Please use this thread to comment on the initial changes for age 55.
Please use this thread to comment on the initial changes for age 55.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
inb4 complainers
Love the war bonus option, love the NW range removal at max meter, love the explore fix. And really love the cap raise for damage ops bonus, until now it was a pretty useless bonus to have. I like the overall drop in power, those numbers really were getting pretty silly high. Should make for another interesting age with some big changes like these.
Last edited by DHaran; 25-07-2012 at 13:55.
S E C R E T S
I agree with DHaran and was thinking the same thing, and, I posted something just like it, before reading his post, in my kingdom forum. I like the lower numbers. And, I also think, the damage ops, before this raise, is a pretty useless bonus. I could just re-copy his post, I feel the same way.
Last edited by khronosschoty; 25-07-2012 at 14:10.
Not sure if sage is overpowered or if it's underpowered. No free books I take it? and only +33% science efficiency but then plague immunity could be good.
No changes to fortified stance? For real? With specs having a value of 4... did killing dragons just get a lot harder?
pew pew. Absolutely none of my nubs speak for my kingdom.
This is my province. There are many like it, but this one is mine.
My province is my best friend. It is my life. I must master it as I must master my life.
My province, without me, is useless. Without my province, I am useless.
I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...
I don't like that it nerfs everything attackers can do by 50% but it does not do anything for ops. This basically gives a 2x advantage to oping over attacking and encourages kingdoms to hide in fort and op away. Making massacres do full gains through fort would be an acceptable fix. Or reducing the oping power by 2x out/into fort.
pew pew. Absolutely none of my nubs speak for my kingdom.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page | #tactics <-- click to join IRC|PM DavidC for test server access
orcs need full time anon I guess with 7/1 leets
Could u plz clarify? Lets say kd A war B and wins. Who and when sets those rewards?Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be 10% honor or land generated based on your kingdoms current honor/land.
Faery is going to be even more op, about 110% at least without losing any pop. Think +10% def on every faery you've seen this age, that seems really really really scary to me.
Avian would be incredibly playable if they had reflect magic.
Can undead have +science cost instead of -science effectiveness so they can compete with the heavy attacking sages, i.e. orc sages human sages?
Its definitively a nice semi-hit to faeries scaling so well with honor, so thank you.
they lost 10% spell damage so its 91% now lol big nerf, agreed its still an isssue :(
Their def took a relative hit, 9v8 to 7v6 means their leets took a 3.6% def hit (6/7)/(8/9)=.964285
In addtion as their def spec is 6 nw and orc has a 5.75 nw leet they also lost their nw effectiveness so they should be easier to break.
is there harm in lowering it 20% and having a spec kill 4. its a slight buff to sold killing a dragon but a 4 spec killing 5 def just seems out of place.Originally Posted by Bishop
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