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Thread: Guard Stations

  1. #76
    Sir Postalot Ordray's Avatar
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    Yes, they should...
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  2. #77
    Forum Addict scorpio86's Avatar
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    But they DO protect against acres lost in Traditional Marches by the enemy?
    LIVE LONG AND PROSPER

  3. #78
    Sir Postalot Ordray's Avatar
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    GS do, yes.
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  4. #79
    Forum Addict scorpio86's Avatar
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    Cheers for that Ordray.
    LIVE LONG AND PROSPER

  5. #80
    Sir Postalot Ordray's Avatar
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    Here's an example of why you should have hospitals.

    Lets say that you have 5k defense specs or 25k raw defense.
    You lose 5% on defense.
    After 1 hit you have only 4750
    2 hits: 4512 = 22560 defense
    3 hits: 4286 = 21340 defense
    4 hits: 4071 = 20355 defense
    5 hits: 3867 = 19335 defense
    6 hits: 3673 = 18365 defense
    7 hits: 3489 = 17445 defense
    8 hits: 3314 = 16570 defense
    As you can see, you lose 34% of your defense in just 8 hits.
    That's only if the enemy doesn't use Pitfalls on you which most would do. With pitfalls, the numbers are even worse.
    hit 1 4687 23435
    hit 2 4394 21970
    hit 3 4119 20595
    hit 4 3861 19305
    hit 5 3619 18095
    hit 6 3392 16960
    hit 7 3180 15900
    hit 8 2981 14905
    ~41% of your defense lost in just 8 hits.

    Now, look at it with a 25% reduction from hospitals, without and with pitfalls:
    Without:
    hit 1 4812 24060
    hit 2 4631 23155
    hit 3 4457 22285
    hit 4 4289 21445
    hit 5 4128 20640
    hit 6 3973 19865
    hit 7 3824 19120
    hit 8 3680 18400
    With:
    hit 1 4765 23825
    hit 2 4541 22705
    hit 3 4328 21640
    hit 4 4125 20625
    hit 5 3931 19655
    hit 6 3746 18730
    hit 7 3570 17850
    hit 8 3402 17010

    As you can see, you end up with a significantly higher defense with hospitals than without.

    Now, let's look at offensive losses which occur at a rate of 7%/hit.
    Let's say 1 hit/unique, 2 uniques/day and a 4 day war, so 8 hits again. Human w/ 5k elites.
    Without hospitals:
    hit 1 4650 37200
    hit 2 4324 34592
    hit 3 4021 32168
    hit 4 3739 29912
    hit 5 3477 27816
    hit 6 3233 25864
    hit 7 3006 24048
    hit 8 2795 22360

    With 25% reduction:
    hit 1 4737 37896
    hit 2 4488 35904
    hit 3 4252 34016
    hit 4 4028 32224
    hit 5 3816 30528
    hit 6 3615 28920
    hit 7 3425 27400
    hit 8 3245 25960

    That's a difference of ~450elites and 360,000+soldier drafting costs without armories to retrain them. And it's a difference of 3.6k raw offense.
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  6. #81
    Post Fiend
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    if undead is played right it shouldnt have hospitals

  7. #82
    Sir Postalot Ordray's Avatar
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    Yes, it should for the exact reason that I mentioned above. Their defense is going to sink like a sack of rocks in the river when they get chained.
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  8. #83
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    Undead don't lose on offense and you can retrain defense specs easy

  9. #84
    Sir Postalot Ordray's Avatar
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    Go ahead and let me chain them 2x as fast and we'll see how long that offense lasts.
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  10. #85
    Post Fiend
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    you would actually chain them slower as they would have more buildings invested in TG, barracks and guard stations and they will be able to bounce back faster

  11. #86
    Sir Postalot Ordray's Avatar
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    Not more than an Orc/Cleric would have. I'm pretty sure that I'd chain him faster still ;)
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  12. #87
    Enthusiast Gallowmere's Avatar
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    By the very definition of a chain, you CAN'T train faster than they are killing. All you can do is limit the damage. When within the timeframe of two hours, their smallest provs are able to safely double tap you, and you can't attack without releasing a lot of your offense and then playing the waiting game, you're out.

    You can't train Dspecs easily if you can't attack, it's that simple, especially when you have a dragon on you noming 10% of your income...and if they sent a gold dragon, you're even more screwed.
    "I don't hate you, I'm just removing an enemy..."
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  13. #88
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    Quite an unrealistic picture you have painted there gallowmere. The undead will always be able to hit people as it should always have 100 + OPA. So unless the other KD is full of turtles the chained target should be able to TT anyone in its networth range. It should also have incoming land, GBP, lot's of GS and high rax so it's next bit of land comes in faster.

    I agree gallowmere, if chained that deeply you will need to release Dspecs, and so making hospitals extremely pointless. @training if your in a good KD you will get the aid you need.

  14. #89
    Game Support Bishop's Avatar
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    with no hospitals they wont be in nw range for long.
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  15. #90
    Post Demon
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    Kingdom with UD and hospitals: 1 chain targets in first wave, 2 if heavy NS.
    Kingdom with UD, NO hospitals: 2 chain targets in first wave, no ops needed. Econ contain on all other provs from day 1, 3rd+4th targets already being NSed.

    24 hours in: No hospitals = 4 "dead" provs, with hospitals = 2-3 "dead" provs. Pretty duh from there. Point isn't to end up stronger... point is to make them waste more work taking you out. No hospitals = chain by accident... oops!


    BTW, the forts are for offense. If this is too confusing for you, stick to getto "chaining" anyway.
    it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)

    Think Different

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