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Thread: Age 52 Changes comments

  1. #1
    Game Support Bishop's Avatar
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    Age 52 Changes comments

    From here - http://forums.utopia-game.com/showth...Age-52-Changes

    Hope you guys like them
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  2. #2
    Forum Addict Scavenger's Avatar
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    Meter decay the same?

  3. #3
    Game Support Bishop's Avatar
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    yup - 16.6666667%
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    50 hits before your kd gets any protection from being waved? and another 100 to get the full protection, so basically your whoel kd can eb quad tapped in an hour (extreeme version) by a kd of twenty, thats a massive loss before protected :P...i suppose OOW gbp will still exist? so infct two penalties will strt to come in? if thats true i'll be ok with it

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    Forum Fanatic Darkz Azn's Avatar
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    what about bounces? are those one pt or base of % of def ....??


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  6. #6
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    Can we get the meter showing for the whole KD rather than just the monarch?!

  7. #7
    Regular Agrippa's Avatar
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    meter showing takes all the fun out of counting hits

  8. #8
    Game Support Bishop's Avatar
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    Quote Originally Posted by TitanReborn View Post
    50 hits before your kd gets any protection from being waved? and another 100 to get the full protection, so basically your whoel kd can eb quad tapped in an hour (extreeme version) by a kd of twenty, thats a massive loss before protected :P...i suppose OOW gbp will still exist? so infct two penalties will strt to come in? if thats true i'll be ok with it
    not another 100 hits, another 50. 100 hits = full protection
    Quote Originally Posted by Darkz Azn View Post
    what about bounces? are those one pt or base of % of def ....??
    We havn't changed the points of any of the attacks - bounce is still 1 if it exceeds certain ratios.
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  9. #9
    Regular Agrippa's Avatar
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    and good job on the changes Bishop, even if you did end around my fw fix

  10. #10
    Forum Fanatic Darkz Azn's Avatar
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    Love Peace and Cheese =)

    TY bishop


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  11. #11
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    sorry yes another 50....my comment stands with that change...

    Edit: You said full protection...was that a response to me asking about personal GBP too?

  12. #12
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    Dwarf A/m, Elf a/M - nice switch of feet.

    I like the changes, it'll be a fun age.

  13. #13
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    Does the human +40% damage on sabotage ops lift the cap on op damage?, for example for Nightstrike, or is the cap unaffected?

    There is a major difference depending on how it works, the first is a decent buff, the second a nerf (IMO)

    (This has been asked before at least twice - but I haven't seen as answer. apologies if i missed it)

  14. #14
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    hatter I beolieve it was answered in the form of, its not an increase to the cap, jsut lowers the theives needed....basically they changed human theirvy to be mor eoffensive and less defensive.

    However I do;t like that these mechanics work like this, i understand it the more normally used formula.

    HOWEVER elves get +30% instant spell damage (as far as i can tell, that raises the cap (due to magic being a random range, i imagine it keeps the same range, but thehn does 30% extra on whatever it would have got), i understand there is no wy to accomodate magic buffs like this in such a way with the way the game works currently, due to the fact i don;t see this can b changed, i think other changes to theivery should act in the same wy (but keep the old system for BE etc).

    maybe I'm wrong about the magic tho...

  15. #15
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    will the new fortified stance come with an immediate penalty to gains or will it start from 0% reduction? Before fortified could be used defensively if you were targetted, currently it seems to be bit of a nerf for the less active 50% is a good place for the modifier to stop but I really think it shoudl start at like -15% or something

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