Originally Posted by
nooblet
Forget A/t or a/T for a long time. Just play as a plain t/m and it's less crappy... not as good as Faery and requires way too many runes to make its' mana bonus work, with a higher fail rate. Really gets screwed when Faeries have a thief advantage and decide to farm out your runes.
a/t in general is a highly overrated playing style, and requires a kingdom of highly coordinated players to work... even then, it's a crapshoot since ops have a substantial random factor. Most attackers will adjust their tpa to make succeeding ops difficult... the only way your rogue pick gets profit is if you find someone who totally neglected their thief defenses, or your kingdom is organized enough to destroy thief/mage defenses. As a random ghetto province, Rogue attackers are notoriously worthless in my experience, winding up doing neither task particularly well and being locked into thievery by their personality all age.