So I have a question!
I have a 3.7 mod tpa (human/warrior), and we're going to be going into a war soon. I plan on using my thieves to NS heavy attackers, and steal resources.
Since I plan on attackers running WT, I would like to use 10% TD's to lower my losses from failed ops. Those 10% TD's would bring me up to a 4.5 mod tpa.
4.5 mod tpa is not good enough to stop a T/M from killing my troops! I would like to stop my troops from being killed as much as possible, which is why I feel it might be a good idea to screw the TD's and go 10% WT instead, giving me a 15% chance of catching enemy thieves, and -22.5% losses to enemy ops! But, since I have no TDs, my losses from failed thief ops would be quite large...
Now, 15% catch rate doesn't seem to be much IMO, so it makes me think if the added mod tpa from the TD would work better to deter enemy thieves?
I'm also thinking I'll be one of the first players to be chained since I have over 100 opa, which will probably be one of the highest in the kingdom since we're a ghetto. Since I'll be chained, my tpa will sky-rocket and I wont be opted much anyway so WT's will be useless!
If I'm not chained though, I'll grow like crazy and my tpa will drop like a rock making my TD's useless, and all my troops will be dead and economy gone!