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Thread: Need help with undead science allocation

  1. #1
    Post Fiend
    Join Date
    May 2012
    Posts
    254

    Need help with undead science allocation

    Anyone have a good idea on how to allocate?

    I was thinking for the start something like

    30% gold
    20% building eff
    20% population
    15% gains in combat
    7.5% magic
    7.5% thievery

    But really I have no idea :)

    Any tips welcome

  2. #2
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    95% alchemy initially. Then you focus on Pop, Alc and Be, - in that order of importance.

    The gains at the low end of sci allocation are good as its on a curve, so you can invest small amount in all categories - apart from food of course.
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  3. #3
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,201
    Quote Originally Posted by Blindman View Post
    Anyone have a good idea on how to allocate?
    That's not bad...for a long term science concept. I'd switch gold<-> population though....also once MID-LATE age rolls around i wouldn't spend any points on magic/thievery. Hit fearies/other turtles for science and as they tend to be t/m magic heavy it'll balance out.

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