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Thread: Elf/Mystic Player

  1. #16
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    Quote Originally Posted by chamoun View Post
    This has an uncanny resemblance to someone from my kd...
    best advice: razekill

  2. #17
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    This alone should be enough for you to understand you need to change your build. If people think this is a joke, then something is very wrong with your build.
    Don't be offended by it. It's great you came and asked for opinions, most people are just too stubborn to accept they might be wrong.
    The whole concept of utopia wars is built on hitting hard and taking the risk of being hit.

    After all the game's aim is to grow over time
    No... It's not! And that's why your KD mates are giving you a hard time. Utopia has no REAL aim. You choose your own goals. You can be selfish and try to achieve personal goals, which is boring and easy. Or play utopia like it is meant to - by being a KD mate, helping your KD goals - WWs, size or NW goals as a KD.

    If you can't handle being hit then there's is only one role you can choose as a KD member - a T/M. Luckily, your race/persona is good enough to be a T/M, but you will still need to make BIG changes.
    Everything in your province is crying out TOO LOW! TPA, WPA, OPA and even you DPA is low (for a T/M if you choose to be one). You have a rainbow strat which means your bonuses are very small, and ineffective.

    So... I will suggest you will first choose your role in the KD - A/M or T/M. Then listen to your KD mates - they were right so far about your build being bad.
    Being open to criticism is a BIG advantage. So you are doing it right by posting here. I hope it helps (for your KD's sake - you must be a big burden).

    EDIT:
    Originally Posted by chamoun
    This has an uncanny resemblance to someone from my kd...
    best advice: razekill
    another proof your build is bad

  3. #18
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    Quote Originally Posted by tola View Post
    This alone should be enough for you to understand you need to change your build. If people think this is a joke, then something is very wrong with your build.
    Don't be offended by it. It's great you came and asked for opinions, most people are just too stubborn to accept they might be wrong.
    The whole concept of utopia wars is built on hitting hard and taking the risk of being hit.
    Seriously i thought i was 100% joke when u posted
    Quote Originally Posted by Jotun View Post
    Here are their arguements:
    - That I should have more offense than defense. I think this is wrong - how can I defend my land if I don't have enough defense ?
    (One example is that the guys in my KD with high offense always gets chained down in wars - but I keep my acres.)
    The best defense is a good offense. You either need a high enough offense (over 100 opa) to be usefull OR you need enough defense to be effectively unbreakable, over 100 dpa. F

    Right now im running elf and i pre-war had 45 opa, 120 dpa with 3.5 RAW wpa, 2.5 RAW tpa, and in right now im in war i hit for land grew from 1500->1800 acres and now have an income around 100k gc a tick...see your good income comment

    Quote Originally Posted by Jotun View Post
    - That I should not mix WT's and TD's.. However, my 6.5% makes me able to get intel on other provinces, which is important right ?
    Getting intel is important but u can do that with even with say 0.5 tpa. You either need to run 4 tpa +TD or just run WT.

    Quote Originally Posted by Jotun View Post
    - Other critique is that my province is useless, that I should focus more on being an attacker/mage and what not. I'm really doing fine, I have good income and runes and I can do ops (Surveys) on 70-80% of enemy provs and do conquests on provinces in my own range - I'm doing fine!
    1.You have crappy income compared to someone whos planned on making high income for their kd (think 1800 acres 100k gc per tick).
    2.Towers: 7.8% + 0.3% in progress is not enough, there is no way u could spend ALL your mana in war with that low of towers & science.
    3. with 40 opa & 70 dpa doing conquests means that you are not geting as much land per hit as you should be when u attack AND that if the kd u are waring wants the land u take from them back they will take it whenever they want.

    Seriously best advice for you is
    Quote Originally Posted by Quacky-T View Post
    It seems like your KD mates got the right ideas and are trying to help you out and teach you the game. You should probably start listening to them. Otherwise it might be better for everyone if you defect to a kd where they let you play as you wish, and your current KD can get a serious player in.
    While i would raze kill you if you were in my kd.
    Last edited by Persain; 26-03-2012 at 15:29.

  4. #19
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    Quote Originally Posted by Jotun View Post
    - Other critique is that my province is useless, that I should focus more on being an attacker/mage and what not. I'm really doing fine, I have good income and runes and I can do ops (Surveys) on 70-80% of enemy provs and do conquests on provinces in my own range - I'm doing fine!
    You're not doing fine. At all. Refusing to listen is what gets you killed off. Or trolled on forums.
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  5. #20
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    Quote Originally Posted by Jotun View Post
    Hello. I am playing a Elf/Mystic in a small warring KD. I would like some feedback and advice on my strategy so far.


    Personality & Race: Mystic, Elf
    Nobility: Lord
    Acres: 1,6xx Acres
    Money: 736,033gc (38,734gc daily income)
    Food: 135,801 bushels
    Runes: 59,146 runes
    Population: 45,870 citzens (27 per acre)
    Peasants: 16,939 (37% Peasants)
    Building Efficiency: 94%
    Trade Balance: 526,129gc

    Rangers: 2,273 (11,365 offense)
    Archers: 14,157 (84,942 defense)
    Elf Lords: 6,405 (44,835 offense / 19,215 defense)
    War Horses: 6,546
    Prisoners: 205

    Total Modified Offense: 40 OPA
    Total Modified Defense: 73 DPA
    Thieves: 2.16 per Acre
    Wizards: 1.25 per Acre


    Science Intelligence

    ** Effects summary **
    +7.80% Income (
    +5.90% Building Effectiveness
    +4.80% Population Limits
    +41.30% Food Production
    +7.70% Gains in Combat
    +33.70% Thievery Effectiveness
    +33.50% Magic Effectiveness & Rune Production


    Survey:

    ** Buildings summary **
    1. Homes: 16.8%
    2. Farms: 6.6%
    3. Banks: 13.5% + 0.6% in progress
    4. Armouries: 3.6%
    5. Barracks: 6.0% + 0.6% in progress
    6. Forts: 6.9%
    7. Guilds: 7.8% + 0.3% in progress
    8. Towers: 7.8% + 0.3% in progress
    9. Thieves' Dens: 6.0%
    10. Watch Towers: 140 + 0.3% in progress
    11. Stables: 6.6%
    12. Dungeons: 0.9%


    you want some criticism? YOU GOT TOO MANY buildings, one you dont needTD, run more WT to help stop enemy TM, up your raw tpa to atleast 2.5 get your raw wpa up to about 2.5-3 to be an effective mage run the mod wpa, drop the homes by 6% armouries are just stupid get rid of them the dungeons get rid of, the stables? (my opinion would be back into rax/guilds, drop the forts and run hosps if yoru going to play a mage hybrid attack A/M or even A/m hospitals will be your best friehd, i can see why they are giving you a hard time, your build is whack and yoru sci for being a mage is wicked low, i mean im faery and i dont even have 1.6k land and my magic is already above ill just leave it at and say its above 60% right now and im faery/mystic)


    here is an example build i would do if i had yoru province as A/M

    land 1600
    race: elf, mystic
    soldiers: xxxx
    Archers: 9500
    elf lords: 7500
    draft rate 60-65%
    (these are just random numbers from top of my head fyi anyone that reads this)

    homes: 8%
    farms: 8%
    guilds 20%
    towers 25% (while in war, if not switch the 5% to guilds)
    banks 19%
    WT: 10% (if you have 2.5-3 raw tpa they cannot get through so easily)
    barracks: 15%
    hospitals: 15%

    (may have to tweak the numbers a bit, but this is what i would do for a build if i had his prov, i would alternate the %'s between these buildings where at needed supplement more banks for income if sci/military pumping fast lol)

    etc etc and so on and so on

    you need to rebuild yoru prov, its mis managed
    Last edited by Kemia; 26-03-2012 at 20:14.

  6. #21
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    I jsut re-edited my post so check it out, its a long shot of his but a general example of a typical prov

  7. #22
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    Quote Originally Posted by Kemia View Post
    I jsut re-edited my post so check it out, its a long shot of his but a general example of a typical prov
    He's a mystic, if hes going for A/M as a full attacker he can lower the guilds to 10% AFTER he hits 3 RAW wpa, same goes with towers 15% should be enough.
    (I running elf non mystic have ~60% magic science and 25% towers covers me in war so he should be able to run 15% with his science)
    Take that 25% remaining land and split between hospitals, TG and WT.....also up the elf lords a bit via 65-70% draft. Jotun your KD can help with exact numbers, but they'll most likely fall along those lines.

  8. #23
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    thanks for the extra input persain, i was just saying this as a general aspect

  9. #24
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    OP:

    Imagine this scenario. Two provinces, one with 80 OPA and 40 DPA and the other with 40 OPA and 80 DPA.

    Whenever anyone attacks, they gain specialist credits or free troops, and this is based on how much offense you send.

    So the province with 80 OPA is gaining double the free troops than the province with 40OPA is gaining. In the long term, the province with more offense will grow stronger than the province with more defense, since both sides are losing approximately the same amount of troops per attack, but the one with more offense gains more troops.

    This means in a one on one battle, the province with the more offense will beat the province with more defense.

    The same holds true when you fight in a kingdom of 25 provinces. 25 provinces with more offense will grow stronger than 25 provinces with more defense.

    As others pointed out, if half of your kingdom went high defense and the other half went high offense, the opposing kingdom of 25 all offense guys will outhit your kingdom guy 4:3, and destroy the offensive provinces in your kingdom by out numbering them. Then once they've destroyed or chained the offensive guys, they can then finish up with the half that went heavier defense.

    That's primarily why people suggest going more offense than defense.

  10. #25
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    What flogger said.

  11. #26
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    The people who get chained first are the provinces the enemy considers the most dangerous. If you're never even semi-chained, then somehow you're not considered a threat. That is a bad thing. Doing conquest all the time is a joke. You should be doing trads to help your kingdom win wars. Homes and arms are not good buildings for war. Your wpa is horrible for a Mystic.

    Here's an Article about Elf A/M I wrote at the start of this age. http://forums.utopia-game.com/showth...0-Tutorial-Elf
    It might give you a few tips.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  12. #27
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    Am surprised you have not been razekilled yet.

  13. #28
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    Quote Originally Posted by foxydude View Post
    Am surprised you have not been razekilled yet.
    That would depend a bit on the type of kingdom he plays in. Some kingdoms are just happy to have another attacker no matter how weak. Being limited to conquest during war is not the right way however.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  14. #29
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    Many ghettoes can't razekill a 1600a high defense province if they impose arbitrary acre caps that the defensive noob ignores. If you are are monarching such a kingdom, don't let that situation arise if at all possible.

  15. #30
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    Stables, armouries, dungeons = pointless

    8% farms, 15% banks, 7% TG, 10% forts, 22% guilds, 25% twrs, 15% wts (works for me atm) - adjust in war according to needs


    8% towers is never ever going to give u the amount of runes you're going to need to have stocked and carry on producing in war nor will u be able to sustain wizards loss and recover them with 8% guilds.

    min 2.5 tpa raw, work on that crime science
    min 3 wpa raw (push to 4?) your channelling science is way too low for an elf mystic - above 50% minimum
    draft until u reach 85-80% BE (BE science therefore needs to increase accordingly also)
    increase pop sciencefor below

    40/45 pmd? - rest = elites

    Just a thought :)

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