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Thread: Race Changes Next Age

  1. #1
    Mediator goodz's Avatar
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    Race Changes Next Age

    A quick memo, weaker races this age imo are avian/halfling followed by dwarf. Halfling has a role but making it better wouldn't break it, avian is terrible in general. Dwarf is the weakest pure attacker, can function but is worst then elf as a/m or orc/undead as a pure attacker. These are my thoughts anyway.


    Avian:
    -25% attack time
    +175% birth rates
    +30% thievery damage

    +25% losses

    7/3 - 600gc

    Town watch, invisibility, mystic aura, vermin.


    Dwarf:
    + 20% Building Efficiency
    Free Building Construction
    Can use credits to raze buildings
    + 30% Spell Damage (Instant Spells)

    +50% Food Consumption
    Can't use Accelerated Construction

    Elite: 7/4, 800gc, 6.5NW

    Quick Feet, Fanaticism, Fools Gold, Clearsight


    Elves (unchanged):
    1 Mana Recovery / Tick in war
    + 50% WPA
    + 1 defence specialist strength

    Elite: 6/4, 700gc, 6NW

    Pitfalls, Mages Fury, Amnesia, Nightmare


    Faery:
    +30% magic effectiveness
    +30% thievery effectiveness
    3/7 def spec (7nw, 900gc)

    Penalty:
    +25% wages


    All offensive spells, Quick feet, invisibility, mages fury.


    Halfling
    +50% TPA
    +1 stealth
    - 50% thief cost

    -25% pop growth

    Town watch, reflect magic.

    6/6 elite 6.0 nw 600gc.


    Humans (unchanged):
    +10% Population
    + 50% Sabotage damage
    + 50% Spell Damage (Instant Spells)
    + 1 Offense specialist strength

    no penalty

    Elite: 5/5, 500gc, 5NW

    Tree of Gold, Fountain of Knowledge, War Spoils


    Orc (loses reflect magic):
    + 20% Gains
    Earns Elite Credits

    -75% Combat Instant Spell Damage and Duration
    -75% Sabotage Damage

    Bloodlust, Fanaticism, Aggression

    Elite: 9/2, 850gc, 7.25NW


    Undead: (unchanged)
    -50% Offensive losses on attacks you make
    Converts some Specialists into Elites on successful land attacks
    Spreads and is Immune to The Plague
    No Food Required

    - 25% science effectiveness

    Greater Protection, Town Watch, Animate Dead, Chastity

    Elite: 9/3, 1000gc, 7.5NW
    Last edited by goodz; 03-07-2012 at 18:36.
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  2. #2
    Mediator goodz's Avatar
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    Gives avian a kind of glass cannon role with some potential as an A/T. Dwarf received a minor BE bonus and is slightly better at turtling, may not need to anon quite as much. Elves remained as they are this age, quite deadly but not the best econ. Faery loses TOG but also has full strength off spec and lost the -10% pop. It could theoretically play as an a/t/m but in my mind an elf rogue does a better job at that. Still a pretty solid t/m choice. Halfling elite gained 1 offensive point, the race plays perhaps a bit to similar to human but sacrifices econ for thievery. Human an economic powerhouse likely still a favorite for bankers probably wont see as many top kingdoms running it as their core but who knows. Orc lost RM but remains very powerful. Undead was less popular this age but is still a pretty solid race.

    We had wild changes last age so I thought it would be a bit less this age, big changes being avian gaining a def point on its elite, halfling gaining an off point on its elite, faery losing all spells but gaining more flexibility in role selection.
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  3. #3
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    Quote Originally Posted by goodz View Post
    Gives avian a kind of glass cannon role with some potential as an A/T. Faery loses TOG but also has full strength off spec and lost the -10% pop.
    Honestly these are the only 2 issues i have
    1.Giving Avians both -attack speed and +losses means they can't function in any kd that doesn't use them wide spread. That is as they are loosing troops at 67% faster rate (1.25 losses/0.75 attack speed=1.66666) than the average attacker they literally burn out in under 48 hours....those kinda races are rarely picked outside "top" kds.

    2. Note too that Fairies got a hit to nw/acre when you lowered leet value but not nw. Thats not as big an issue as the fact that since the -10% population is no longer a multiplier to the science/honor + population numbers you made them benefit even more from more honor/science which inst necessarily a good thing..

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    Mediator goodz's Avatar
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    Quote Originally Posted by Persain View Post
    Honestly these are the only 2 issues i have
    1.Giving Avians both -attack speed and +losses means they can't function in any kd that doesn't use them wide spread. That is as they are loosing troops at 67% faster rate (1.25 losses/0.75 attack speed=1.66666) than the average attacker they literally burn out in under 48 hours....those kinda races are rarely picked outside "top" kds.

    2. Note too that Fairies got a hit to nw/acre when you lowered leet value but not nw. Thats not as big an issue as the fact that since the -10% population is no longer a multiplier to the science/honor + population numbers you made them benefit even more from more honor/science which inst necessarily a good thing..
    The decrease in faerys defense/nw was intentional considered the same for halfling, I like the def to cost 1nw per point :P

    Avian cleric perhaps is your option then :P do not doubt the niceness of the birth rates increase either. repopping at 2.5x speed is huge. If anything I think the avian could end up being overpowered, but as of now I think it is ok. Could consider changing to +30% losses, but gets borderline suicidal :P Just a tad nervous of it being broken as avian cleric :D

    War changes has made wars longer and the desire to hit and run has lessened so I think avians won't be as effective as in past :D

    Tried to keep roles as

    Elf = A/M or T/M or A/T/M
    Halfling = A/T
    Faery = T/M or A/T/M
    Human = A/T/M, banker, flexible jack of all trades.
    Orc = a
    undead = a
    Avian = a or a/t
    dwarf = a or a/m

    So you have 2 races that can run a pretty solid t/m, 2-3 races run a good a/t, 2 races are pretty solid a/m, 4 races could run pure attackers. Races for the most part feel pretty unique and multiple ways to play most races depending on personality / game style.
    Last edited by goodz; 03-07-2012 at 18:43.
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    Quote Originally Posted by goodz View Post
    War changes has made wars longer and the desire to hit and run has lessened so I think avians won't be as effective as in past :D
    That's my point. I actually prefer avain as i like attacking alot but ever since the introduction of spec credits and the Nerf to hospitals scaleing they havent been able to sustain with other attackers. And now with orc leet credits, undeads half losses, and dwarf's boost to BE(hospitals) you kinda lock them into clearic or instant death if u give them +losses.

  6. #6
    Mediator goodz's Avatar
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    I gave them cheap elites and fast population growth to attempt to make them able to re train as fast as possible :) not sure much more can be done with them without making them play very similar to the other attacking races :(
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    Forum Addict John Snowstorm's Avatar
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    +25% losses on a -25% speed race and then you give it TW? madness.

    I prefer my proposal in the avian thread.
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    Why did you nerf dwarf?
    Halfer with 6/6 is verging on overpowered, if they retain all their thievery bonuses.

  9. #9
    Mediator goodz's Avatar
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    Quote Originally Posted by nooblet View Post
    Why did you nerf dwarf?
    Halfer with 6/6 is verging on overpowered, if they retain all their thievery bonuses.
    Dwarf gained +1 on its elites defense value and 5% BE, how is it nerfed?

    Halfer might be better to move to 6/5 :). It just isn't much of an a/t atm imo.
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    Mediator goodz's Avatar
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    Quote Originally Posted by John Snowstorm View Post
    +25% losses on a -25% speed race and then you give it TW? madness.

    I prefer my proposal in the avian thread.
    Town watch and peasents that reproduce at 2.75x the rate of a normal province. So your gaining peasents very quickly, might leave you very prone to overpopulation if you don't have town watch :D The old avian I loved and adored many years ago had TW immunity to fog and -30% attack time and +175% birth rates. With no access to hospitals and I believe a losses penalty.

    War was different then so the pure attacking power was more powerful then, but yea should still be workable i think. Not the most noob friendly race but any race that requires high activity is not super noob friendly. They have undeads to play :P

    :D
    Last edited by goodz; 03-07-2012 at 23:42.
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    Forum Addict John Snowstorm's Avatar
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    because it's fun getting DT open waved while turtled by orc tacts with BL+PF+BG+emerald
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    Quote Originally Posted by John Snowstorm View Post
    because it's fun getting DT open waved while turtled by orc tacts with BL+PF+BG+emerald
    yea emerald dragon didn't exist back then and if i remember correctly didn't avains also have +gains at some point?

  13. #13
    Mediator goodz's Avatar
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    avian had -10% gains :). The problem with pumping avian too much is they get too strong.
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    yea emerald dragon didn't exist back then and if i remember correctly didn't avains also have +gains at some point?
    Dont remember what age it was but avian had 30% gains and orcs 50%.

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    No changes on Orc and UD make for a boring age. Might as well extend this one another 3 months.

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