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Thread: Casualties rate

  1. #31
    Enthusiast Palar's Avatar
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    Quote Originally Posted by vines View Post
    You are wrong if you have town watch on the people that are on that land that you have taken will fight...
    gosh I love this guy :P
    Tis a dog world out there, eat or be eaten, drink or be drunk.
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  2. #32
    Forum Fanatic E_Boko's Avatar
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    i dont. its annoying to give false information out to ppl and its bannable. TW most definitively does not help your defend against ambush but you do lose peasants for having it on if you are ambushed. its stupid but its the game.
    Icy 4 8

  3. #33
    Needs to get out more DHaran's Avatar
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    Please don't report posts for giving bad advice, unfortunately there's not a thing I can do about it. (regardless of how much I'd like to)
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  4. #34
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    Thats because you are a pleasant individual at heart, and you only try to appear gruff and unloving so no one can break your heart again, or so i hear.

    However, I will ban people for the slightest offense. Take note.
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  5. #35
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    Oh it's not 5%. There are a lot of factors. The main ones are the size of your army and the size of the army your are attacking combined with the NWPA of the two provinces. But as I said before there are a lot of factors.

  6. #36
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    Size of your army clearly doesn't matter in % based losses.
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  7. #37
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    Oh yeah you have to keep in mind that different units make a difference in the death rate too.

  8. #38
    Sir Postalot Ordray's Avatar
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    No they don't. All offensive units die at a base rate of 7% (on offense). Elites, soldiers, specs it doesn't matter.
    Last edited by Ordray; 23-11-2011 at 06:36.
    Retired at one time but no longer retired.

  9. #39
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    Vines is taking a break - any future trolling by him can be reported, thanks.
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  10. #40
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    Quote Originally Posted by Ordray View Post
    No they don't. All offensive units die at a base rate of 7% (on offense). Elites, soldiers, specs it doesn't matter.
    So of you send. 100 soldiers, elites and specs you would lost 7 units of each?

  11. #41
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    Quote Originally Posted by Ordray View Post
    No they don't. All offensive units die at a base rate of 7% (on offense). Elites, soldiers, specs it doesn't matter.
    Quote Originally Posted by asterion View Post
    So of you send. 100 soldiers, elites and specs you would lost 7 units of each?
    In The same even, if you have TW you would lost 7*4= 28% of your peasants?

  12. #42
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    How are will bounces (undersending) and oversending and nw difference affect the rate?

    Rough formula below, is this correct?
    casualties = units * base rate * nw difference * mods (bribe gens, pitfalls, emerald dragon, racial etc)

    Base attacking cas: 5%
    Base defending cas: 7%

    1) Normal scenario:
    Defense: 100 000 / cas 7000 (7%)
    Offence: 103 000 / cas 5150 (5%)

    2) Oversending:
    Defense: 100 000 / cas 7000 (7%) - i think should be the same, the amount of guys defending and getting crushed is the same.
    Offence: 120 000 / cas 6000 (5%) - no reason the rate will change I think, send more just lose more, but at same rate.

    3) Undersending:
    Defense: 100 000 / cas ??? (???%) - would be terribly unfair to lose 7% too right?
    Offence: 50 000 / cas 1000 (5%)

    Hypothesis: 50 000*0.07 =3500
    Defender will lose units at a rate proportional to the offence sent.

  13. #43
    Forum Addict CannaWhoopazz's Avatar
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    got excited when I saw vines again...

    You should really start a new thread instead of reviving this one since it's full of old information that might not be accurate (since I didn't read any of it)
    Quote Originally Posted by vines View Post
    100 is the same 1. And 1/92 just means .92.

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  14. #44
    I like to post MyNameIsMatija's Avatar
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    Holy necro batman.
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  15. #45
    Forum Addict Bo To's Avatar
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    Don't necro old threads... palem pls close this.

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