As title says. Namely:
Limited Science
No Paradise
Limited Exploring
There's no reason for them to be in the game anymore...
As title says. Namely:
Limited Science
No Paradise
Limited Exploring
There's no reason for them to be in the game anymore...
I'd like exploring to be the same as oow, at least during eowcf if not during actual war.
lifting these penalties during post-war CF: yes
during actual war: no
Reason? Ghetto monarchs would have an even harder time getting explorers to fight in wars if they could just grow without getting involved
This is my province. There are many like it, but this one is mine.
My province is my best friend. It is my life. I must master it as I must master my life.
My province, without me, is useless. Without my province, I am useless.
I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...
You can be involved in a war without attacking. Explorers can contribute with dragon stuff. Why enter a war in the first place with an exploring prov that you aren't comfortable with?
Exploring in war would help to build unbreakables. It would immensely help out chain victims.
I see no reason why it shouldn't be put back...
This is my province. There are many like it, but this one is mine.
My province is my best friend. It is my life. I must master it as I must master my life.
My province, without me, is useless. Without my province, I am useless.
I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...
I still think having exploration be really cheap up until KD-average is the way to go. Once cores get to 2500+ acres getting chained, or starting a new province is gunna be a real hassle.
Since war now has a defined goal, namely having twice the nw as the enemy kd, I believe some of these penalties should be changed. Since a war win now gives you a nice chunk of science, there's no need for the science penalty to be lifted.
However, I think something should be done with Paradise and Exploring. There are two ways of achieving the goal of a war, typically a combination of both...
1. Damaging the other kd and dropping their nw.
2. Securing your own lands and maintaining a dominate position.
With war having the defined goal, I believe #2 should be more embraced. Paradise should be available. If I want to use my mana on dice and help my own prov, that's a tactical choice. I also think exploring should be less penalized. Maybe half of the current penalty.
Discuss.
Thus dice != fake war, since you are trying to win. Thus both sides try to out-explore/dice the other. Thus it's the land/NW chart... without fear of damaging hits from anyone except 1 other kingdom. MD is useless beyond the max MO of the other kingdom, and MO is useless unless it is cheaper than exploring... exactly the effect that happens at the top, except you don't need to beat out the whole server, just the biggest guy in the other kingdom.
Sustainable grow + protection from main server = abuse. Tinkering around the edges is fine, but changing the core concept to allow sustained growth breaks the game.
it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)
Think Different
Strongly disagree.
In an easy war especially early people would launch banks. Aid + the huge bonus pop etc. at WD. Then 4 days to pump your bank and explore it?
Paradise I am ok with being available during EOW CF to make warring less of a penalty for top, but explore should be 2x cost for the entire war. It is still cheap enough to explore a province under 500 acres, but it makes it unpractical to explore a large province up.
My life is better then yours.
Yes ... I like ... make top tier kd bigger is always a win
Should remove gain penalty hitting out and in ... actually just remove post war ... :)
Bring back raze.
It isn't a war without dead provinces covering the KD page.
Opening up science is good.
Paradise during war? No. EowCf, Certainly
Explore should always be double cost.
Last edited by Procrastinat3; 02-05-2012 at 02:39.
There is a reason for them... war provides protection against the rest of the server, even if the war you're fighting is a legit war. There should be limitations on how much a kingdom can do to pump while they're thrashing a kingdom that refuses to surrender out of stubbornness... already, such wars provide huge gains for the dominating kingdom.
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