I did some calculation on dwarf cleric as a durable pure attacker and this is what I came up with. I just put in the numbers, no effort was made to optimize the build.
Edit: Just noticed that the farm calculation is wrong due to input of wrong BE! (249 is correct)
Dwarf
+ 15% BE
+ 30% Spell Damage (Instant Spells)
Free Building Construction
Can use credits to raze buildings
+ 50% Food consumption
Accelerated Construction not available
Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
Elite: 7/3, 750gc, 6.5NW
The Cleric
- 50% Your Military Casualties (on attack or defense)
Animate Dead spell always active
Goal: A
Assume: 2000 acres, 500 BPA, Lord and 200% wages.
** Effects Summary (Known Science Only) **
13.3% Income (180,000 books)
9.5% Building Effectiveness (180,000 books)
8.5% Population Limits (340,000 books)
49% Food Production (75,000 books)
4.9% Gains in Combat (25,000 books)
42.4% Thievery Effectiveness (100,000 books)
42.4% Magic Effectiveness & Rune Production (100,000 books)
Raw Living Space = 2000 * 25 = 50000
Mod Living Space = 50000 * 1,085 * 1,02 = 55335 or 27,67 People per Acre
Farms needed without using fertile land:
Farms = 55335 * 0,25 * 1,5 / 70 * 0,90 * 1,49 = 221
1. Farms: 221 (11.1%)
2. Banks: 300 (15%)
3. Training Grounds: 399 (19.9%)
4. Guard Stations: 400 (20%)
5. Guilds: 240 (12%)
6. Towers: 100 (5%)
7. Watch Towers: 300 (15%)
8. Dungeons: 40 (2%)
Total Land: 2,000 Acres (100% built)
** Effects Summary (Available Buildings Only) **
1. Produce 12,376 bushels (15,470 with FL)
2. 6,000gc, +12.75% income
3. +19.16% offense bonus
4. -25.6% losses when attacked
5. Training about 3.84 wizards per hour
6. Produce 960 runes per hour
7. Thieves: 20.4% catch, -30.6% damage
8. 800 prisoners (2,400 offense, 400gc, 400 jobs)
Workers (peasants + prisoners) = (0,80 / (0,5 * 1,095) - 1 - 0,15) * 2000 * 25 * 0,67 = 10425 workers --> 10025 peasants or 5,01 peasants per acre.
Raw WPA needed to get 2 mod WPA:
Raw WPA = 2 / (1,03 * 1,424) = 1,36
Raw TPA needed to get 2 mod TPA:
Raw TPA = 2 / (1,03 * 1,424) = 1,36
8 Defensive specialist per acre
Elites per Acre = 27,67 - 5,01 - 1,36 - 1,36 - 8 = 11,94
Mod DPA (Army out, Fanaticism) = 8 * 5 * 1,05 * 1,076 * 0,97 = 43,83
Mod OPA (Fanaticism) = (11,94 * 7 + 0,4 * 3) * 1,09 * 1,076 * 1,02 * 1,1916 * 1,05 = 126,89
NW/A = 500 / 92 + 55 + 5,01 + 1,36 * 4 + 1,36 * 4 + 8 * 5 + 11,94 * 635 = 193,93
OPNW = .6543
DPNW = .2260
MPNW = .8803
Summery
126,89 Mod OPA (4 gen, Fanaticism)
43,83 Mod DPA (Army out, Fanaticism)
2 Mod WPA
2 Mod TPA + 15% WT + CS
Note: 20% GS --> -25.6% losses when attacked