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Thread: Mystic double guild effectiveness question

  1. #1
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    Mystic double guild effectiveness question

    So maximum spell duration requires 20% guilds. Does mystic's double guild effectiveness mean they get maximum duration at 10% guilds or does the double effectiveness only affect wizard production? I would guess it affects both so that mystics can get maximum duration at 10% guilds, but would like to hear some people confirm who know better from experience.

    Thanks in advance.

  2. #2
    Post Fiend
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    10% guilds as mystic works as 20% guilds for non mystics so you are correct :)

  3. #3
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    ^^ this

  4. #4
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    Thanks. ;D

  5. #5
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    Your welcome :)

  6. #6
    I like to post Landro's Avatar
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    BE will lower the effect so if you expect to be around 80 BE you should build 12.5% guilds a mystic
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  7. #7
    Enthusiast Palar's Avatar
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    The Mystic
    Access to Meteor Showers
    All Guilds and Towers are twice as effective
    +50% Spell Duration (For Duration Spells Only)
    +1 mana per tick in War
    Shouldn't guilds needed for max duration then be further wittled 10/1.5 ~7% or 12.5/1.5 ~9% (rounded up on both)
    Or am I missing something
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  8. #8
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    I think you could do that to get the max duration for a non-mystic, but mystic allows you to get durations that a non-mystic could never get. You might get a 14-hour storms spell as a non-mystic, for example, but as a mystic 21 hours. As I understand it you can only max out the duration possibilities of mystic by going to 10%.
    Last edited by Ahab; 09-05-2012 at 14:07.

  9. #9
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    well palar there is random effect and when you landswap your guild% goes down and 10% guilds to start for a mystic is good also to keep making some wizzards you are losing by failing spels or AW or massacres.

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