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Thread: Avian Tactician

  1. #16
    Post Fiend Shya's Avatar
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    The specs will definitely help once you're hitting 4 times a day. Also, imagine the possibility of surpressing two deep chain targets with one province only. If I am at 400 acres, and they've got two provinces chained to 250 acres, I can keep them both in check. I can make up to 16 attacks a day anyways, I'll get enough land, specs and pessies to keep up, and won't grow to fast due to them giving low acres. Besides that, you won't be a T/M target at 400 acres. :)

    Av/Tact is just going to have to sit at the bottom of the province grinder of a kingdom, and finish it off completely.
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  2. #17
    Post Fiend Maxin's Avatar
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    And in war you will have -10% attack time and after 12 hours you get -20% attack time. And after 24 hours you get "No Distance Penalties for Attacks".


    16*0.8*0.85*0.7*0.88*.90 = 6.032 hours.
    After 12 hours you go down to 5.36 hours. That gives you your 4 attacks per day.

    With the new avian defspec, it will be more important to chain one of those instead of any undead or orc.

  3. #18
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    Quote Originally Posted by Sulimo View Post
    +30% credits won't help you once you're forced to bottomfeeding because you got too big too quickly. Worst thing to do with avians is hitting them a few times each day so they can stay at the same size all war. In fact, that's the worst thing to do to almost any race. Either let them get big so you can hurt them with t/ms and let them lose troops because of the bottomfeeding penalty...or chain them ;-)
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  4. #19
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    Avian/Cleric is a feasable alternative to avian/ tactitioner... -50% losses on off/def more than makes up for the -15% attack and +30% credits...( except maybe building credits.) no need to run hospitals with cleric.. Put your additional land into barracks.. And I'm sure you can get similar attack times... Cleric maybe just a little bit slower than tact but you sabe so much extra troops with cretic bonus+ extra general..

  5. #20
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    Quote Originally Posted by Shya View Post
    The specs will definitely help once you're hitting 4 times a day. Also, imagine the possibility of surpressing two deep chain targets with one province only. If I am at 400 acres, and they've got two provinces chained to 250 acres, I can keep them both in check. I can make up to 16 attacks a day anyways, I'll get enough land, specs and pessies to keep up, and won't grow to fast due to them giving low acres. Besides that, you won't be a T/M target at 400 acres. :)

    Av/Tact is just going to have to sit at the bottom of the province grinder of a kingdom, and finish it off completely.
    with 10K army of elites, non cleric will lose 700 units while cleric will lose 350 per attack. (no hospt)
    so you will need 650 more extra specs credits then what the cleric got to pay up for the lost gc from the dead units.
    even if you get -25% lost from hospt as tectic, you need 325 specs credits more every attack for it to repay for the lower units lost of cleric.
    with arms to lower elite cost and hospt (-25% lost, -15% train cost) you still need 276 more specs credits to pay up for the dead units...

    so, i dont see how the specs credits help you in terms of eco - the more you hit, the more gold the cleric saves.

  6. #21
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    can you configure building credits in for a tactition and the cost of buildings for a cleric as well..

  7. #22
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    Quote Originally Posted by TerricK View Post
    can you configure building credits in for a tactition and the cost of buildings for a cleric as well..
    no hospt\ no arm's, 10K elites, 1200 acers land (building cost 1058): 215 more building credits
    -25% loss \ no arm's, 10K elites, 1200 acers land (building cost 1058): 107 more building credits
    -25% loss \ -15% train cost, 10K elites, 1200 acers land (building cost 1058): 91 building credits

    i used numbers that are batter for tact (lower number of elites, higher amount of land) and still as you can see, cleric save more money.
    another important point is that in war, avian cleric have one major point over avian tact: your strong points dont effect by BE, land lost or land gain.
    take our tactic: lower BE will lower the effect of hospt, same go for big lands gains or land lost - while cleric keep the lower units lost no matter what happen to you building or be, meaning that you always save more gold with cleric then with tact, as tact cant keep the high numbers needed for credits to be batter gold saveing then -50% loss.

  8. #23
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    so avian/cleric is better it seems like for longer wars

  9. #24
    Regular Shadowquizzy's Avatar
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    Do Avians earn specialist credits??

  10. #25
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    Quote Originally Posted by Shadowquizzy View Post
    Do Avians earn specialist credits??
    Every race earn specialist and build credits upon successful Trad March attacks. Being a Tactician, you earn more then the normal amount.

  11. #26
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    Quote Originally Posted by Hope View Post
    so avian/cleric is better it seems like for longer wars
    as far as saveing money go - yes.
    now that the build cost are lower it even more so when it come to saveing money from re train and re draft.

    also, since i'm a big fan of non copy persona powers, i like cleric more then tactic.

  12. #27
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    You should add to your calculations that in war average of 1/5 your attacks as cleric will get ambushed while tactician against good kingdoms shouldnt get any ambushes on them. That evens up the troop losses

    I played cleric last season so just for the change went tactician. Im going with 24% hospitals and as cleric you need 14% raxes to come up with the same -attack time so it leaves cleric with 10% hospitals

    Tactician at 80% BE 24% hospitals drop losses by 44%

    Cleric at 80% BE 10% hospitals drop losses by 0.5*0.784 = 0.392 = 60.8%

    So troops lost difference is about 17%. So how much the credits + ambushes on cleric even up the loss charts... That I havent calculated. Anyone want to give it a shot?

    Edit. Fast peak on it... On above example with 700 troops lost and considering 1/5 of cleric attacks get ambushed causing 20% more losses in comparison:

    Cleric: 700*1.2*0.392 = 329.28 losses

    Tactician: 700*0.56 = 392 elites lost

    So if elite costs 650... (392-329.28) * 650 = 40768 gc

    At 1000 acres your average attack brings 100 acres giving around 60 building credits *1.3 = 18 extra credits = 18k or so
    and 200 spec credits..? *1.3 = 60 extra specs * 350 = 21k gc

    41k - 18k - 21k = 2k gc more lost per attack now these are very fast calcs and Im not 100% sure on the credit % given and this age building costs

    2k gc is not that big deal atleast for me
    Last edited by Ramsig; 10-02-2012 at 14:40.

  13. #28
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    Not sure where you got your figure of "1 in 5 attacks as cleric get ambushed" but now that avian has a 4 defense leet, I dont think they will be getting ambushed that much. As well, with an 8 hour attack time, all you have to do is a attack a province after they have just attacked and have no fear of ambush

  14. #29
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    Quote Originally Posted by jmiedema View Post
    Not sure where you got your figure of "1 in 5 attacks as cleric get ambushed" but now that avian has a 4 defense leet, I dont think they will be getting ambushed that much. As well, with an 8 hour attack time, all you have to do is a attack a province after they have just attacked and have no fear of ambush
    It was just an assumption from last age experience. And about waiting with attack... Im not going to keep my troops at home a second longer than necessary in war. And if that chain target happens to get his troops back at home in few hours Im not going to wait for it :P
    Last edited by Ramsig; 10-02-2012 at 17:17.

  15. #30
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    Also a mounted unit will help you get a higher % in free credits too, and also, sending standard units instead of elite unit will also up the % of free credits you get. So if you use standard unit and mount them and are a tactician you will gain far higher amounts of free credits. However this is one reason why Avian cannot use stables. However an elf tactician can. Also mounted unit are less likely to die, they die at a lower rate.

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