1. Are the guides fully updated each age?
2. Nightmare: "Makes roughly 1.5% of troops be put back in training" I assume it includes thieves but not wizards? Does it include army out?
3. Expose Thieves: "Opponent stealth reduced to roughly 93% of original stealth". It means current/remaining stealth right? rounded down, up or nearest %?
4. Aggression: "Soldiers are 2/0 units instead of 1/1 units for the duration of the spell". How does it affect Halflings? 2/0, 3/1 or 4/0?
5. Invisibility: "10% more thievery offense" Does that mean effectiveness or damage?
6. Sabotage Wizards: "Reduces the target provinces mana by a small percentage" Formula please(how many thieves to send etc.)? Is it worth the stealth(if not, BOOST IT!)?
7. Arson: What is the rate/formula? 6% of enemy's built buildings at the rate of 0.0045/thief?
8. Greater Arson: Based on formula, 223 thieves are need to destroy 1 building. At 17 buildings left of a certain building type, 6% of it = 1.02, at 16, 6% of it is 0.96. So does this mean that any building type can only be reduced down to a minimum of 16 or is there a minimum of 1 acre destruction? i.e. keep sending 223 thieves another 16 times to burn it down to 0.
9. How do I calculate the duration of Incite Riots, Bribe Generals and Bribe Thieves?
10. Propaganda: has anyone been able to make a close find of the formula? Sending different amounts of thieve yields differing amount of converted population, yet, sometimes 0 is converted with all thieves sent.