Thoughts on this build? I am rather new to the game so tips welcome.
25% Barracks
25% Armouries
10% Guild
8% Banks
8% Homes
8% Stables
8% Training grounds
5% Tower
2% Dungeon
Going for 1/2/1 Off spec / def spec / elite or something like this.
Thoughts on this build? I am rather new to the game so tips welcome.
25% Barracks
25% Armouries
10% Guild
8% Banks
8% Homes
8% Stables
8% Training grounds
5% Tower
2% Dungeon
Going for 1/2/1 Off spec / def spec / elite or something like this.
Whats your personality and is this for war?
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |PM DavidC for test server access
Warrior and was thinking all round, ghetto kingdom for an active player.
So far I have hit for like 200 acres but have been hit back for the same amount so still sitting on 600 acres. Just trying to figure out how to get the most out of the game.
We are not at war now but will go soon, whats the difference in regard to the build?
Ok, i assume you still need to get trained up so
30% banks
25% armouries
10% guilds
5% towers
15% barracks
15% tgs
when you get trained drop out your arms for hospitals and guard stations (get the hospitals in as soon as you have a decent chunk of elites really), and drop your banks down to say 10-15% and replace them with watchtowers and additional guardstations
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Why no love for stables? its free offence, not space efficient?
Is that meant for a very slow growth (land) build? otherwise how will you ever really be trained up if you continue to grow?
Last time I played was like 10 years ago but back then land gains where the main goal, it seems now a lot of kingdoms just like to go for war wins or something.
Always emphasize heavy training grounds if you build stables.
I am about to give up on suggesting build strategies, because I get tired of people not listening. I can just give general tips and hope some of them make sense. Too many people have this fetish for homes. -_-
Or do things the easy way and follow Bishop's advice. It's good.
damn you kinky sex faeries and your leet builds.
This will help you make more effective randoms so you don't get retalled for the same amount you take.
http://www.godlygaming.org/2011/04/1...ive-randoming/
Homes are only good if u are running 90% draft .... :)
Stables are not free offense, horses use NW and on an undead elite they arent as good a mod as TGs. I'm not a massive fan of stables currently, elite off values need to drop a lot before they attract me.
Once you get trained i assume you are going to war - when war ends you just rotate back in more banks and maybe arms, depending how much you gotta retrain.
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Stables are nice to have in protection and when you get OOP.
After that I just stop building them.
didn't want to start a new thread, so i'm posting here;
i'm having trouble deciding, which would serve best for UD tactician, this concerns a kdm build, its between either 15% RAX or 15% GS
thinking GS would be more beneficial, but also can see where RAX would be effect way to go, also this is for war builds.
i'm ghetto , but in a kdm thats working to try and improve, plz no BS, we're no threat to any of you super powers wat-so-ever
Edit: just read persian's response after this one.
Last edited by Topsy; 27-05-2012 at 06:11.
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