Page 2 of 5 FirstFirst 1234 ... LastLast
Results 16 to 30 of 70

Thread: Intro to Race/Personality Combinations

  1. #16
    Regular
    Join Date
    Feb 2012
    Posts
    68
    Overall is a good post :)
    Great for beginners, good job! ^^

    Kilava has some nice points that you might want to consider. :)

  2. #17
    Post Fiend
    Join Date
    Mar 2010
    Posts
    292
    Quote Originally Posted by Realest View Post
    if you don't know how to play uto, I suggest you dont mislead others with your post. I stopped reading halfway because of the obvious lack of understanding in game mechanics
    I know you like to post alot, but this is one thread that the community as a whole would be better off without you posting. I was actually sad when I saw your name as the last poster. Some of the advice is sound, some OK, but it is a good read for a new player. I know you cant do it, but think under top 100 when

    You have your opinion, great. Either share your expertise and correct what you believe is wrong, or dont post. You attitude does not help entice new players to the game, whereas that is what Twyla is doing.

    Crowns, yes we have heard it. Back to back as well. Good Job. If the player base dwindles further, and you win another crown, good job also. Me, I would rather get the game back to 10k+ players. I am to help those with questions, not offer elitist non-advice. I wish you would also, as I know you have good knowledge.

    Does it get tiresome answering the same questions, over and over, sure it does, but if you don't want to offer constructive criticism then don't post. Pretty easy.
    CanWe

  3. #18
    Post Fiend
    Join Date
    Jul 2009
    Posts
    125
    Twyla:

    "Apart from those gathered by Halflings, SoMs are inaccurate - you can never be 100% certain how many of those Elites are still at home."

    Thats not entirely true. If you send 10 thieves on a SoM there is 20% randomness to the amount of defense displayed but the number of troop that are away is 100% accurate. All you have to do is a 20%+1 SoM and subtract the number of troop thats are away in the SoM. (angel gives you the defense modifier)

    "Defense Specs contribute 1 NW per DP - as such, a Dwarf Elite only has an 'overhead' of 1 NW (vs Specs) while a Halfling Elite has an 'overhead' of a mere 0.25 NW"

    In halfling case you need to compare the elite with the off specs which has 4 nw. So there is a 2,25 difference in nw for the same offense. You wont have the same turteling power as with all elite but its such a large difference in nw that it has a large impact on the province offensive capabilities. (you get a better OPNW)

    "Established land contributes roughly 65gc/Acre NW" Land + building is 55 NW/A

    "20.57 Elites + 8.57 Horses adds 116.57gc/Acre NW" I assume per acre: 20,57 * 6 + 8,57 * 0,6 = 128,56 nw/A

    Note that each peasant adds 1 nw.


    "True, one could shave it a bit by mixing Specs and Elites, but then you wouldn't have more than 100 DpA when your forces are home or as easily send a few extra forces to assure victory."

    For a dwarf you would still have the same defense if you used def specs or elites. I you say used 5 def specs per acre you still would have the "extra forces" to send out if needed but you would have lower nw (hence better OPNW)

  4. #19
    I like to post Realest's Avatar
    Join Date
    Sep 2008
    Posts
    4,368
    Quote Originally Posted by lmtdconv92 View Post
    I know you like to post alot, but this is one thread that the community as a whole would be better off without you posting. I was actually sad when I saw your name as the last poster. Some of the advice is sound, some OK, but it is a good read for a new player. I know you cant do it, but think under top 100 when

    You have your opinion, great. Either share your expertise and correct what you believe is wrong, or dont post. You attitude does not help entice new players to the game, whereas that is what Twyla is doing.

    Crowns, yes we have heard it. Back to back as well. Good Job. If the player base dwindles further, and you win another crown, good job also. Me, I would rather get the game back to 10k+ players. I am to help those with questions, not offer elitist non-advice. I wish you would also, as I know you have good knowledge.

    Does it get tiresome answering the same questions, over and over, sure it does, but if you don't want to offer constructive criticism then don't post. Pretty easy.
    why are you so emotional? that time of the month, sister?
    The End of an Era

  5. #20
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Knock it off.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  6. #21
    Enthusiast Twyla's Avatar
    Join Date
    Feb 2012
    Posts
    433
    Regarding SoMs:

    When last I played, Crystal Ball and Crystal Eye were used instead of Spy on Throne and Snatch News - and SoMs were FAR more inaccurate. Personally, I feel that should be changed back due to the simple fact that 'eyeball' information is inherently inaccurate. (I'll look further into this.)


    Established Land = 65gc
    • 15gc - The Land itself
    • 40gc - Finished Building
    • 10gc - 10 Peasants (workers) @ 1gc per

    Can't forget the pezzies - estimated at minimal employment with 40% Homes (coupled with minimal T/M coverage) to make the NW from military factor as heavily as possible. If running fewer homes and above-minimal employment, the land factors in even more heavily due to the peasant population.


    And you're right about the NW correction, though the initial information included a miscalculation on my part - I meant for it to be 18.57 Dwarf Elites/Acre total - 10/Acre defense (50 DpA) and 8.57/Acre offense (60 OpA w/Horses).

    Yes, Dwarves could shave a few NWpA with Def Specs (less an option for Halflings) - so that is a valid point, though there remains the issue of exactly where to draw that line. Also, though uncommon, there are times when suiciding is a valid tactic - both inter-kingdom and intra-kingdom.

    Not to mention that a Province just having that option can serve as a deterrent. If such a Province has been hit hard (there are loads of disreputable bottom-feeders), they can suicide in retaliation and net a great deal from the exchange.

  7. #22
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    Quote Originally Posted by Twyla View Post
    and SoMs were FAR more inaccurate. Personally, I feel that should be changed back due to the simple fact that 'eyeball' information is inherently inaccurate. (I'll look further into this.)
    SoM+SoM gave you accurate data.

  8. #23
    Post Fiend
    Join Date
    Mar 2010
    Posts
    292
    Quote Originally Posted by Realest View Post
    why are you so emotional? that time of the month, sister?
    Emotional? No. I just think you have more to bring to the table then you do.
    CanWe

  9. #24
    I like to post Realest's Avatar
    Join Date
    Sep 2008
    Posts
    4,368
    and Im telling you, this guy's post is ****. He misleads people more than he helps.
    The End of an Era

  10. #25
    Forum Addict scorpio86's Avatar
    Join Date
    Oct 2011
    Location
    Earth
    Posts
    1,310
    I think it is a good post, he is just trying to help new players. If you are indeed so wise why not offer assistance rather than insults?
    LIVE LONG AND PROSPER

  11. #26
    Enthusiast Twyla's Avatar
    Join Date
    Feb 2012
    Posts
    433
    Quote Originally Posted by Realest View Post
    and Im telling you, this guy's post is ****. He misleads people more than he helps.
    Seeing as you are so 'wise and all-knowing', why don't you make an effort to prove your 'vaunted knowledge' by making specific statements of correction as opposed to generalized denouncements. All you've succeeded in accomplishing in this thread is to prove your immaturity - I have GRANDCHILDREN who behave far better than you.

  12. #27
    I like to post Landro's Avatar
    Join Date
    Feb 2010
    Location
    Netherlands
    Posts
    3,616
    Quote Originally Posted by Twyla View Post
    ....
    Just to get this straight: Running 40% homes is a horrible strategy.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  13. #28
    Post Fiend
    Join Date
    Jul 2009
    Posts
    125
    I don't know how you calculated the numbers on the dwarf but I cant see them adding up unless you have a lot of science. As landro said 40% homes is a bad idee. As a dwarf you shouldn't run any homes since they don't benefit (aside from BR) from the higher BE.

    I made a build just to check the numbers. I haven't put in much thought into looking for the best options.

    Edit: War build

    Dwarves
    Bonuses:
    * + 20% BE
    * Free Building Construction
    * Can use credits to raze buildings

    Penalty:
    * Accelerated Construction not available
    * - 25% thievery effectiveness
    * + 50% food consumption

    Other Information:
    * Offensive Specialist: Warriors (5/0)
    * Defensive Specialist: Axemen (0/5)
    * Elite Unit: Berserker (6/5, $700, 6 nw)
    * Spell book: Vermin, Quick feet

    The Cleric
    * - 50% Your Military Casualties (on attack or defense)
    * 1 extra General
    Lost "Troops losses on attacks or defense converted to soldiers"

    Goal: A

    Assume: 2000 acres, 500 BPA, Lord and 200% wages.

    ** Effects Summary (Known Science Only) **
    13.3% Income (180,000 books)
    9.5% Building Effectiveness (180,000 books)
    8.5% Population Limits (340,000 books)
    49% Food Production (75,000 books)
    4.9% Gains in Combat (25,000 books)
    42.4% Thievery Effectiveness (100,000 books)
    42.4% Magic Effectiveness & Rune Production (100,000 books)

    Raw Living Space = 2000 * 25 = 50000

    Mod Living Space = 50000 * 1,085 * 1,02 = 55335 or 27,67 People per Acre

    Farms needed without using fertile land:

    Farms = 55335 * 0,25 * 1,5 / 70 * 0,90 * 1,49 = 221

    Building Efficiency: 90%

    1. Farms: 221 (11.1%)
    2. Banks: 300 (15%)
    3. Training Grounds: 400 (20%)
    4. Military Barracks: 239 (11.9%)
    5. Guilds: 220 (11%)
    6. Towers: 80 (4%)
    7. Watch Towers: 300 (15%)
    8. Stables: 200 (10%)
    9. Dungeons: 40 (2%)

    Total Land: 2,000 Acres (100% built)

    ** Effects Summary (Available Buildings Only) **
    1. Produce 13,923 bushels (17,404 with FL)
    2. 6,750gc, +14.34% income
    3. +21.6% offense bonus
    4. -14.2% attack time
    5. Training about 3.96 wizards per hour
    6. Produce 864 runes per hour
    7. Thieves: 22.95% catch, -34.42% damage
    8. Produce 180 horses/hour, hold 12,000 horses
    9. 800 prisoners (2,400 offense, 400gc, 400 jobs)

    Workers (peasants + prisoners) = (0,90 / (0,5 * 1,095) - 1 - 0,2) * 2000 * 25 * 0,67 = 14868 workers --> 14468 peasants or 7,23 peasants per acre.

    Raw WPA needed to get 2 mod WPA:

    Raw WPA = 2 / (1,03 * 1,424) = 1,36

    Raw TPA needed to get 2 mod TPA:

    Raw TPA = 2 / (1,03 * 1,424 * 0,75) = 1,82

    6 Defensive specialist per acre

    Elites per Acre = 27,67 - 7,23 - 1,36 - 1,82 - 6 = 11,26

    Mod DPA (Army out) = (6 * 5 + 2 * 5) * 1,05 * 1,076 = 45,2

    Mod OPA = (9,26 * 6 + 0,4 * 3 + 6) * 1,12 * 1,076 * 1,02 * 1,216 = 93,8

    NW/A = 500 / 92 + 55 + 7,23 + 1,36 * 4 + 1,82 * 4 + 6 * 5 + 11,26 * 6 = 183,94 nw/A
    OPNW = .5099
    DPNW = .2457
    MPNW = .7556

    Summery

    93,8 Mod OPA (5 gen)
    45,2 Mod DPA (Army out)
    2 Mod WPA
    2 Mod TPA

    Note: -14.2% attack time from barracks

    If you go all elite you will have 189,94 nw/A with the same offense and defense.

    OPNW = .4938
    DPNW = .2370
    MPNW = .7308

    **********

    I think the explanation about the nw will need to be rewritten to make it easier for a novice.

    I'll give some more feedback tomorrow.
    Last edited by kilava; 13-02-2012 at 22:19.

  14. #29
    Enthusiast Twyla's Avatar
    Join Date
    Feb 2012
    Posts
    433
    I know, and perhaps should have made that more clear. But I was trying to create an example which gave the NW from military the greatest weight in the overall NW of a Province (not factoring Housing Science or Honor bonuses for the sake of simplicity). A 'worst case scenrio', if you will.

    In a more realistic scenario - an active Dwarf Attacker with a more effective build (fewer Homes), consistently gaining new lands, etc - the NW 'inflation' of an all-Elite army vs is unlikely to exceed the static condition presented. In practice, all-Elite vs all-Spec inflates a Province's NW by less than 2% - and even that (in regards to relative NW against a target) can be more than offset by launching your next attack before starting construction on your new lands.

  15. #30
    I like to post Realest's Avatar
    Join Date
    Sep 2008
    Posts
    4,368
    I have a thread with 22k views that provide more help than you can imagine.
    The End of an Era

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •