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    Age 54 Potential Changes

    These are the potential changes for age 54. Please direct your comments and questions about these changes to this thread in the suggestions forum.

    Race Changes

    Avian
    -30% Attack Time
    + 30% Spell Damage (Instant Spells)

    - 10% attack gains
    No Access to Stables

    SpellBook: Clearsight, War Spoils, Fools Gold
    Elite: 7/4, 600gc, 6.75NW


    Dwarf
    + 5% population
    +40% thievery damage

    -10% BE

    Spell book: Quick Feet, Fanaticism, Vermin
    Elite: 7/4, 700gc, 6.5NW


    Elves
    +30% WPA
    +1 mana in war

    Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
    Elite: 6/5, 700gc, 6.75NW


    Faery
    +50% damage on spells and ops
    +50% WPA and TPA

    -10% Population
    Offensive Specialist Strength -2

    Spellbook: All racial spells
    Elite: 3/8, 1000gc, 8NW


    Halflings
    +30% TPA
    +1 stealth

    -15% Birth Rate

    Spellbook: Invisibility
    Elite: 5/6, 500gc, 5.75NW


    Humans
    +20% BE
    + 30% Thievery Damage (Sabotage Ops)
    + 30% Spell Damage (Instant Spells)

    Spellbook: Tree of Gold, Fountain of Knowledge
    Elite: 6/5, 600gc, 6NW


    Orcs
    +20% gains
    Can train elites with credits

    -25% TPA and WPA

    Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
    Elite: 9/3, 900gc, 6.75NW


    The Undead
    -50% Offensive losses on attacks you make
    Successful land attacks convert specialists to elites
    Spreads and is immune to The Plague

    - 25% science effectiveness

    Spellbook: Greater Protection, Town Watch, Animate Dead
    Elite: 9/2, 1000gc, 6.75NW
    Last edited by Bishop; 18-04-2012 at 14:22.
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