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Thread: War - Chaining or Max Gain?

  1. #16
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    It's absolutely wrong to say activity is more important than strategy. Strategy should always come first, but awareness of activity is an import factor when designing your strategy. Other important elements is ofc race setups, nw spread, military power, economy, T/M ability.. etc etc. Same as a kd with 20% draft will never beat a kd with 70% draft across the board, a far less active kd will lose. The mistake people do is they try to design their strategy as if they have perfect execution ability of any strategy. Nearly all kd's in the game don't. Once you've created an awareness of what you kd can do, you create a strategy that matches this ability. As an example, way too many people chain without knowing why and when chaining is good - if you don't know this just go max gains.

    In addition, a war comes down to a lot more than how you hit. Which provs gather intels, how updated intel you have to base decision on, how coverage ops are fulfilled, how instant ops are executed, when to kill/keep/donate dragons, when to aid up own provs... Just a few examples that are seldom discussed but will win the war if attacking is evenly matched.

  2. #17
    Strategy Moderator
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    Quote Originally Posted by Elurin View Post
    It's absolutely wrong to say activity is more important than strategy. Strategy should always come first,
    Is it strategy to say our activity is better so we dont need to plan and random max gaining will win the war?

  3. #18
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    Quote Originally Posted by Elurin View Post
    It's absolutely wrong to say activity is more important than strategy. Strategy should always come first, but awareness of activity is an import factor when designing your strategy. Other important elements is ofc race setups, nw spread, military power, economy, T/M ability.. etc etc. Same as a kd with 20% draft will never beat a kd with 70% draft across the board, a far less active kd will lose. The mistake people do is they try to design their strategy as if they have perfect execution ability of any strategy. Nearly all kd's in the game don't. Once you've created an awareness of what you kd can do, you create a strategy that matches this ability. As an example, way too many people chain without knowing why and when chaining is good - if you don't know this just go max gains.

    In addition, a war comes down to a lot more than how you hit. Which provs gather intels, how updated intel you have to base decision on, how coverage ops are fulfilled, how instant ops are executed, when to kill/keep/donate dragons, when to aid up own provs... Just a few examples that are seldom discussed but will win the war if attacking is evenly matched.
    +1, so very true. I keep trying to explain this to kingdoms I random in, but to no avail.

  4. #19
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    Quote Originally Posted by Elurin View Post
    The mistake people do is they try to design their strategy as if they have perfect execution ability of any strategy. Nearly all kd's in the game don't. Once you've created an awareness of what you kd can do, you create a strategy that matches this ability.
    Excellent advice.

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