Results 1 to 11 of 11

Thread: Dopefiend's Warcry

  1. #1
    News Correspondent
    Join Date
    Apr 2012
    Posts
    19

    Dopefiend's Warcry

    June 22nd of YR9, war broke out between the kingdoms of Dopefiends and War Cry. Dopefiends, being the larger kingdom, bunkered down for a long-term war and took an immediate focus on gaining an economic advantage. They launched a heavy assault of mystic power, fireballing down most of War Cry's provinces to an average of roughly 6k peasants per province. To ensure their effectiveness, Dopefiends updated their enemies intel roughly every six hours to monitor peasant regrowth and possible kidnappings. They accompanied their fireball strategy with a Gold Dragon to further reduce War Cry's building efficiency. War Cry in turn sent an Emerald Dragon, likely trying to use their smaller size to have the gains advantage.

    Dopefiends knew that War Cry would have a large gains advantage, so they began focusing on chaining their attackers immediately, hoping to prevent them from the opportunity of getting massive gains. This dragged on for the first 4 days of war, before Dopefiends finally felt they had all of the advantages, and considered the war over. War Cry had other plans, however, and despite their condition, continued to endure. Dopefiends had managed to build a few unbreakables, and for the last few days of war focused on massacres against War Cry's Elves to reduce both their mage power, and further lower their peasant count. Alas, after roughly 8 1/2 days of war, War Cry finally decided they'd had enough, and withdrew.


    Comments:
    Monkey of Dopefiends comments:
    It was a good war. War Cry's a really good kingdom and it was a pleasure to war them. However, the childish behavior from some of their provinces were just immature and arrogant. I would also like to note that they changed their banner and KD name to: Feeding DND. This is probably why it took them so long to admit defeat and WD. Nonetheless, we'd like to thank them for warring us and if they want a rematch next age we'll gladly accept.
    War Cry declined to comment.


    ** WAR Summary from Dopefiends **

    Total Attacks Made: 1253 (139926 acres)
    -- Traditional March: 1119 (138454 acres)
    -- Conquest: 4 (538 acres)
    -- Ambush: 10 (934 acres)
    -- Raze: 24 (1892 acres)
    -- Massacres: 66 (103444 people)
    -- Learns: 6
    -- Failed Attacks: 24 (1.9% failure)
    Total Attacks Suffered: 870 (122010 acres)
    -- Traditional March: 819 (117462 acres)
    -- Ambush: 36 (4548 acres)
    -- Failed Attacks: 15 (1.7% failure)


    The Kingdom of Dopefiends

    Total acres exchanged: +17916 acres (1253/870)
    +2295 acres: RAWR (49/0)
    +2260 acres: Thats what she below me said (50/5)
    +1957 acres: OH HUH (49/0)
    +1819 acres: Humdinger (49/1)
    +1794 acres: BreakingBad (53/48)
    +1662 acres: Wherever I May Roam (75/27)
    +1496 acres: Winged Wasteland (62/63)
    +986 acres: supermassiveblackhole (65/37)
    +950 acres: Hugh Jarse (47/34)
    +912 acres: Now sir a war is won (63/44)
    +866 acres: Carrotland (46/34)
    +846 acres: IamUndeaDSage (57/43)
    +794 acres: Blaire Jagger (65/69)
    +699 acres: DUDE WITH BIG BADONKADONK (59/47)
    +177 acres: Anonymous province from (8:6) (1/0)
    +148 acres: I Like How It Feels (48/46)
    +30 acres: Midnight rambler (76/47)
    -54 acres: Dr Strangely Strange (46/87)
    -72 acres: Monkeys pleasure land (52/54)
    -74 acres: The Most Electrifying Prov (59/48)
    -217 acres: Poetry For A WeedBag (0/1)
    -245 acres: Kush Addict (63/51)
    -312 acres: Zolo (56/39)
    -801 acres: hi im paul (63/45)


    The Kingdom of War Cry

    Total acres exchanged: -19808 acres (870/1253)
    +1467 acres: It is a matter of (21/9)
    +1025 acres: The art of war (14/12)
    +117 acres: the conditions obtaining (21/16)
    +94 acres: of inquiry which can (36/30)
    -38 acres: neglected The art of war (27/16)
    -153 acres: These are - (43/30)
    -305 acres: Hence it is a good subject (0/8)
    -467 acres: in the field (50/65)
    -532 acres: Method and discipline (33/32)
    -535 acres: or to ruin (46/48)
    -569 acres: then is governed by (44/54)
    -600 acres: Sun Tzu said - (10/15)
    -673 acres: to the state (44/37)
    -706 acres: in ones deliberations (45/52)
    -867 acres: life and death (39/40)
    -899 acres: Earth (44/50)
    -908 acres: The Moral Law (0/6)
    -929 acres: a road either to safety (0/6)
    -992 acres: to be taken into account (40/33)
    -1353 acres: on no account be (43/41)
    -1378 acres: is of vital importance (71/70)
    -2048 acres: when seeking to determine (41/68)
    -2065 acres: The Commander (55/154)
    -3238 acres: five constant factors (52/155)
    -3256 acres: All war is deception (51/206)

  2. #2
    Post Demon UnknownGhost's Avatar
    Join Date
    Nov 2008
    Location
    San Diego, CA
    Posts
    1,457
    Good job Dopefiends!
    #sinners <---click to join

  3. #3
    Postaholic
    Join Date
    Apr 2009
    Posts
    952
    Good job Malm

  4. #4
    Veteran
    Join Date
    Jun 2009
    Posts
    602
    Omg profields! What no one saw was the other 25 provinces hidden there and attackling for Malm

  5. #5
    Newbie NeXxs's Avatar
    Join Date
    Dec 2011
    Location
    MY
    Posts
    8
    Gj Dopefiends,thanks WarCry for the good war.

  6. #6
    Member
    Join Date
    Nov 2008
    Posts
    42
    Thanks for the ghosthelp sillurin, couldn't have done it without you!

  7. #7
    Post Fiend
    Join Date
    Jan 2012
    Posts
    102
    +2295 acres: RAWR (49/0) - le turtle malm gratz to dopies, well fought War Cry

  8. #8
    Enthusiast mbab's Avatar
    Join Date
    Jul 2008
    Posts
    338
    gg Dean and crew =)

  9. #9
    Newbie
    Join Date
    May 2012
    Location
    #strongholder
    Posts
    6
    not a bad acre gain in the end lol . GG

  10. #10
    Member
    Join Date
    May 2012
    Posts
    15
    wow Malm, UG, This never ends :X

  11. #11
    Post Fiend
    Join Date
    Mar 2011
    Location
    Netherlands
    Posts
    254
    Wow, I didn't know they made an article about this :-)

    Main feat of dopeys was to keep (almost) all the undead on low peasants all the time....we needed some kind of income on them to grow nw and hit down their provinces. Ah, and their biggest provinces were more pumped with wizards than we had expected. Nothing we could do, really, they were too big at the start and stayed too big at the end.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •