Results 1 to 8 of 8

Thread: Is there a Utopia simulator for age 54?

  1. #1
    Member
    Join Date
    May 2012
    Posts
    14

    Is there a Utopia simulator for age 54?

    Is there a Utopia simulator for age 54? I am an OLD player (10 YEARS AGO) , new to this age and have looked through the forums here but couldn't find anything. Please post a link if you have it. Alot of my pleasure came from OOP strats, I need to plan my start. TY in avdvance

  2. #2
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    No public one i am aware of right now, but i could be wrong
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|
    PM DavidC for test server access

  3. #3
    Enthusiast
    Join Date
    Oct 2011
    Posts
    394
    There aren't any public simulators for Age 54. However, Some people might have some that they modify for their kingdom each age. The public Utopia Simulators (Prophet) stopped at Age 30 if I remember correctly. Best advice is to make 2 spreadsheets for the province. One for Building layout then another for the Military taking into account the Total Population, pop penalty or bonus, Housing science, wpa you want (estimated), tpa you want (estimated), dpa or opa (specialists), elites, and have it show the peasants you want. Once you have all this you can plug your building layout into Utopia Angel to get the Training Ground or Fort bonus, estimate your ME via draft rate (I think it's +23% OME or 1.23 for 200% wages), then general bonus is 3% (0.03) for 2 and another 3% after that (Total of 9% boost with 4 generals and 12% boost with 5 generals). Most of this will be estimated but will be within a good range of accuracy. It will be within 3% of the exact number.

  4. #4
    Enthusiast
    Join Date
    May 2010
    Posts
    467
    LOL +23% OME from 200% wages.... first of all wages effect ME, both offense and defense and secondly it maxes at +7.6% or 1.076 so less then 1/3 of what Natsu thought it was...

  5. #5
    Forum Fanatic gergnub's Avatar
    Join Date
    Aug 2008
    Posts
    2,525
    no public ones.

  6. #6
    Post Demon
    Join Date
    Mar 2009
    Location
    noobtopia
    Posts
    1,836
    base BR is 2%, protection increases birthrates by 50% (multiplicative with other birth rate bonuses)
    base peasant income is 2.75gc per peasant, 1/3 of that if peasant is unemployed.
    exploration and build cost formulae I don't know offhand.

    Knowing these, you can predict the peasant growth and cash flow of your province, and account for the actions you make at scheduled points. It's time consuming to write everything down, but suffice to say there are a few things I've found...

    1 - Your peasants don't reach maximum population until about 14-16 ticks into the age, assuming no exploration
    2 - Because of this, you might be better off waiting on exploration until you're at maximum population or close to it, as you don't get any more peasants out of it until later, and when you do explore you can do so in one lump rather than exploring 125 in freeze time and some acres shortly afterwards.
    3 - Of course you do get buildings on the explored acres later. Don't know how much that affects things.
    If you explore no more than 125 acres, it's probably better to just explore them right away and start buiding as the acres come in, to get the employment income sooner.
    If you build mills, then it's better to wait to explore most of your acres. Not sure where the cutoff point is for soldier cost of exploration to increase.

    I had a pretty crap oop strategy last age, but it didn't make much difference because I landed in a ghetto where people trained pure defense - and not even much of that, then got waved by two seperate kingdoms. Amusingly the first two hits of the age against me were bounces, and the third was a hit from a skd for 50 acres. I found some undefended prov and nabbed ~150 immediately oop, with barracks to speed up my attack. If I did it over again I would train pure elites instead of offspec, but I suppose I lived.

  7. #7
    Post Demon lastunicorn's Avatar
    Join Date
    Aug 2011
    Posts
    1,458
    Easiest thing to do is use a spreadsheet with how much money you will make and soldiers you will draft each tick and how many peasants you will have. They all need to be dependent on each other. Drag the boxes down to show the ticks happening until a change happens in the way things will draft/grow (buildings being built, pop limit reached) and apply changes accordingly. It won't be perfect if you don't include science changes, but you can make reasonable guesses.

  8. #8
    Enthusiast
    Join Date
    Oct 2011
    Posts
    394
    Quote Originally Posted by Evillone View Post
    LOL +23% OME from 200% wages.... first of all wages effect ME, both offense and defense and secondly it maxes at +7.6% or 1.076 so less then 1/3 of what Natsu thought it was...
    oops... I was busy working on multiple things when responding and yes my +23% was wrong. My apologies but the overall message was he could create a spreadsheet to view the differences between each race for selection then looking at each personality to match.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •