Page 5 of 6 FirstFirst ... 3456 LastLast
Results 61 to 75 of 84

Thread: Elf Cleric A/M

  1. #61
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    This is a thread about Elf Cleric Attacker Mages. Not random spam.
    LIVE LONG AND PROSPER

  2. #62
    Forum Fanatic octobrev's Avatar
    Join Date
    Oct 2008
    Location
    us
    Posts
    2,637
    We have a duty to advance the players. If we fail to teach the new guys, who will take over the top when we quit?
    theHERETICS - Brute Force - Sonata - Dreams - The Pulsing Trollfags - The Expendables
    Visit my home for banned, neglected, and otherwise disenfranchised players on Discord!

  3. #63
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    The next generation of players.
    LIVE LONG AND PROSPER

  4. #64
    Member
    Join Date
    Oct 2011
    Location
    Dhaka, Bangladesh
    Posts
    24
    As an a/m run 30/35% guilds OOW to keep ur wpa up to a decent 4 or 5 raw wpa (depending upon your pop)

    during war,

    7% farms
    20% guilds
    18% towers
    17% TG
    10% rax
    13% WT (to stop AW's/NS's)
    15% banks

    I wouldnt run GS unless your whole kd runs it. If u want to run it then lower WT/Bank/TG amount and put in 10% GS.
    or if u have problem with your time, and can not attack frequently and dont need the rax then put them towards homes.

    Keep like 7.5~8 dspa, and 7.5~8 epa, 2-2.5 Tpa. You should get like 40 dpa army out, 65~70 opa and with CS and WT and 2+ tpa safe enough from most thieves. And your economy will be sufficient enough.

    P.s. WPA eats up BE/pop so I would pump heavily into Pop sci and Magic sci and then BE sci. :)

    cheers :D

  5. #65
    Member
    Join Date
    Oct 2011
    Location
    Dhaka, Bangladesh
    Posts
    24
    and as you keep on pumping science up increase dspa/epa/wpa/tpa respectively and u will end up with very good numbers.

  6. #66
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    Is your TG Training Grounds or Theives Guilds? I am supposing Training Grounds.
    LIVE LONG AND PROSPER

  7. #67
    Member
    Join Date
    Oct 2011
    Location
    Dhaka, Bangladesh
    Posts
    24
    Aie, Training ground.
    This is just from my experience that TD below 3 Raw tpa is rather useless. :) it seems most effective with 3+ raw tpa and some good thivery sci. But as you are an A/m, running 3 tpa with out good sci and 4 wpa will not be efficient in my opinion so WT's :) perhaps once u have good amount of honour and sci you can try with TD and 3 raw tpa.
    TD = thieves den. :)

    Hope this helps =)

  8. #68
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    TG is training grounds, TD is thieves dens.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  9. #69
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    yeah i knew that.

    ...
    LIVE LONG AND PROSPER

  10. #70
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    that's what i said
    LIVE LONG AND PROSPER

  11. #71
    I like to post Realest's Avatar
    Join Date
    Sep 2008
    Posts
    4,368
    supersize my combo.
    The End of an Era

  12. #72
    Post Demon lastunicorn's Avatar
    Join Date
    Aug 2011
    Posts
    1,458
    Quote Originally Posted by CloudPalace View Post
    20% guilds
    18% towers
    17% TG
    10% rax
    13% WT (to stop AW's/NS's)
    15% banks
    Too many guilds imo. They are only useful for self spell success and spell duration.

  13. #73
    Member
    Join Date
    Sep 2008
    Posts
    45
    Quote Originally Posted by lastunicorn View Post
    Too many guilds imo. They are only useful for self spell success and spell duration.
    Agreed, 20% guilds is way overkill in war, especially since elves already have to sacrifice so many acres for towers. If you want to be serious about attacking as well, try dumping some of those guilds into hospitals or your elite losses will be brutal.

    Also, based on my experience as a non-mystic elf a/m this age, 30-35% guilds oow is often not enough. Most wars will result is a significant drop in wpa via ops against you or growth in acres. Without the mystic guild bonus, trying to catch up is brutal.

  14. #74
    Member
    Join Date
    Oct 2011
    Location
    Dhaka, Bangladesh
    Posts
    24
    Agreed, 20% guilds is way overkill in war, especially since elves already have to sacrifice so many acres for towers. If you want to be serious about attacking as well, try dumping some of those guilds into hospitals or your elite losses will be brutal.


    He mentioned he wanted a start that focuses on mage part a lot.... this will be good cause if he goes land fat he can still pump up wpa quickly... and he is cleric so he wont need hospitals. :)

  15. #75
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    I am considering running 25% Guilds as a Mystic next age.
    Last edited by scorpio86; 20-01-2012 at 09:44. Reason: coz i wanted to
    LIVE LONG AND PROSPER

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •