Age 54 start dates and Age 53 end dates:
Tuesday May 8th, 12.00 GMT - End of age
Tuesday May 8th, 18.00 GMT- Start of Freeze
Friday May 11th, 18.00 GMT - Start of Protection
Monday May 14th, 18.00 GMT - End of Protection
For Age 54 the following changes will be implemented (use the Show Text button to see age 53 details). Thanks to everyone that contributed.
Race Changes
Avian
-25% Attack Time
+40% Sabotage damage
- 10% attack gains
No Access to Stables
Spell book: Town Watch, Vermin, Mystic Aura
Elite: 7/2, 600gc, 6.25NW
Dwarf
+ 15% BE
+ 30% Spell Damage (Instant Spells)
Free Building Construction
Can use credits to raze buildings
+ 50% Food consumption
Accelerated Construction not available
Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
Elite: 7/3, 750gc, 6.5NW
Elves
+50% WPA
+1 mana in war
+ 1 defence specialist strength
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 6/4, 700gc, 6NW
Faery
+ 30% Spell Damage (Instant Spells)
+ 30% Sabotage damage
+ 30% WPA and TPA
-10% Population
Offensive Specialist Strength -2
Spellbook: All racial spells
Elite: 3/8, 1000gc, 7.5NW
Halflings
+50% TPA
+1 stealth
- 50% thief cost
-15% Birth Rate
Spellbook: Invisibility, Town Watch
Soldiers: 2/2
Elite: 5/6, 550gc, 5.75NW
Humans
+10% Population
+ 50% Sabotage damage
+ 50% Spell Damage (Instant Spells)
+ 1 Offense specialist strength
Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
Elite: 5/5, 500gc, 5NW
Orcs
+20% gains
Can train elites with credits
-75% Combat Instant Spell Damage and Duration
-75% Sabotage Damage
Spellbook: Bloodlust, Fanaticism, Aggression, Reflect Magic
Elite: 9/2, 850gc, 7.25NW
The Undead
-50% Offensive losses on attacks you make
Successful land attacks convert specialists to elites
Spreads and is immune to The Plague
No food needed
- 25% science effectiveness
Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity
Elite: 9/3, 1000gc, 7.5NW
Personality Changes
The Merchant
+30% Income
-50% Money Losses on Plunder Attacks
Immunity to all Income Penalties (Riots, Plagues, etc.)
The Sage
+ 25% Science effectiveness
-66% Losses on Learn Attacks
Immune to The Plague
The Rogue
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are twice as effective (subject to DBE)
The Mystic
Access to Meteor Showers
All Guilds and Towers are twice as effective
+50% Spell Duration (For Duration Spells Only)
+1 mana per tick in War
The Warrior
+1 General
+15% OME in war
Enhanced Conquest range
The Tactician
Gain 50% more Specialist and Building Credits
-15% Attack Time
Accurate Espionage (in war)
The Cleric
- 50% Your Military Casualties (on attack or defense)
Animate Dead spell always active (reawakens all troops lost on defense/offense as soldiers)
The War Hero
+50% more bonuses from honor
-50% draft cost
-50% train time
-50% Land Losses on Ambush Attacks
Mechanic Changes
If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
A war ending will grant, for both kds:
All land currently out with armies at war end returns home immediately.
Instant population growth of 20% of your max pop if you are under 50% of your max pop
+500% Birthrate
30% reduction in training costs of all troops.
Draft cost reduced 50%
Winning a war will grant the following:
+10% honor taken from the opponents honor pool
100 books of science per acre based on your median province
3 times your median provinces acres in spec credits
Free building credits to the total of your current unbuilt acres