    RL Date: June 9th, 2011 (12:19 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Noble Lady The Fallen Angel the Sorceress
    Personality & Race: The Mystic, Undead
    Land: 2,249 Acres
    Money: 411,097gc (72,967gc daily income)
    Food: 65,796 bushels (no food needed)
    Runes: 32,147 runes
    Population: 47,003 citizens (20.90 per Acre)
    Peasants: 25,981 (86% Building Efficiency)
    Trade Balance: -17,174gc

    Military Eff. with Stance: 115.07% off. / 132.71% def.
    Soldiers: 755 (44.7% estimated draft rate)
    Skeletons: 3,661 (21,063 offense)
    Zombies: 10,050 (66,688 defense)
    Ghouls: 6,556 (67,895 offense / 26,102 defense)
    War-Horses: 8,648 (up to 9,951 additional offense)
    Prisoners: 181 (625 offense)

    Total Modified Offense: 100,403 (44.64 per Acre)
    Practical (100% elites): 100,403 (44.64 per Acre)
    Total Modified Defense: 93,792 (41.70 per Acre)
    Practical (0% elites): 67,690 (30.10 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the Throne.

    Province is at WAR! (-75% gains and effectiveness)

    An Emerald Dragon ravages the lands!
    (+15% military losses, -15% combat gains,
    -10% income, -20% draftees)






    this is an undead from haj fubar, haj is not supposed to be aghetto right? well look at the crappy province this man has. again with his army out, my high homes strat tripple taps him, my army is way faster too due to 35% reduced attack times from barracks and 110% building efficency let me get his survey


    The Province of Private Undead (
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Utopian Date: March 19th, YR9 (38% in the day)
    RL Date: June 9th, 2011 (12:23 GMT)
    Origin: Unformatted (1st hand)

    Ruler Name: Knight Evil Teddy the Warrior
    Personality & Race: The Warrior, Undead
    Land: 1,272 Acres
    Money: 210,947gc (25,069gc daily income)
    Food: 14,815 bushels (no food needed)
    Runes: 48,789 runes
    Population: 27,300 citizens (21.46 per Acre)
    Peasants: 9,116 (81% Building Efficiency)
    Trade Balance: 58,648gc

    Military Eff. with Stance: 109.4% off. / 106.87% def.
    Soldiers: 354 (66.6% estimated draft rate)
    Skeletons: 2,455 (13,428 offense)
    Zombies: 8,471 (45,265 defense)
    Ghouls: 6,904 (67,974 offense / 22,135 defense)
    War-Horses: 5,384 (up to 5,890 additional offense)
    Prisoners: 0

    Total Modified Offense: 87,680 (68.93 per Acre)
    Practical (100% elites): 87,680 (68.93 per Acre)
    Total Modified Defense: 67,778 (53.28 per Acre)
    Practical (0% elites): 45,643 (35.88 per Acre)

    HINT: To include thieves/mages estimation in report,
    copy target's kingdom page before copying the Throne.

    LOL pathetic, this is pretty much standart build strat, i like his barracks though he would be tougher match than all the above ppl in a 1v1
    see he is using the forts the training grounds the stables , hes a warrior too, hmm nice. And his buildingefficency of 80%
    This is pretty much what a normal player will recommend you to have here in the forums, a 80% building efficency, his drafted peasants , the ammount of buildings etc. You can see the results, you can keep playing traditional .

    I think is very nice to try and find a balance with the buildings, and having different buildings is more fun than just running 3 types as i suggest. But in reality you can see that strats like my 33% barracks 33% guardstations 33% hospitals with avian warrior, running 95% draft, are ultimately far superior .
    with avian cleric id do 33% guardstations , 33% barracks and 33% something else in war that gives me bonus i need, probably watchtowers so i dont get ns


    Either way if he delete his stables, his traning grounds ,his forts, towers and banks and turns them all into homes, then his building efficency goes to 100% , his attack times get reduced by 35% , his opa becomes 110, his dpa army out goes to 45 50 if you want.

    High homes rules all strats




    Buildings Report of Private Undead
    [http://www.utopiatemple.com Angel v2.05 Beta]

    Server: World of Legends (Age 50)
    Building Efficiency: 80.8%
    Kingdom Stance: Normal

    1. Banks: 166 (12.9%)
    2. Training Grounds: 221 (17.2%)
    3. Military Barracks: 277 (21.5%)
    4. Forts: 111 (8.6%)
    5. Guilds: 111 (8.6%)
    6. Towers: 82 (6.4%)
    7. Watch Towers: 50 (3.9%)
    8. Stables: 89 (6.9%)

    Total Land: 1,107 Acres (100% built)

    ** Effects Summary (Available Buildings Only) **
    1. 3,353gc, +12.87% income
    2. +19.37% offense bonus
    3. -22.74% attack time
    4. +10.93% defense bonus
    5. Training about 1.79 wizards per hour
    6. Produce 795 runes per hour
    7. Thieves: 6.97% catch, -10.45% damage
    8. Produce 72 horses/hour, hold 5,340 horses




    Well my friend , consider using 60% or 70% homes and watch everyone die under your feet

    i showed you a lot of examples from super kds, to top kds, to ghettos, they all have similar numbers be it fratzia, haj, flufilicious, as you can see, if you use high homes strat you will rule the world



    i made my best to delete all locations and export lines if i missed something please let me know

    I post this provinces as an example of how high homes is superior than using 10% forts or traninggrounds and all that
    a pure attacker can run 60% homes, 20% barracks 10% wt and 10% guilds and rule the world , way higher opa , way higher dpa, tpa etc, fastest attack times.


    Of course the ultimate weapon of doom is the AVIAN CLERIC, who will hit utterly destroy any other attacker in the world, just because of the low attack times, reduced losses, high opa, avian of 120 mod opa maybe 130 and dpa of 50?
    vs this undeads that run 60 to 80 or 90 opa? and 35 dpa?

    this were throne pages though, i dont know if the effects from forts and training grounds are included, plus the 4 generals and maybe minor protection etc.

    Either way , high homes rules them all
    Last edited by gojete; 09-06-2011 at 12:39.
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

  7. #7
    Veteran gojete's Avatar
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    oh damn the baron from fratzia is an undead rogue!
    so his theives dens , i wonder whats the tpa, no wonder it was kinda hard to get his intel,

    he has such a high opa and dpa for a rogue , a true A T
    imagine the damage he puts with his thieves?
    Maybe if relations are unfriendly he could ns me to death but with mod 4 tpa and 10% wts, even if hes a rogue and has the ammount of thieves dens he has, my attack times could probably trash him?
    but as he losses land his tpa raises so maybe he can ns me,

    i think my high homes kick the crap out of him though
    That as an undead warrior, if i was avian cleric, he would find himself outclassed
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

  8. #8
    Needs to get out more DHaran's Avatar
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    The best advice I can offer you is to ignore the bunch of useless crap gojete posted.
    S E C R E T S

  9. #9
    Forum Fanatic gergnub's Avatar
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    Quote Originally Posted by DHaran View Post
    The best advice I can offer you is to ignore the bunch of useless crap gojete posted.
    Aye!

  10. #10
    Veteran gojete's Avatar
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    haters gonna hate, true facts are true facts
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

  11. #11
    Game Support Bishop's Avatar
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    running 60% homes, 30% barracks and 10% watchtowers?

    I see why you've been pked twice this age ;)
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  12. #12
    Needs to get out more DHaran's Avatar
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    Obvious troll is obvious. At least there is no gen server so I can't challenge him to a 1 on 1 with his high homes strat vs my non-nub strat :P
    S E C R E T S

  13. #13
    Veteran gojete's Avatar
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    they kill me cause i pay for all the dragons! see haters gonna hate!
    they dont like me being so rich, but everytime i just pick a 10 dollar bill from my big bunch there from the picture and buy me an invite. They cant stop me

    no but really genesis has to be back so i own all this n00bs.

    If i use my avian cleric 50 dpa home 160 opa 2 tpa trad march attack times out of war of 8 hours ill be tripple tapipng you 3 times a day, thats 9 attacks a day, vs maybe 2 max 3 of you.

    id see you burnt to the ground, the high homes avian cleric supremacy can not be undermined
    whatever strat you use wont stop 9 trad marches or razes, because once youre little, i dont want to see my attack times slowed down, so ill just raze you over and over, only the minimum 15 raze protection from gangband will keep you alive for a few days.

    Dharan you would be left at 10 acres so you build a home a farm a tower a guild a stable and so on

    At 10 acres id let you live, so everyone learns the lesson, and starts using high homes , the new age of glory of the high homes
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

  14. #14
    Forum Fanatic E_Boko's Avatar
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    he has been PKd more then twice. last time he mentioned 4 times and then he complained one more time so 5 total this age? lol

    i like homes in moderation. they give more ppl, increase BE which means i can just draft more and for starting wars having 10-15% homes is not bad. you dont replace them in war but it helps to start with a bigger then normal army. you know you are gonna lose troops so start big and end big.

  15. #15
    Enthusiast pint's Avatar
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    I mostly run without homes until my prov gets pumped. homes+libs (+honor) are nice to get numbers other provs can't match if you reach high popsci. I never overhome though, 20-25% should do the trick for sure.

    problem with UD is that they are nasty to pump. so I doubt homes are very usefull.
    Last edited by pint; 09-06-2011 at 18:42.

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