Results 1 to 15 of 15

Thread: wt + cs = ?

  1. #1
    Forum Addict
    Join Date
    Sep 2011
    Posts
    1,014

    wt + cs = ?

    Does anyone know what the relationship is between clearsight and WT? If you have 25% effects from WT and have cs active, does it result in 50%(additive), or to 56%(multiplicative), or to whatever it is when you figure in the probability that 3/4 of the time you are opped there is a 50% chance it is blocked, and 1/4 the time there is a 25% chance it is blocked?

    http://www.youtube.com/watch?v=pjvQFtlNQ-M

  2. #2
    Regular
    Join Date
    Mar 2011
    Posts
    79
    They are multiplicative.

    Assume CS and 50% with WT:

    .75*.5 = 37.5% success rate rather than 25%

  3. #3
    I like to post Landro's Avatar
    Join Date
    Feb 2010
    Location
    Netherlands
    Posts
    3,616
    What AoA said
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  4. #4
    Post Demon
    Join Date
    Sep 2008
    Posts
    1,524
    Er - expect the original example said 25% stopped via WT's (as listed on build adviser I assume), and CS, which is also 25%.
    So while the form is correct, the numbers are not the requested ones, but instead what happens if you got 50% stopped via WT's while having CS on. This is why the number listed is so low! (Note, additive would have been 25%, even lower!)

    For the 25% with 25% from CS, we get chance of success is:
    (1-.25) * (1-.25) = 56.25%

    I'm guessing the OP rounded this to 56% - note that is the *success rate*, so 43.75% of the ops are failing due to the combination.
    You can get to the same point math wise with:
    25% fail (WT's) + 25% * (1-.25) fail (CS) = 25% + 18.75%
    The main reason to avoid this is it becomes easy to get lost if you have more than 2 factors - safer to calc chance of success in these formulations.
    it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)

    Think Different

  5. #5
    Regular
    Join Date
    Oct 2011
    Posts
    89
    Ethan thanks for the clarification - I appreciate your contributions :-)

    However, re: your signature - I'm afraid I can't agree. It is quite unfortunate that English uses the "-s" morpheme (almost always realised as a /s/ or /z/) to represent too many things (plural marking on nouns, number agreement on verbs, marking possession, clitic form of "is"). But written text is often used to represent speech (speech is more basic and what comes first, comes naturally to all people - writing is not as "natural" a part of the human faculty). Therefore - it's not useful to change "It's a boy" to "'Tis a boy" - because that's not what happens in speech. And speech should be privileged over text (at least in forum chats).

  6. #6
    Forum Addict
    Join Date
    Sep 2011
    Posts
    1,014
    ty all. Although its multiplicative, could someone explain to me how I easily figure out what the % would be if it had been the 3rd choice? I remember knowing at some point how to figure those probabilities, but I have no idea anymore without making a whole ton of boxes.

  7. #7
    Regular
    Join Date
    Mar 2011
    Posts
    79
    #3-

    .5(3/4) + .25(1/4) = average block chance of 43.75%
    .5(3/4) + .75(1/4) = average success rate of 56.25%
    Last edited by Age of Ambush; 10-02-2012 at 22:42.

  8. #8
    Post Fiend
    Join Date
    Jan 2012
    Posts
    110
    Didn't want to make a new thread, so I'll just ask a related question here:

    Clear sight - Gives a 25% chance to catch thieves in addition to the normal chance

    WTs have dual effect:
    - Chance of Catching Enemy Thieves
    - Rate of Repelling Individual Enemy Thieves
    From the description, I gather that CS and WT's first effect does not actually help block enemy operations? Rather they increase the chances of enemy thieves getting caught. If I am not mistaken, an op can succeed even with some thieves caught. Or is the description unclear?

    Only WT's second effect help in actually 'repelling individual enemy thieves'? What does that even mean?

    Can't wait to hear people's take on this.

  9. #9
    Regular
    Join Date
    Nov 2011
    Posts
    50
    Quote Originally Posted by igotnomilk View Post
    From the description, I gather that CS and WT's first effect does not actually help block enemy operations? Rather they increase the chances of enemy thieves getting caught. If I am not mistaken, an op can succeed even with some thieves caught. Or is the description unclear?
    Yes an op can still succeed with a few thieves caught. CS helps with this, I think.

    Only WT's second effect help in actually 'repelling individual enemy thieves'? What does that even mean?
    Enemy thieves auto fail rate on you.

  10. #10
    Post Fiend
    Join Date
    Dec 2011
    Posts
    120
    "Rate of Repelling Individual Enemy Thieves" - to me, just going by how this is worded it seems like it's describing the chance of denying a certain percentage of thieves. for example, enemy sends 1000 thieves to rob you, the operation succeeds and some gold is taken, however your WT's only allow 600 to be effective, therefore lowering the amount of gold lost.

    This is just going by the logic that assuming "Chance of Catching Enemy Thieves" means the chance of complete fail rate.

  11. #11
    Forum Addict
    Join Date
    Sep 2011
    Posts
    1,014
    It is basically what sosincerious said. The first buff of WT is to increase the amount of theives necessary for the enemy prov to get max returns.

  12. #12
    Post Fiend
    Join Date
    Jan 2012
    Posts
    110
    Edit : Sorry for double post: read next
    Last edited by igotnomilk; 12-02-2012 at 17:17.

  13. #13
    Post Fiend
    Join Date
    Jan 2012
    Posts
    110
    Topsy you do mean the second buff of WT right?

    Clear sight does not help make a province fail thievery operations against you. Nowhere does it say in the description about fail rate. "Chance of catching enemy thieves" is not the same as "Chance of enemy thieves failing" is it?

    Thieve operations can fail or succeed, with or without thieves being caught. Failure/success is not related to thieves caught.
    I can send 1000 thieves on a province, lose 500, and still succeed.
    I could also do the same again and have no thieves caught.

    I'm only asking because from the beginning of this thread, people have been talking about "fail rates", "percentage operations blocked", "success" with regard to Clear Sight and WTs' first buff.

  14. #14
    Post Demon
    Join Date
    Sep 2008
    Posts
    1,524
    AFAIK, there are two different effects of WTs, one of which CS also has.

    CS causes a 25% chance to fail the op entirely. In particular, whatever rate at which ops succeed [P] with CS off, then an identical situation except with CS on will succeed only 75% [P*.75] of the time. Incidentally, this fail rate from CS could be checked at any point in the process and produce the same decrease, so long as 'tis an independent check.

    One of the WT effects is exactly like this as well, except of course that the % might not be 25%. The "other" WT effect, the one described with something like "blocks x% enemy thieves", is conceptually a damage modifier. If this effect were at 30%, then a rob op that steals 100k gc in one op without the WT effect will instead take only 70k gc. Similarly for NS damage and the like. I do not know if this is applied before or after the cap check - remember the question about human? In human's case, the +40% damage occurs *before* the cap, so it really just requires fewer thieves to hit the cap point. If WT thief rejection also occurs before the cap (as I would guess), then it really just requires sending more thieves to get the full effect. (Except in cases, like prop, where the cap can not be reached.)

    Note, for thief rejection, that intel ops are *excluded* from this effect - 20%+1 is still sufficient. (They didn't do that in an early draft, I think including a bit of the first age with SoT. It was bad and confusing.) Note also that, while crossing War relations (in or out) has a 75% damage reduction... that damage reduction *does* impact intel ops. And that intra-kingdom ops in post war CF are considered to be targeting a kingdom you are not at war with. This gets reported as a bug every age... 'tis not a bug, just a "mis-feature". I also do not know how the op caps interact with war relations.


    Re: 'tis
    All fair points - I'm mostly just doing it for fun, at to be a bit different. Though 'tis amazing how often I find it on the tip of my fingers in formal settings (like work), and even more amazing (though less frequent) how prone I am to think it, and even to say it, in conversation. We all read Shakespeare, we know it works for spoken English too - 'tis just archaic these days. I don't expect anyone else to adopt it, but I'm having fun with it so far.
    it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)

    Think Different

  15. #15
    Post Fiend
    Join Date
    Jan 2012
    Posts
    110
    Okay so it does help with fail rate. I was more worried about the double meaning of "% chance catch thieves" in the description.

    The second effect I understand a bit better now, thank you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •