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Thread: Tutorial: Elf

  1. #1
    I like to post Landro's Avatar
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    Tutorial: Elf

    This is my first tutorial so while constructive feedback is welcome, please be gentile ;-)

    For this first tutorial I will discus Elf as attacker/Mage. The tutorial is aimed at new players with the goal of getting them ready for their first war.


    Strengths:
    Extra mana in war
    Versatile spellbook
    Instant spells (FB, Tornado, etc.) cause more damage
    Stronger defensive specialist

    Weaknesses:
    Several other races have stronger elites


    Elves are excellent mages and average attackers. We'll build our Elf province as a/M (attacker mage with emphasis on spell casting) We'll need a personality to boost these aspects. Although some people might prefer Sage as personality, I'm going to pick Mystic instead.

    Mystic does not only provide you with access to the spell Meteor Showers (MS) but also makes your guilds and towers perform as if you had twice the actual amount. This will save a lot of room for other uses. The Mystic personality will also extend the duration of your spells by 30% which not only affects the beneficial spells you cast to help your own province but also makes harmful spells cast on opponents last longer.

    Buildings
    The more land you have, the more buildings you will need of a given type to reach a certain effect. For this reason buildings are usually assigned a percentage of land to be dedicated to them. The buildings calculator in Utopia Angel (www.utopiatemple.com) can help you with this.

    The most important building in the game is the farm. Without farms to produce food, your peasants will have to depend on your food stores and once they run out, your peasants and troops will slowly starve to death. We will also need banks to improve our cash flow, guilds to train our mages and make our beneficial spells stronger and towers to provide runes to power our spells. Lastly we will have to dedicate some land to make our army more effective.

    During protection we will need lots of cash to train our army faster and armouries to reduce training costs.

    During the protection phase I would recommend running a strat somewhat like this:
    10% homes
    10% farms
    25% banks
    25% arms (armouries)
    25% guilds
    5% towers
    You could choose to get rid of the homes and replace them with stables for example or more banks and arms.

    Once you are out of protection (OOP) you will want to slowly convert your buildings to something that will help you be more effective during wars. You could gradually change your build into something like this:
    8% farms
    10% banks
    14% barracks (rax)
    10% guard stations (GS)
    10% hospitals (hosps)
    15% guilds
    10% towers
    15% watch towers (WT)
    8% stables


    During protection you will want to make sure of the following:
    Go to the military page and set your draft target to 70%. (you will not reach this during protection) Alternatively you can set it to 0 and wait until your arms are ready before setting it to 70 to take advantage of the drafting cost reduction provided by arms.

    About 24 hour before protection ends (if you have Inspire army active you can wait a little longer) you should start training your troops. Make sure to train a least a few thieves (1 per acre or more) and split the rest of your fund between Elf Lords and Archers.

    War:
    During war Elves will use their spells to disrupt their enemy's economy. Fireball (FB) is one of the most used spells. FB is relatively cheap and easy and destroying an enemy's peasant base will disrupt their economy for a long time. Not only will a lack of peasants significantly reduce your enemy's income, it will also make it harder for your enemy to draft and train new troops. The weakness of using FB is that an enemy can use kidnapping to recover. A stronger way to hurt your enemy is by casting Tornadoes. Tornadoes destroy buildings which will lower your enemy's population capacity. Tornadoes are harder to cast and cost more runes but if will generate a lot of honor for you.
    Another category of spells are duration spells (also referred to as fading spells) Greed and MS are the most used of those. Greed increases military upkeep and goes very well with FB. MS will slowly kill peasants and troops while active although your enemy can protect his troops by sending them out.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  2. #2
    Post Fiend
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    You might want to mention that 20% guilds gives the highest spell duration.
    Mystics 15% guilds works as 30%.
    You dont have 10% guilds because your % will likely drop during the war.

    Expand on towers: Towers needed to cast FB nonstop during wars. Gain 5% mana per hours and FB cost 2%. 2,5 FB per hour. 60% magic science. ?

    ((0.68 * 2000 + 680) * 1,5 * 2,5) / (12 * 0,8 * 2 * 1,6) = 249 tower (at 2000 acres)

    Perhaps skip the math but explain how much land you really save.

    "+30% damage on instant offensive spells." should be explained.

    Draftrate for a mage should be lower than a heavy attacker or thief hybrid. 65%+ is a better guideline.

    Add that when the target has lost peasants his BE will drop.

    I think this is a better war build

    1. Homes: 10%
    2. Farms: 8.7% (enough without FL)
    3. Banks: 10%
    4. Training Grounds: 10%
    5. Military Barracks: 9.3% (perhaps more)
    6. Hospitals: 15%
    7. Guilds: 12.5%
    8. Towers: 12.5%
    9. Watch Towers: 10%
    10. Dungeons: 2%

    Edit: I made a province example for my kd, I can post it if you want me to.
    Last edited by kilava; 10-02-2012 at 17:58.

  3. #3
    Sir Postalot Ordray's Avatar
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    You left out Pitfalls. Also, wouldn't some TGs be better than stables?
    Retired at one time but no longer retired.

  4. #4
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    Quote Originally Posted by Ordray View Post
    You left out Pitfalls. Also, wouldn't some TGs be better than stables?
    if you run your kd right each elf should be able to run stables going into war raze them all after your first hit and then build tg with the 8% stables.

  5. #5
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    Then you don't have TG for the first hit. Either you're planning on keeping the horses without stables, inwhich case its worth switching it out 16 hours before and sending ponies out on a 16 hour hit, or you hit and then switch stables to things that aren't needed at start of hostilities because of stores(towers/farms).
    Last edited by Topsy; 10-02-2012 at 22:46.

  6. #6
    Post Fiend ElusiveWitch's Avatar
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    This is nice of you, Landro :)

  7. #7
    Game Support Bishop's Avatar
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    a dedicated race/pers build etc section would prolly be quite useful
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
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  8. #8
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    It woudl be absolutely brilliant to have a tutorial on each race. I've got several absolutely new players and my fingers are falling off trying to send messages to them all. Thanks for the effort Landro

  9. #9
    Post Fiend ElusiveWitch's Avatar
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    Quote Originally Posted by Bishop View Post
    a dedicated race/pers build etc section would prolly be quite useful
    That would be cool. In a perfect world, it would be a great teaching section for people who come for help. Hopefully it wouldn't turn into a "okay nub, you suck and are too stupid to play this game." flame fest.

  10. #10
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    If someone wanted to start up something like that there would absolutely be no tolerating flames.

  11. #11
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    Nice work Landro, my strat is slightly different, but respect you popped your head up.
    I basically post a strat for my kingdom covering basic race/pers combinations.

    I just finished by first age back after 2 year break, and the strat room appears to have lost all the strat brains offering suggestions for noobs.

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